Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → T C
Feedback comments for LD57
T C's games and stats for all events →
| Timestamp | Since previous | Game | T C's comment | |
|---|---|---|---|---|
| Apr 8 23:25:46 | Scampi | ♥ 3 | Nice work! I appreciated all the neat things you added in, like the arms and how they move, the minimap, the sonar, the way you had light bend. I would have liked the game to be a bit faster, even though it's "only" 15 minutes, it's still paced pretty slow and can be a bit repetitive. That being said I did finish the whole thing, so I'd say you did a fine job. | |
| Apr 8 23:35:47 | 10m 01s | Li-Buried | ♥ 1 | Interesting game! Figured out kind of what to do at the start, then accidentally dug when I tried to pick up a book, and discovered the digging mechanic. Had no idea what to do with it, and dug a really deep hole. Didn't really know what the goal or purpose was, but really dug the mood. Good work! |
| Apr 8 23:49:36 | 13m 49s | X Terminator Sim 2036 | ♥ 3 | Interesting game! Made it to the end. With how much I was getting hit on floor one, didn't think there was any way I'd survive 50+ enemies, but I made it somehow. I liked the snappy controls. The music was good and varied. I know how tricky enemy variety can be, but it would have been nice to have some other enemies. Overall nice work! |
| Apr 9 00:02:04 | 12m 28s | Maps of The Darkness | ♥ 1 | Nice work! I enjoy dungeon crawls. Liked the foundation you're working on here. |
| Apr 9 00:03:02 | 58s | Crab's Rush | ♥ 1 | Link is not working for me either. If you get the link fixed and mention me in a comment, I'll come back and try it out! |
| Apr 9 00:12:20 | 9m 18s | A Sinking Feeling | ♥ 2 | Have to echo what other people are saying, the atmosphere in this game is top notch. Didn't really understand the purpose, and the phone call was hard to hear, but .... clicking on a lot of things eventually I made it to the bottom. Wish there was a bit more direction, but I was still amused. Made it to the bottom. Really like the final scene 😆 Good work! |
| Apr 9 00:18:54 | 6m 34s | Spirit Lock | ♥ 1 | Interesting stuff! I liked the layer switching. Felt like I had to guess a lot to figure out which layer to jump to, but without too many, and with the game being relatively friendly, it wasn't bad. Nice atmosphere and great concept! |
| Apr 9 00:32:18 | 13m 24s | Mariana's Secret | ♥ 2 | Nice work! Most of the feedback I could give is just a rehash of what was already said. You made a fun little world to explore. |
| Apr 9 02:19:35 | 1h 47m | Dungeon Chef | ♥ 1 | Liked the atmosphere and the really nice characterization of the people buying potions. Good work! |
| Apr 9 02:30:21 | 10m 46s | The fate of Carl | ♥ 2 | Nice work! Took a minute to figure out what was going on but managed to spam the heal button faster than I lost health so made it to the end. |
| Apr 9 02:49:15 | 18m 54s | One Atmosphere | ♥ 1 | Made it to the end where I was super powered up and interacted with the final console. The baby was everything I hoped and more. A tough game to figure out, maybe a bit more guidance on what controls are, and how to know to push with LMB and how to interact, would go a long way. Either way, nice work! |
| Apr 9 02:55:15 | 6m 00s | Sonar | ♥ 1 | Came here because of the cover art. Very well done for 3 hours. Was tough to know what to do but had fun exploring. Nice work! |
| Apr 9 03:13:41 | 18m 26s | LootBot Dungeon | ♥ 1 | I really like programming games. Sending out the bots and having them explore what you told them was really interesting. Having some kind of free-roam camera on rooms you've already explored would be really convenient. I see how much work you put into the programming aspect, being able to click and backspace and insert things was intuitive and super easy to control. I also really liked being able to change cameras, and swapping the main camera to a smaller window. I noticed that my bots would only return home if they bonked, so bots that I sent out that just.... finished their orders but didn't collide with anything, didn't come back home. Either way, I really like this as a foundation you can build upon. It's really solid and really well assembled. Good work! |
| Apr 10 00:37:15 | 21h 23m | River Woods | ♥ 1 | This game.... frustrated the heck out of me haha. I think if I just didn't try to beat the 3 skull path I would have been fine, but there's so much stuff in that course that feels genuinely unfair. There feel like random momentum spikes directly into rocks when currents and whirpools overlap, and it's hard to read where currents will pull you. But I had fun nonetheless despite all my complaining! 😆 , and played for way too long. Finally got to the end of the 3 skull course with 3 boats, but it still said I beat the BRONZE. 😢 Nice work! |
| Apr 10 00:58:12 | 20m 57s | Sushi Pit | ♥ 0 | Nice work! Not much else to say besides what other people put, but I had fun and made it to -187. Very chaotic the further you get! |
| Apr 10 01:06:22 | 8m 10s | The Well of Secrets | ♥ 1 | Gotta echo the sentiment here, you nailed the atmosphere. And as many said, maybe a bit more to do would have been nice, but you're definitely VERY good at setting the mood of the game. Nice work! |
| Apr 10 01:30:56 | 24m 34s | Continental Shelf | ♥ 1 | As always, a well made, designed, and polished entry! The click and drag of stones but single click to move fish tripped me up a bit, but it's very minor. Great music and art. I look forward to the next one! |
| Apr 10 02:47:33 | 1h 16m | Subnet | ♥ 0 | Great game, super cool style and fun mechanic! I really liked being able to see a small preview of the level below you. I think there is a bug or two in your score code, as I was able to collect a single orb on floor 1, let the time run out, then have a score of 49. I tried it a couple more times to see if it was because floors weren't changing when I hit retry, but they were still 49 per. Then when I did another run after, there were an insanely large amount of orbs to pick up on the first like 10 levels, almost like they didn't reset. That allowed me to get an insanely high score. Just figured I'd let you know. Really had fun with this one, super good arcade-style game! |
| Apr 10 03:28:55 | 41m 22s | The Moon Reconstruction Program | ♥ 1 | Great submission as always. I... uh.... didn't know you could jump. So getting that gem in the top right was really tedious. I had to look up to see if anyone said anything about it, only to watch the video of someone doing it and jumping, and THEN I thought to use the spacebar.... 😢 As is standard, you do quite interesting things with your games, the pieces combining and being able to burrow through them was quite impressive. Humor and audio always top notch. Good stuff! |
| Apr 11 00:59:14 | 21h 30m | BUMMÖCK | ♥ 1 | Nice game! Art and sound were top notch. The game was full of style. I wish the camera were a bit more stable, the constant acceleration and deceleration was a little much. You already mentioned a bit of jank and it's definitely there, but it didn't stop me from beating the game and enjoying it. Good work! |
| Apr 11 02:30:41 | 1h 31m | Heavy Anhinga | ♥ 1 | I like playing and getting to the end of your games each jam. I was concerned that there was no way I could beat the final level. I ended up making it, but was terrified that there would be more, even more difficult levels 😆 . I like the design of the game for sure, it's very clean. I had an issue with diving. Sometimes it felt like I would press down, hold down, press down 100 times midair, and I just would not dive. That tripped me up a lot. But other than that things were well designed and fun to play. Good work! |
| Apr 11 02:40:30 | 9m 49s | Root & Rope | ♥ 2 | Your art style is distinct and I'm always happy to see the games you make. Loved the atmosphere and I think you did quite a good job on the rope physics. A bit less waiting for platforms and a bit more variety of challenge would have been nice, but a great submission nonetheless! |
| Apr 11 03:43:54 | 1h 03m | Break The Tower | ♥ 0 | I like checking out all the games you submit. I feel they're super well made and polished. I see that there's a lot here, but I felt like the upgrade system and the gameplay in the very beginning held me back from enjoying this one and exploring it in full. It felt like I was playing a very basic version of breakout for a good 20 minutes with no sign of anything interesting happening. The pace of the beginning was too slow, and killed my motivation to actually explore all the cool stuff I know is in the game. Still as always great work, and look forward to the next one. |