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Baturinsky

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TimestampSince previousGameBaturinsky's comment
Oct 11 17:38:00 Theme Collector ♥ 1 If it's a zx program, you could give a web version of it using https://jsspeccy.zxdemo.org / https://github.com/gasman/jsspeccy3 or something.
Oct 11 18:05:41 27m 41s Night of the Acorn Hunt ♥ 1 Great mood, but could use more depth in gameplay. Something like, crow repelling totems, throwing things in crows, etc.
Oct 13 16:33:04 46h 27m Cluster Claw ♥ 1 Controls are a bit awkward. I think some thing like this could work better - no arm, mouse to rotate, connect parts by just touching them, and killed enemies become parts that you can connect too.
Oct 13 23:14:14 6h 41m The Tithe of Souls ♥ 0 I got to the first village, and then no idea what to do next. Whe I connect the cage to guy, it just shoots in random directions. When I connect the cage back to engine, it does nothing, not moving around. An d no enemies in sight.
Oct 15 21:02:17 45h 48m M.A.T.O. ♥ 1 Interesting twist on the classic formula. Though a little bit too punishing to the player. Returning with a big haul and losing because the gun can't shoot over the head is very annoying. Also, could really use save. At one moment screen went black, and I had to reload, but the progress was lost.
Oct 15 23:00:40 1h 58m Conway's Garden ♥ 1 Looks similar to plant growing mechanics in A.D.O.M. https://ancardia.fandom.com/wiki/Herbs#Lifecycle Would be interesting to expand/explore it more indepth.
Oct 15 23:22:36 21m 56s Ionfall ♥ 4 Very atmospheric, but the instant death for some slight miscalculation on MW is too harsh for a game this long without saves.
Oct 19 11:20:12 83h 57m Pay Or Die ♥ 0 So, how do I play? I have figure that I should dragcards to enemy or "burn" but can't figure what it does, exactly.
Oct 20 16:39:04 29h 18m Balck Hole Salvage ♥ 1 A little too slow paced with too little to do. Game is pretty much playing itself. Is there some way to accelerate the collection? I could not figure one. Also up and down key is not a good idea for itch game, as it scrolls the page.
Oct 20 23:22:38 6h 43m Space Cleaner ♥ 1 Very solid execution. Gameplay is a good balance of familiarity and novelty. Love how magnet is working. Two things whuch can be better. Could use a bit more content/progress, to look forward too. Maybe something small, like radar, or a laser to break bigger garbage chunks. And there is still friction, in spite of what is stated in description. Making it impossible to fly around without using fuel most of time, just small thrusts here and there.
Oct 20 23:48:58 26m 20s Nover ♥ 0 If you want to get more votes - vote for the other games. Then algorithm will make more people vote on your game. What does the days counter mean? Is there some end goal? I played few days, did not see any change and stopped. If there would be something in the later days, it is too late, should happen faster. Lack of the walking animation is very jarring. It could even be something very simple, like tilting the model back and forth.
Oct 21 00:13:44 24m 46s This Game Is Trash ♥ 1 Funny game. Only nitpick is it could have some visual que that item is picked and draggable. Even if it's just lifting it a couple of pixels up when clicked. I nearly skipped the game without realising I was supposed to drag.
Oct 21 17:17:19 17h 03m space rocks ♥ 0 Coul not figure how to use the dock. Ship lands on it automatically (neat animation, btw), waits a bit and ejects. But I do not get loaded or unloaded.
Oct 21 17:39:42 22m 23s Cryptozootography ♥ 4 I epsecially love how good visual you could make with such simple props. Voice comments is a great touch too. So far the only game I had to give the top scores for the art and sound.