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Feedback comments for LD59
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| Timestamp | Since previous | Game | Baturinsky's comment | |
|---|---|---|---|---|
| Apr 20 20:29:27 | Signal search | ♥ 1 | Pretty good implementation, and fits the theme well. "Fiddle the knop until you get it right" mechanics is a bit used and predictable, though. Could use a bit more of twist/depth. | |
| Apr 20 20:44:02 | 14m 35s | NORTH-5 | ♥ 1 | Good mix of mechanics. And actually fun. Could use more commands, probably, such as a some bigger attack (with a long name). |
| Apr 21 17:20:02 | 20h 36m | Lights of the Living Dead | ♥ 2 | Looks amazing. Cars crashing is spectacular. But it's impossible to remember so many buttons. Mouse interface would be great. |
| Apr 26 10:15:13 | 112h 55m | Bird Man Signal | ♥ 1 | You mislabel the game link as the "source". You should have both the source link and the playable game link. Not too late to fix it, you can edit your entry text/links/add versions/etc even after the deadline. |
| Apr 26 10:37:40 | 22m 27s | Mini Mobile Network Operator | ♥ 1 | City procedural generation is really impressive. There were problems with right button dragging - dragging did not stop when I release the button. Often using right button lead to returning to the previous page, resetting progress. I guess, it's better to avoud right button at all in this format. Just allow dragging with the left button. The game balance could use more polishing - you depend a lot on the card luck, especially early game. And it looks completely random, you may not receive capacity upgrades ever, or get a choice between +1 something and +2 of the same, for example. I think the better way would be to make one choice of two truly random, and other pre-scripted. UI showing the total coverage of the towers, and making red and yellow people easier to notice would be great too. |
| Apr 26 11:24:00 | 46m 20s | Funnel World | ♥ 1 | A bit too eldtritch for me. Could not figure what is happening and what to do. But thanks for the idea of adding a full screen button to the embedded HTML version. Did not know this is an option, so had to remove this version for my game, because window was too small for it. |
| Apr 27 20:26:52 | 33h 02m | Sky Lanes | ♥ 0 | Love when the theme is used in the non-obvious way. And love flying in the futuristic cities. Made a couple myself (such as https://warpstation13k.netlify.app and https://boundless-city.netlify.app). Is it procedural? Also, love that levels have the different "feel". |
| Apr 28 18:31:42 | 22h 04m | Mixed Messages | ♥ 0 | I have no idea how to play. Maybe add instruction to decription? |
| Apr 29 18:47:46 | 24h 16m | Sky signal | ♥ 1 | Когда весь бюджет ушёл на интро:) |
| Apr 29 18:54:06 | 6m 20s | Signal of Honor | ♥ 3 | Simple, but fun. Hardest part is to figure when enemy is already dead. |
| Apr 29 18:58:08 | 4m 02s | Space Rover | ♥ 1 | Isn't positive rotation anti-clockwise usually? |
| Apr 29 19:11:43 | 13m 35s | Hijack Waves | ♥ 1 | Looks cool, but no idea what am I expected to do. Park ship on top of the one submaring and shuttle the plane to the other? Could use more feedback to demonstrate player the effect of their action. Such as, make signal continuous and make subs panic when they loss it and signal "Hey, HQ, we do not read!". Would be also cool if you would have to intercept signal with some intelligence. |
| May 1 14:08:52 | 42h 57m | SOS | ♥ 0 | Add the cover to your entry. No cover is usually associated with something low-effort or unfinished. As for the game... Practical morse code "simulator" is a very interesting thing, because, while nearly everyone know about what it is, nearly nobody has "touched" it's "in flesh". I just wish game would focus more on the morse code itself (trying to pass it in various ways, or as fast as possible, or comprehending it), instead of guessworking about what game want you to say. |
| May 1 17:08:44 | 2h 59m | SIGNAL: Abyss | ♥ 1 | Does signal have any real purpose? I can see around even without it. Also, allowing jumping also with D would be convenient. |
| May 2 12:10:14 | 19h 01m | Lil' Lost SPARK-Es | ♥ 0 | Interesting twist of a popular mechanics. Responsive controls, overall fun to play. Liked the first level with the 2 balls, and the level with the 4 balls in big square formation. Even though I stuck for a while on the first one. Did not like the labyrinth levels. They do not actually use the special mechanics for anything except the extra annoyance. And the last(?) labyrinth is way too huge. Music is ok by itself, but a bit too istracting for a game which requires thinking. For a jam game, allowing to skip levels even if you do have not beat them could be a plus, imho. |