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marudziik

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TimestampSince previousGamemarudziik's comment
Oct 7 20:09:44 Aster ♥ 1 This is a really nice, polished entry. I enjoyed it quite a bit, and got the "garbage collector" ending. The graphics are very consistent, and the music is of very good quality (though I can hear when the loop repeats because of a small audio distortion). I feel the controls (the feel of movement, but also the ones related to item selection, they didn't alweays work for me) could use some more polish, and the dialogs should be skippable to encourage replays, but this is already pretty good quality. Great job!
Oct 7 21:19:24 1h 09m Mushrooms ♥ 1 Yes, PICO8, already a plus! Actually, everything is just great here. I'm totally biased - fair enough - but I enjoy every aspect of this. The palette works very well, the clouds look awesome. I had to find a way, btw. To "loose". Took some work, but doable. :) 2025_10_07_23_15_08_mushrooms_by_PBeS_Studio.png Anyway, congrats on the entry, very well done.
Oct 8 06:49:04 9h 29m Catch a Critter ♥ 1 Well, this is a really well made game. The idea is great for LD format, the animations (when player finds a bug) are really great, but what definitely makes the game is the music. The loop is seamless. The only issue I've found is related to resolution. See the attached image: 1 is the itch.io page, 2 is my fullscreen display (3440x1440). 3 is my puny score, though I might re-do that later. :3! 2025_10_08_08_30_12_Greenshot.png Great job, and congrats!
Oct 8 07:29:30 40m 26s BulkUp ♥ 1 Well done! Music makes this game, but the humor is something that stands out here as well. I enjoyed gameplay, I think the graphics are awesome, consistent and funny. The animations are top-notch. Loved the surprising ending. I tried to find an area for improvement and honestly it's not easy to find one - maybe collisions could use some minor tweaking (right at the beginning of the alien ship level). Theme-wise it's a little bit of stretch, but the mood makes it up for me. :) Congrats, great entry!
Oct 8 08:55:21 1h 25m Twin Suns - Full Co-op ♥ 2 I think this is graphically quite impressive, I quite enjoyed the gameplay, though I imagine with another player it would be much more satisfying. The only problem I've found is that when I start the game, menu buttons aren't always responsive. They do work correctly when I go fullsscreen though. I haven't found a reason to crouch. Congrats on a finished game, cheers!
Oct 8 21:35:42 12h 40m tombstone tactics ♥ 2 What can I say, I played till the last wave and did save the villagers, with 5 hearts left. It's really playable. I liked the graphics style a lot, the audio was also very polished. It's a great entry. Minor things that bothered me were the fact that hitting escape (I did that in the first 2 runs to exit the menu) resets the game (having a clickable button on the screen would be better for me) and the fact I couldn't play in fullscreen. But yeah, I loved the gameplay. The difficulty is also well tuned to the Ludum Dare format, had me hooked. Congrats!
Oct 8 22:17:35 41m 53s Kouko: β™‘galgameβ™‘ ♥ 2 Oh god, am I a sucker for this type of game - poetic, narrative, emotional. I not *that* big on visual novels and they rarely work in LD format, but this one actually does. I think the idea and theme adoption was clever, and the music and drawings illustrated the text very well. IMHO the interface could be more responsive (i felt not all clicks registered) and could be more aligned with the Ren'Py GUI standards of visual novels, but it's overall a very solid entry. Maybe it's just me, maybe it's after Doki Doki - but for a while I was pretty sure Kouko will eat my face or something like that. 😱 I'm glad she didn't and that I made a friend in this journey. I enjoyed playing very much, thanks. Congrats on your entry!
Oct 8 22:35:13 17m 38s Collector's case ♥ 1 We've had somewhat similar idea, and I think yours is fleshed out a little bit more than mine πŸ˜…. I enjoyed the gameplay a lot, I think the rotation and flipping does change the approach to this type of puzzle and I liked it a lot. What I missed was the ability to view the suitcase upfront, but I understand this was a design choice. I can see no rating for the music, but I think it was a good selection. The only problem I see is that I couldn't resize the game. I think it would benefit greatly from a 2x scaling, I even took a screenshot and can verify it looks awesome in 2x scale as well. Congrats on the entry, great job!
Oct 9 12:54:06 14h 18m The Antiquary ♥ 1 I like the presentation part of the game a lot, and the take on theme is on the spot as well. The game loop feels interesting, and the idea behind it makes sense. The game is definitely missing music, or any sort of audio. Even a simple click sound would improve the interaction greatly. Also, the lack of tutorial (tooltips might be helpful) vs the apparent complexity and the balancing of it all (e.g. I didn't seem to get penalized for just proceeding to next day) made it hard to get into the game. However, the comment above is more related to the LD format than the game itself. It's more about reducing the impact of RNG - even for simple requests I may not necessarily get generated items soon enough. I think there's definitely a good idea here, and what's available feels quite polished. Congrats on your entry, good job!
Oct 9 13:12:25 18m 19s C.A.P.S ♥ 5 The graphics are done quite well and the gameplay feels interesting. For the improvements - I think the other comments already mention them (e.g. confusing rules). In terms of LD format, what the game really lacks is the browser build.
Oct 10 00:01:59 10h 49m Mamudo ♥ 3 I liked this entry, though I'd say the different pixel resolution didn't work for me, I guess I prefer when it's consistent. In terms of LD format, the game really could use a browser build. But anyway, congrats on the finished game!
Oct 10 00:45:09 43m 10s F.L.O.P ♥ 2 I enjoyed the idea quite a lot (because I like minigolf and this is somewhat similar), the controls were generally fine, and the humor was on the spot. I really appreciate the tutorial being there, it's very rare for LD entries to do that. I think - as others pointed out as well - that the physics need some tweaking when it comes to traversing elevation changes. I think that after a certain threshold, the force applied is too strong, and it's easy to get flung out of control even though the arrow was just a little bit longer than before, when the obstacle was blocking movement. While this may be related to the steepness of the slope, in 3d you'd see it easily, but it's hard to represent it in 2d. The amount of force required to move past those felt pretty inconsistent for me. That being said I did spend quite a lot of time trying to pass level 3. Really enjoyed the entry, congrats! 🐧
Oct 10 01:10:58 25m 49s Cursed Labyrinth ♥ 1 The voxel graphics were very good, same for audio (even though it's not rated, you did pick one that fits the game quite well). The idea for the game loop is great, and the theme is clearly visible. While I did enjoy my playthrough (a lot), there are some notes I've taken which may help with improvements: - I sometimes didn't understand *why* I got hurt; was it a trap? a ghost? I mean after a while I did figure out traps and that full fear hurts, but maybe some clearer feedback (e.g. when stepping on something) here would be helpful. - My fear rose quite fast, which meant I couldn't really explore a lot. Maybe there could be a way to reduce - or at least stop - it. - The mouse focused out of the game window (I played fullscreen on itch.io) whenever I moved to next level. Clicking resolved this. - While the 3d voxel presentation looked great, the fonts, UI and sprites felt a little inconsistent. That being said, I think the game is really enjoyable and I had quite some fun playing it. Thanks, and congrats!
Oct 10 08:23:19 7h 12m Mars Collector ♥ 3 I enjoyed the puzzle and also both graphics and audio felt consistent. I completely agree with some of the earlier comments - adding a moderate randomness would really make the game shine. One additional small issue I have encountered is that for my resolution (3440x1440) the bottom part of the game was cut off in fullscreen. 2025_10_10_10_05_29_Greenshot.png Congrats on your game!
Oct 10 13:21:35 4h 58m Serial Cleaner ♥ 1 Interesting take on the theme. I think the wiping mechanic works particularly well, and the windows were a bit funny because I kept trying to clean a fingerprint and it didn't register - because it was on my own monitor, duh... It's also funny how people (not me!) hate cleaning, but they will play a game like that. πŸ˜… Minor problems: there are some camera-related ones and sometimes the character gets stuck, and controls don't really help there. However, I did spend unusual amount of time on cleaning my own monitor (because of windows in game), so there was some real impact on my quality of life there. πŸ‘
Oct 12 09:26:19 44h 04m KOLLECTOR ♥ 1 A really good entry, feels pretty complete - the audio, graphics, intro and ending are all there. The graphics do feel unique and the gameplay mechanic is done well. I got to the ending, but I did it mostly by cheesing. If I stayed at the same level as opponents, that probably wouldn't be possible. I think it's a common problem with beat'em-ups, just difficult to fine-tune the enemy behavior, hit range etc. Very good job, congrats!
Oct 12 13:12:16 3h 45m Stuffed ♥ 2 The animations and graphics were good, same for audio. I especially liked the fact that collecting the jaw prevented final death. I think this part (rolling to get the jaw) was thought-through and gives a better chance of surviving. While the idea is funny and clever, I've found the hitboxes and the combat mechanic in general to be quite unreliable - it wasn't always clear if I would connect with a hit or not (and get hit as well). This makes the game really hard. Other than that, a great entry, congrats!
Oct 12 13:36:59 24m 43s Duckollector ♥ 2 This. Is. The. Best. πŸ¦† I am biased towards liking PICO-8 entries, but I genuinely think everything here works really well. The scaling is done correctly, the graphics are awesome, the audio fits. The gameplay was so addicting it made me play through the full game - and the balance is made so that winning is challenging but possible. What a great entry! If this isn't on the top in the charts - well, it definitely is in my mind. Thanks, and congrats!
Oct 12 13:59:14 22m 15s Super Sucker ♥ 2 OMG, such a great game! πŸ’¨ I am biased towards PICO-8 games, but damn, this is jus so well made... The tune is superb, the graphics are awesome, the gameplay and everything feels so complete... It's just incredible, and all of this on the tiny PICO-8, and done in such short amount of time... I just love it. Thanks, and what a great entry! Congrats!
Oct 12 18:38:41 4h 39m Tax Collector ♥ 3 This is a great entry, got me hooked up for a while. I like almost everything about it, I think the game loop is working very well, the graphics are awesome, the music is top notch. I enjoyed it quite a bit, and I did manage to find 2 things I view as problems. They happen only in fullscreen. First one is the fact that I cannot expand in the first column: 2025_10_12_20_19_24_Greenshot.png Second is with the labels - their positions are messed up. Hopefully it will be visible on the screenshot: 2025_10_12_20_29_13_Greenshot.png These don't happen in window mode. Anyway, I've spent way too much time playing πŸ˜… 2025_10_12_20_34_51_Greenshot.png Great entry, congrats!
Oct 12 21:24:33 2h 45m The Tithe of Souls ♥ 1 This is a great entry. I loved the theme and the darkish humor, but the gameplay mechanics were also really good and pretty unique for me. There's quite a lot of content as well. Not sure about the balance - but then, it's forgivable given the jam timeline. I also love that you list your inspirations. I'm familiar with *Kingdom* but I've only heard (good things) about *Oxygen not Included*. Now I'll be sure to check it out as well. Awesome entry, congrats!
Oct 13 09:06:17 11h 41m The Internet Collector ♥ 3 This is a very well-made fake-os/hacking type of game. I like this type a lot and I enjoyed the playthrough. The graphics and audio are fitting the theme. I also enjoyed the humor very much. In the end, the game doesn't really require any knowledge on how things work from the player, or even too much thinking - they can just test every option possible until they get it right (that's for sure what I did, and I more or less do understand the idea behind some of the in-game exploits). There's no penalty involved, but maybe that's good given the topic - but honestly I wouldn't mind if there was (I'm biased - as I've said, I like this type of games). Anyway, it's truly a great entry, congrats!
Oct 13 14:43:09 5h 36m Gibberwave ♥ 1 It's a very unique and clever take on the theme. I liked the art and the music fits the content quite well. I noticed that I got often repeating choices during the "dialogues" (even within the same dialogue) which made some conversations easier than the others. The gameplay idea is interesting, but the timer and the repeating choices (based on character) are probably hard to tweak. The LD version didn't work for me - I used the one on itch.io. I enjoyed the playthrough - very good entry, congrats!
Oct 13 15:00:40 17m 31s The Garbage-Man Of New Trash City ♥ 5 Loved the voice acting, which really isn't common in game jams - funny and entertaining. The graphics style was also pretty consistent and interesting, same for audio in general. But I did have problems with the controls, which felt unresponsive and slippery. It was really hard to navigate, but also a lot of times I've had just bad luck trying to find and deliver garbage. It's a shame because the dialogues were really funny. Congrats on finishing the game!
Oct 13 15:13:42 13m 02s Tarophilia ♥ 3 I liked the mood, very playable. The 2d/3d style blend looks very good, audio works very well. I really enjoyed different types of spells. Initially LD web build didn't load for me but after a couple of refreshes it worked. I'm glad I didn't miss the content, was worth it. Great entry, congrats!
Oct 14 07:08:53 15h 55m Klunk's Adventure ♥ 1 Wow, what a great game. I think this one has the one of best graphics I've seen this LD. I love the pixel art, you clearly utilize the resolution well. I love the palette as well. Actually, everything works really well together, because the music is also quite awesome. The gameplay also works well, although I would prefer to be able to jump higher/lower depending on the amount of time the button is pressed (like in Mario games) - this is just my personal preference, the controls worked very good as they are. I was astonished with how much you squeezed in a LD entry - the game feels very complete and has all the features I would expect from a platformer. The only (minor) problem I saw is that when I got hit and attacked at the same time, sometimes I didn't notice the feedback of being hit (might have been overwritten by attack animation?). An audio cue on hit would help with that. I also saw some minor slowdowns when entering boss rooms, but nothing that would really bother me. Either way, I've had lots of fun. Thanks! Great entry, congrats!
Oct 14 12:02:34 4h 53m Lambball ♥ 1 I think the scope of the game is great for LD format, the sounds are funny and the gameplay is generally fine. It took me forever to get that I need to click *and drag* to get a line in the desired direction. I mean it's written right in the description, I just missed it - but ideally, a click (when the cursor is showing as 2 crossed lines) should not register as a vertical/horizontal drag. Having understood that, the game was quite fun. I like that you thought of two ways a player can compete in (positive/negative score) - the problem with that is the negative score is significantly easier to obtain (just by doing nothing). In later levels its basically not possible to put any line anywhere. 🐺 Anyways, I've had lots of fun! πŸ‘ Congrats!
Oct 14 14:21:33 2h 18m Purarger Collector ♥ 3 Wow, what an experience! I truly thought that having to get a pencil and paper for the cheese puzzle was a sign of a good design - but then the last puzzle came and boy, did I have a laugh. Awesome. I loved the design - from the bigger things like the art style and audio, to the smaller ones like how the parts move when I drag them and how the huge burger moves from one side to another. I usually try to find something to improve in the games I play, but I honestly couldn't. I feel the pacing was really great - it rewarded me when I sought challenge by solving puzzles, it wasn't trivial, the scope was great for a LD entry. I loved the humor in particular, but the really "revealing" part of it is when it got to the last puzzle and I noticed screen moving up. This was an "oh boy!" moment, as I really didn't expect it at all. The second floor got me laughing, but it was just the beginning. I love this. There's not enough stars to give here. I'd be really surprised if this isn't top-1 in at least one category. Awesome entry. Congrats!
Oct 14 15:29:10 1h 07m #rizzfest2k25 ♥ 1 So. Much. Cringe. But yeah, the gameplay was good, and the ending was funny. There really should be a web build for LD, though. Congrats on the entry!
Oct 14 23:08:18 7h 39m Booster Buster ♥ 2 A really well-made game. I really enjoyed it, replayed it quite a lot and it took me some time to get a grip on it. The graphics look consistent and the audio works very well. The gameplay works well, though I'd like to have some sort of idea on how much area a given spell works on. It also seems that quite a lot depends on the RNG. If you're able to keep a fairly small deck of high-level fire spells, it generally is easier to keep the enemies at bay. I'v had fun playing, congrats on the entry! 2025_10_15_00_51_32_Booster_Buster_by_JojoPalambas.png
Oct 15 01:38:49 2h 30m Fartnite ♥ 2 It's definitely not a game for me (>4 mins), but I did finish, so there's that. I can see the appeal to speedrunners, there's skill involved in finishing this fast. Skill which is beyond my patience. πŸ˜… Based on couple of runs, Blob seemed to have the most potential for winning. Im quite sure Blib has zero chances with speedruns, but I'm sure somebody can prove me wrong, because I tried Blab for a while and it was suffering - and I could see someone did him within a minute. Crazy. Congrats on the entry, it was quite infuriating but fun!
Oct 20 02:22:14 120h 43m Cawlector ♥ 1 It's a cool entry - playable, with good graphics and fitting music. It's nice to see a little bit of exotic/old school stuff like OpenBoR engine used. The gameplay works for me though I'd prefer there was a penalty that would force me to actually avoid enemies, or even just a timer that I could race against to get some sort of value for optimizing my playthrough. But on the other hand, at least I was able to finish the game. πŸ˜… That being said - and I know it's a limitation of the engine - it would be great to have a web build available as well. You can look into OpenBOR-WASM or something like that, though I'm not sure how viable it is. Congrats on the finished game!
Oct 20 10:05:26 7h 43m This Game Is Trash ♥ 1 Coming from your post-mortem of sorts blog post. I had to do couple of replays and then I also read the comments to understand how to finish the game. That would be a bad thing, but I really liked how the final idea is handled, that includes the joint usage of things, the spillage. Even after reading your blog post I didn't fully expect it and enjoyed the surprise. There were couple of games like this (i.e. using more than the initial game area) in earlier LDs and this idea always comes off to me as quite innovative - maybe because it's rare and not really expected. And it's fun. Congrats on the entry, it's nice to see participants do experiments like that!
Oct 21 08:55:51 22h 50m A Trip in the Woods ♥ 2 The game is awesome. Short, playful, fun. The music is pleasant. The gameplay allows for optimizing time, so there's competitive aspect as well. And yeah, I'm biased because of PICO-8 but it's just fun. I loved the effects when grabbing the incorrect mushroom and I appreciate that the mushrooms are randomized so the game is quite replayable. It's funny because when I collected all of them (including the bad ones) I managed to be even faster than when trying to get just the correct ones. πŸ˜… What would make your game even better for me is if it showed the timer on the screen. That way I would know if I have a change of beating my previous time. Anyway, awesome entry. Congrats!
Oct 21 09:05:16 9m 25s Currency Collection Corvid ♥ 0 Given the timeline of the compo, this is a pretty good entry. I like the gameplay and I can see where you were going with the enemies. Yeah, I'm biased towards liking anything in PICO-8, but it really is fine. I lked the graphics, but the music/sfx is *really* good. I enjoyed it very much. Congrats on finishing within compo timeline!
Oct 21 09:48:52 43m 36s Bone Collector ♥ 1 Wow, I had to check (multiple times) that this is indeed a compo entry. It's incredible what has been done here in such timeline. It looks (and sounds) absolutely great. The music is easily 5/5, but this is such a great entry in general... Extremely good. I played for quite a while and found that because there doesn't seem to be a key control, when I pick multiple dice, ast some point I won't be able to do a reroll anymore (this is my second run, after finishing once): 2025_10_21_11_37_36_Greenshot.png Other than that, I see no flaws. This entry feels extremely polished for a 48h of work. Besides, it's quite innovative (for me), I've had lots of fun playing it. Thanks! Congrats on the entry!
Oct 22 12:09:25 26h 20m Ludumon ♥ 1 I have to admit, I wrote an auto clicker after one level of moving through each of the sprites to find the appropriate Ludumon. πŸ˜… I don't think that's a bad thing though, I'm just lazy like that. Later levels were really tough for me (maybe because I wear glasses and I really needed to focus). That being said, I enjoyed the challenge and I know people who would play this for hours. I also quite like your entry - especially the variety of searching targets and the explanations for those. It feels quite complete (gfx/sfx works really well), the Ludumons are designed very well, the scope and gameplay length fits LD formula very well. Obviously, I was able to write a clicker because there's no penalty for incorrect selection. I feel that addition of such mechanic would make the game even better (even if that would mean I'd have to check each sprite one by one). Another thing would be timer, so there would be a number to compete against. However, these are minor nipicks. Congrats on your entry, very well done! Oh, the code for an clicker in AHK2: ```autohotkey ; press Win+c to start/stop #c:: { static m_down := false m_down := !m_down while m_down { MouseClick Sleep 2 } } ```
Oct 22 12:56:59 47m 34s Mailbox Mania ♥ 2 Very good entry. Feels very complete - gfx and audio work well, the style is consistent, the gameplay simple but definitely requiring some skill. IMHO steering adds to the difficulty of the game - and I'm guessing it's already difficult for a lot of people because of isometric view. For me it sometimes felt a bit unpredictable whether I hit something or not. I'm guessing that was due to the relation between the layered car sprite and the isomeric pixelart. Driving backwards was somehow easier at times. The mail disappearing was a clear game mechanic for me, though I'd prefer another visual (and possibly, audible) feedback than making it smaller because it was quite hard to figure out If I'd reach it on time or not. Other than those small remarks, I feel the entry is done very well, especially for a Jam timeframe. Congrats! Oh yea my measly score: my score
Oct 23 11:08:54 22h 11m BirbDex ♥ 2 It is a very innovative title. I like the moody, relaxing audio, and the graphics fit the game well. The scope fits LD formula and the gameplay idea is very interesting That being said, I agree with some of the previous comments. The visual cues might be necessary, because the sounds aren't exactly the same. Maybe it's a hearing issue, but for me it was very difficult to match the sound of anything other than the cuckoo and (miraculously) the buzzard. Am I correct that the bird voices actually match the ones in nature (disclaimer: I basically live in a cave; I have *seen* birds - I *like* them - but I do not recognize their sounds at allπŸ˜…), i.e. the game has educational value? If so, even more power to you. I enjoyed your game. Great idea. Congrats on the entry!
Oct 24 07:08:24 19h 59m Food Fracas ♥ 1 Hey, I'm glad you decided to post your game, even if it's a bit unfinished! I can see the general idea behind it, the fights and shop more or less work, I can move to the next town, see that there's an exp/leveling system in place etc. The idea has legs. If you do want to finish next time, I'd suggest focusing on reduction of the scope. It might be a little too big for now - the game here sounds like a RPG system which isn't simple to do, and LD isn't the best format for creating a lot of content, which is usually required in an RPG game. I'd focus on making something super-small, which is a challenge itself, but a good exercise. Awesome that you posted you game, cheers!
Oct 24 07:32:15 23m 51s Lafufu Collector ♥ 1 Hey, it's nice to see a rhythm game in LD. The song works quite well and now I'm probably never going to get rid of it from my head. Thanks. The graphics work very well, though the player doesn't actually have time to fully appreciate the different Lafufus. The progression would be fine for me, if not for the slight de-sync, which seems to matter more in the later stages. I couldn't make the web version fullscreen, and the UI is not fully visible as it is, so only the Windows version worked for me. Anyway, great entry, congrats! Btw. I enjoyed your blog post. You might say, in the process of creating your game you also became the collector, yourself! 🀭 *Disclaimer: Labubus are not my thing. I'm with the dog on the matter.*