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marudziik

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TimestampSince previousGamemarudziik's comment
Apr 8 06:19:10 No Bottom ♥ 1 What an awesome entry, loving the idea. Somebody mentioned earlier - some sort of indicator where I am aiming (shadow, etc) would be very helpful. I in particular seem to be not-as-fast-as-I-used-to-be, so a minimal boost to speed would make making the rotating wheels a little bit easier (very little room for mistake). A way to slow down temporarily (with limited uses?) could resolve this as well. Great work, thank you!
Apr 8 06:45:35 26m 25s Heavy Anhinga ♥ 1 Great, complete entry, and loved the honking. Good, steep progression, liked the story delivery. :)
Apr 8 07:01:40 16m 05s Tumtrix ♥ 0 I liked the concept, and the graphical effect for "digesting" looks very convincing! Thanks! Sound would make this entry even better.
Apr 8 09:00:55 1h 59m Scares on Schedule ♥ 0 Okay, the game feels very polished, awesome entry. I enjoyed the audio-visual setting a lot. I agree with one of the previous comments: for me the minigames also were very difficult. Ideally there would be some sort of progression or a difficulty setting. Anyway, good work!
Apr 8 09:18:41 17m 46s Lotus Well ♥ 1 Very awesome, and the puzzles were really smartly designed. I enjoyed the try-to-learn approach, thank you!
Apr 8 09:37:30 18m 49s Obsidian Deep ♥ 2 Very addictive, spent way too much time playing! πŸ˜… I liked the overall game loop, though it is a little bit on the grindy side. Fun upgrade system, but it wasn't clear for me when the red update shop is going to appear, and because it resets with every loop, I'd prefer for it to show earlier. Music is very nice! Good job!
Apr 8 09:46:37 9m 07s What the bag! ♥ 2 Wow, what a polished title! I enjoyed it a lot! The mood is on point, I hate the go#%!amn book so much tho, always gets in the way!!! πŸ˜’ πŸ˜…
Apr 8 09:54:45 8m 08s a shrimply irresistible story ♥ 1 The graphics and audio add to the mood, very enjoyable (although short) experience. Loved the dialogues. Great job!
Apr 8 10:18:03 23m 18s A Squire Acquires ♥ 1 Very nostalgic, and also quite brutal. Didn't know about GB Studio, very cool looking. I think the easiest strategy would be to remember what attribute will be tested by a given event and only pick those, since there doesn't seem to be penalty for fleeing? Great entry, thanks!
Apr 8 13:03:46 2h 45m Into The Mousehole ♥ 2 Love the look and feel, especially the graphic details (godly anims and 1-bit stuff). At first I thought the game is a little unbalanced because when I happen to dive for a couple of seconds, I can break couple of blocks, but if I hit something, it's almost certainly the end of the run. But then I replayed couple of times and I can see now that the dive mechanic should (and was probably intended to) be used sparingly, and the dash-kill helps. I tend to get killed by my bravado or it happened that I got stuck between the red triangles. I wasn't able to beat the highscore. πŸ˜… But I did try! Great entry, congrats!
Apr 8 13:38:54 35m 08s Sound Of Ignorance ♥ 4 Great, creepy mood. The mechanics could be a little clearer, I also spent quite a while on trying to figure out how to get the signs which, as it turned out, weren't runes. And I also softlocked myself by accidentally staring to enter the combination prematurely. Great entry, thanks!
Apr 8 13:57:07 18m 13s Vanity Check ♥ 2 Great take on the theme. The difficulty was a little bit high for me and I didn't figure out that I should run the game in fullscreen until after I've read through other comments (now I can se that the info is on the page as well, duh!). Art is fine for me, good job with the music changes. Thanks!
Apr 8 14:06:47 9m 40s Drop Into Hell ♥ 1 First of all, congrats for finishing within Compo timeline! I am liking the art, very much reminds me of my first LD entry (quite a while ago), and some old Win3.11 games. As mentioned by others the game could use some work on the audio and controls - but the idea is pretty rad anyway. Cheers!
Apr 9 07:35:56 17h 29m Dyamid ♥ 1 What an absolute powerhouse of an entry, definitely goes into my favorites. I fkn love it. 😍 Congrats. As a pico-8 user (this LD at least, and probably for future ones), I appreciate the look and feel, even though I can see it's GM. Awesome stuff! Loved the mechanics as well, btw. Audio works only after focusing the game, after loading it up. I think it's a GM thing.
Apr 9 07:54:59 19m 03s Moos from the Depth of Space ♥ 0 One of my favorite entries! And yay, PICO-8! Great entry, I enjoyed the polish - the fact that you can pick up cow and drop it on top of the farmers, and that you can knock'em out as well - lovely! Great job, thanks!
Apr 9 08:02:48 7m 49s Ciggy ♥ 4 Very good entry, good mechanics and I loved the voxel art. It's funny that you can make your demons kill themselves as well. :)
Apr 9 08:09:11 6m 23s DeepJamGameCan'tThinkOfAName ♥ 2 Yeah, a great, impressive first entry! The stuff that is inside is already quite well polished, honestly you'd add some levels, enemy movement etc and you're good to go! Anyway, the movement is very smooth, I liked the graphics and same for audio (very polished). Great job, thanks!
Apr 9 08:28:41 19m 30s abyss ♥ 2 Yay, LΓ–VE entry! I liked the pixel art especially. The game mechanics could be explained a little bit more, it took me forever to understand where I can build. Otherwise, quite polished! Thanks!
Apr 9 09:17:15 48m 34s Back From Abyss ♥ 1 HTML5 link is not working, but I downloaded and ran the game locally. I really like the torch mechanic. The controls could be a little bit more responsive (they feel a little bit slippery), because this is essentially a precision platformer, but I could get used to those after a while. I like that each level is a separate screen and that you restart the current level when you die. Honestly feels quite good, the only thing it's truly missing is audio (even simple sounds make the game instantly pop). Otherwise, a great entry, thanks!
Apr 9 09:20:44 3m 29s A Call from the Void ♥ 2 In these type of games I sometimes wish I had a hint of some sorts or at least a *pizza* πŸ˜‰ to get me started. The first puzzle was weirdly difficult for me, but then it was a bit easier to follow up. I think these sorts of games are quite difficult to make because they require a lot of investment from the player. Some sort of hint system would be helpful for those who get stuck. However, I personally liked the challenge. The ciphers you picked were very fun! Thanks!
Apr 9 09:40:04 19m 20s Coin Grind ♥ 4 I didn't expect that, but I think you can get stuck like so: stuck1.png Obviously I was to blame here, not thinking about the coins - and I could finish myself with the bomb, but had I not have them, I think there was no way for me to progress or reset, right? There are quite a lot of features in the game - pretty impressive. I can see that the art is quite minimalist, but the animations are quite good and the game is enjoyable. The audio doesn't get repetitive as well. Great entry, thanks!
Apr 9 10:40:24 1h 00m Brittle Heart ♥ 4 Graphically this is really great, same for audio. I liked the curvature effect a lot. I agree with previous comments on the controls - ideally these would be a little bit snappier. I assume this is due to the fact that the character walks and then runs if you hold down the key. The slowness adds to the mood though, so it might be fine design-wise. Great entry, thanks!
Apr 9 10:53:40 13m 16s Hole Punch ♥ 1 What a great entry. Simple gameplay, consistent graphics, good audio. And here I'm thinking I knew my way around a keyboard - sadly, results were unsatisfying (around 40m)... and that got me wondering, how is it possible that some people were able to achieve so much better results? Well, obviously, they cheated, like me here: 2025_04_09_12_49_35_Hole_Punch_by_Michael_Parrish.png πŸ˜› Great entry, thanks!
Apr 9 11:11:07 17m 27s Into the Depths ♥ 1 Audio gets a big plus, loved the "yay" at the end! πŸ˜† Surprisingly well balanced, I was sure I wouldn't be able to escape, but it was in fact doable, albeit barely. Great entry!
Apr 9 12:34:52 1h 23m DEVLIC`S ABSORPTION ♥ 1 Pretty deep (*deep*, see what I did there?) and polished, I liked it a lot. Audio is great, graphically as well, plus the consistency. The only issue I've found was that the resource conversion can get you to a state where you cannot finish, like so: 2025_04_09_13_24_24_DEVLIC_S_ABSORPTION_by_tugaryn.png Regardless, that is an awesome game, congrats!
Apr 9 12:41:38 6m 46s MindDive ♥ 3 Netrunner vibe 10/10, I really enjoyed the mood. Congrats!
Apr 9 21:30:54 8h 49m Deep Space Delivery Office ♥ 1 Unfortunately the game got stuck for me on the initial screen. I tried Win 10 Pro with Egde ver. 135.0.3179.66 (64-bit) and Chrome ver 135.0.7049.42 (64-bit), then updated Chrome to the same result. Graphics card is RTX 2070. The audio plays, I saw some messages on the console when clicking start game, but nothing else. I retried it on Win 10 Home with the same Chrome and Intel HD graphics, and it magically works, though the gameplay was a bit slow and it hanged after a while (this machine is a little bit older though). Huh. Anyway, the graphics look good and consistent and the audio is really great. I liked the mechanics and the visuals, and didn't really need the tutorial at all, so the gameplay was quite intuitive. I also appreciate thet you've provided tutorial. πŸ‘ It's a good entry overall, thanks!
Apr 9 21:48:06 17m 12s SIRTET ♥ 2 Okay, first of all, this is a PICO-8 entry, so it's already a plus. I like that it's a twist on the Tetris mechanic, and quite clever at that. I sure suck at it, but I can see that there are going to be people way better than me at this. It took me forever to even clear the first lines, because for whatever reason my brain didn't register the fact that the piece is registered only when covered completely by soil, but after that... uhh, no after that I was still sucking a lot. πŸ˜… But the entry feels very much complete. Loved the graphics, audio is awesome and the gameplay idea is very smart. Good job!
Apr 9 21:57:32 9m 26s Layered ♥ 1 Pluses for your own engine and tech - I tend to gravitate often towards custom solutions and I know how much work goes into baking your own stuff, congrats! I like the overall mood and polish - the music contributes a lot to that, so you picked the correct one. It misses more levels (especially more like the last one), but for a LD entry that is already quite good. Thanks!
Apr 9 22:24:34 27m 02s TRENCH ♥ 6 For whatever reason I especially liked the "KILL EVERY FISH" text coming up. It has something of an old Duke Nuke'm vibe. 😎 Obviously the game is quite polished, there's even an intro - way more I'd expect from a LD entry. The gameplay is good and enjoyable, though for me there could have been less levels. It also seems that when repeating levels, I may get different types of fish. This kind of breaks the balance a bit, because sometimes I get the pink ones, which are generally harder, and sometimes eels, which my net handles well. Btw. after getting the net I rarely used the harpoon anymore - it's not that it's overpowered, it's actually well balanced IMHO. I think I would use the harpoon more if I could aim it somehow. The anchor weapon wasn't doing anything for me, I tried to use it but just died because of that. Btw. I got some encoding problems with the letters. I appreciate "Slimak" though, being from Poland. 🐌 2025_04_10_00_06_14_TRENCH_ldjam.com_Ludum_Dare_game_jam.png Spent way too much time playing! πŸ˜… Very solid entry! Thanks!
Apr 9 22:47:36 23m 02s Orb of the deep? ♥ 0 Okay, it's a first Pygame-CE I played in the browser I think, I wasn't aware that you could do that, so there - I learned something new, thanks. I like the look and feel of the game, and the fact that it's basically a puzzle game. The restart is pretty brutal, and the game could use some basic tutorial (I also spent quite some time on figuring out the wall slide), but yeah, feels pretty complete and a great entry overall! Congrats!
Apr 10 06:41:58 7h 54m The Imploder ♥ 3 At first I was a little thrown off by the pixel art resolution inconsistency between the UI, text and the game itself - but after I got over that, it turned out to be a great experience. I liked in particular: the sense of danger as I went deeper (that feeling with 2 angry octopuses following me all the time), the fact that upgrades allowed me to progress further, the fact that scrap was always at the same place, and the visual representation of the controls. That made the game really enjoyable for me. Still, if I had to nitpick, I missed 3 things - some sort of pause (also when at the shop), resetting speed when bumping into something (the sub stops, but the velocity is still there), and a way to shake off creatures which are all around me. But yeah, minor things. I loved the entry, great job!
Apr 10 08:49:06 2h 07m HexaDig ♥ 1 One of my favorites as of now. Loved the concept and the gameplay, the upgrades are well designed, the look and feel is consistent, and the graphic palette is earthy, and fits the theme. Very well executed, the suggestion to work further on it is on the spot, I would probably play a lot. The only thing that would be great to add is some fitting background music. Congrats on the entry!
Apr 10 09:03:06 14m 00s The Deepest Tentacle (WEB) ♥ 1 What a sick idea, I feel positively violated! πŸ™ Love the humor, but I must say the difficulty is quite high, and that starts right with level 2. The HTML version works fine, but on the one embedded in LD page if I hold "down" for a while, the page starts to scroll, and obviously I get `[[censored]]`. But yeah, I like the consistent look & feel, the death animation (including sounds and the look on the monster's face...) absolutely made my day.
Apr 10 09:24:42 21m 36s Cavedude ♥ 2 Pff, too easy. No but seriously what a great entry. The difficulty is brutal (too brutal for me, but I understand that there's a range of players which will master and speedrun this), and I used to play VVVVVV (https://en.wikipedia.org/wiki/VVVVVV) long time ago, which is what this title reminded me of. I like everything about the entry, the graphics are consistent and music is great. Awesome, congrats!
Apr 10 09:43:14 18m 32s Earth Below ♥ 1 Made it to the top, finally. I liked the graphics, there are quite a few assets here but the player probably doesn't have time to admire them because of how quick the gameplay is. It's actually the main problem for me - the game was so quick that the only way to finish it for me was to spam-click and jump in a straight line. I think you could slow down the gameplay but introuduce some sort of penalty for what I did. Anyway, it's obviously a great entry, especially for the compo! Great job!
Apr 10 10:38:31 55m 17s Slime Miners ♥ 1 The land is now dead, well done. I tried to make them go at light speed, and didn't expect an ending. Yeah, the game misses some sort of danger or a way to loose (or maybe I'm so good at it). Liked the graphics, sound was fine as well. I also experienced performance drops every 30s or so. Great entry, thanks!
Apr 10 11:00:20 21m 49s Go with the Floe ♥ 1 I love the fact that I could slide, very cute! 🐧 Very solid entry, feels very consistent. The only issue I had was with the field of view, I wish it was a bit bigger, because although I could be very fast, it didn't really pay off that well. Awesome entry, thanks!
Apr 10 12:22:57 1h 22m Deep Space Photography ♥ 1 A great entry, very polished. I enjoyed the presentation and the music was nice! I agree with a comment above, after a while it was very difficult to make sure the area was clear. Also, it was funny to see the newspaper title "the galaxies were newer clearer" with the picture of my ship right in the middle. πŸ˜† I had fun! Really good pixel art!
Apr 10 12:32:43 9m 46s Drill Down, Dog! ♥ 1 Feels very polished, I had to re-check if this isn't a JAM entry. Very impressive. Music is just superb (5/5) but then I kind of expected it might me, reading the description on your profile. But the graphics are really great as well, the feedback loop was pretty readable - I think with adding some more things (see one of the comments above) this could be a great starting point for something bigger. Great game, thanks!
Apr 10 12:45:18 12m 35s Jerry the Spear ♥ 1 Okay, I actually think the game has potential, but I didn't always seem to keep whatever I got earned when retrying, and didn't understand why. The retrying itself could have been a little bit more seamless, since generally the player probably wants to continue the game - the retry could happen on its own as well. I appreciate adding the audio, though the music loop got tiresome after a while. It was fun yelling at Jerry when I missed. G&dd&#MN Jerry you a!%h#le! πŸ˜…
Apr 10 12:59:47 14m 29s Minion No. 1067809362 ♥ 3 I do not always finish LD entries I rate, but this one I really liked and I'd like to see what happened with the DISCOMBOBULATOR test! Awesome entry, the interactive scenes were great. I liked the pacing and the difficulty - actually every aspect is quite polished, and the humor is what made my day. Great entry, thanks!
Apr 10 13:47:21 47m 34s Forged Below ♥ 1 A great idea, really. Loved the voxel art, the crafting system works. I agree with some of the comments, that the game could use some additional feedback (like when the sword is done or similar). You didn't even need to smash pans to add audio, you can do a sound with your mouth and that would probably work too. 😜 And quite impressive for a compo entry, great job!
Apr 10 13:59:09 11m 48s Thallas ♥ 3 The mood and ambient sound build up some really creepy atmosphere, I love it. I couldn't really figure out what to do and after a while I heard some sort of alarm and even though I applied oxygen and got some in the O2 tank, I still died - wasn't clear why. The graphics are consistent and make it all fit together, really great work on the skeletal animation. The creatures are so scary! Great job!
Apr 10 21:22:51 7h 23m Deeper ♥ 1 I sure did NOT play more than 2 times just to confirm my theory about the sudoku (with a little hope as well). Love the humor and execution. 10/10 would play again.
Apr 10 21:31:33 8m 42s Spider Cave Offensive ♥ 1 I love your entry, this is very impressive for a PICO-8 entry. It's pretty well-balanced, I really could not find anything that bothered me. One of my favorite entries! Great job!
Apr 10 22:03:45 32m 12s Sub-mersed ♥ 1 This is a great first attempt! PyGame CE is a very powerful library and definitely can be used professionally for game dev - continue to work on expanding you knowledge about it! You already got some great comments here. Don't worry too much about the deployment - while it's worth to aim for having Web versions, there are many capable people here, who are going to download and run Python, create local virtual env and run your game. It's good to learn everything down the path, but I'd suggest to focus on gamemaking first. I think there are good tutorials on YT (see Da FluffyPotato as an example). From my side I'd suggest going simple first. Expand on your entry. As a start, you can add some sort of point tracker to the main screen. Consider end condition of the game - loose and/or win. Maybe allow the player to shoot left as well (unless this was a design choice). Work on your audio skills. Gamedev is hard, but very rewarding. You're making your first steps in the right direction, well done! Btw. you can edit the entry page and upload the zip without the zip inside it as well, I think.
Apr 10 22:27:34 23m 49s Sokobound ♥ 1 Really difficult, I liked it a lot. Props for short and readable JS code. The only thing missing for me was audio - but then, the presentation is very consistent and minimalist. Great entry, thanks!
Apr 10 22:39:13 11m 39s Get to the bottom ♥ 1 Yes, a couch multiplayer! I liked the game, I only wished that it would be a little smaller download (333MB packed, 470MB unpacked). Congrats!
Apr 10 23:13:39 34m 26s Depth of Moments ♥ 2 Yeah this is gonna get a prize for graphics. But while the graphics are awesome, like waaay beyond what I'd expect even from a fully polished game, the controls required quite a bit of patience. I assume this would work better with touch events (but couldn't test it), but with mouse, moving especially the compass out of the backpack was very difficult. Same for lighting the matches. The focus on graphics and atmosphere is visible, but I'd prefer to see more of the gameplay. Not sure if the ending should be just a black screen - I gave the ring to the girl and heard music, so I assume yes? I'm not personally sold on the theme interpretation, but at least it's different than the usual bunch, so I appreciate the explanation. Anyways, great entry, good job!
Apr 10 23:26:48 13m 09s Dig Digger ♥ 5 Great entry! Nothing is missing, really - also, that is a lot of team! It's definitely a winner candidate in many categories. If I really _had to_ nitpick, I would say that mixing lower-res pixel art and pixel art font and not really pixelated avatar and some assets in higher resolutions would be something that either is a conscious design decision and is fine, or could be addressed. But I also kind of assume it's the effect of dividing work between 8 people, hence it's more of a remark than criticism. Awesome, awesome entry.
Apr 10 23:49:14 22m 26s The Well ♥ 2 I loved the idea, and the audio cues are great. I remember seeing audio-only games in LD before, but this case fits the theme quite well, and adds to the mood. I think being able to see actually makes the game more difficult, and it's also pretty scary experience. If others don't believe me - play with your monitor turned off, late at night, no bright lights. Super scary, and the atmosphere is chilling. Great work!
Apr 11 00:01:17 12m 03s Holy Moly! ♥ 1 Great entry, playing on a controller was so smooth! Very enjoyable gameplay loop, being a mole ninja killer was very satisfying (my strategy: emerge from the ground, hit, hide straight away, attack from another direction). Couldn't really find anything to nitpick - well, maybe the theme is very light here. But obviously, great job, congrats!
Apr 11 07:14:03 7h 12m Copper Soul ♥ 2 I really liked the entry. The presentation is consistent and polished (separate screens for fights look great). Initially I was confused why I could continue after my energy was depleted though (saw in another comment that life is consumed instead) - the mechanics here was either not communicated or I didn't register it. The battle mechanic is simple, but works - ideally, there would be some strategy to it. I liked the idea in general, the atmosphere is on point. Great job, congrats!
Apr 11 09:43:25 2h 29m Space Whale VeterinarianπŸ³πŸŒ‘ ♥ 1 I agree with previous comments - there are some good points there. In particular, I found it confusing to understand whether I get the resource bonus when I pick the card or when I discard it - just based on the graphical presentation (i.e. if the player should pick one of the cards, then first they should eyeball the card description and only then resource equivalent - it's like the cost of cards in say, Hearthstone: it IS on the upper part of the card, but not centered and quite smaller). With those graphical tweaks and some balance considerations, there's a way for the title to grow into something addictive. I think in overall it's a pretty solid idea, and the take on theme feels pretty unique. Good job!
Apr 11 11:08:02 1h 24m The Undead ♥ 1 Okay, the basic action is fun, i liked the graphics and the gameplay felt smooth, although here's a couple of basic points to make it better: - turrets are waaay too imbalanced; because the heroes spawn always in the same spots, I could easily build turrets around those spots which turn the game into an "idle-game"; to make them more balanced you can - increase the cost - restrict the range - it would be great to be able to remove a turret because you can get yourself blocked by placing them unfortunately - any audio always makes the game seem more polished, even some bleeps and bloops add a lot of feedback to player Anyway it's a lot to be done within the LD event, congrats!
Apr 14 06:33:48 67h 25m Tiny Tinker ♥ 1 Okay, while the music is a little bit loud, I actually liked it so I didn't mind too much. And generally, the game feels quite polished. I really liked the color scheme, somehow reminded me of flashpunk framework. I think others already mentioned what are the main problems (which, to be fair, are very minor given this is a Compo entry): - the fact that there are no checkpoints, but what made it a problem is the next one: - you don't retain abilities - this is the true issue; I could live with restarting at the beginning, but I had to always get the checkpoints which unlocked the abilities, which seems to artificially extend the gameplay; - the text is too small - I would also add that the text presentation feels a little inconsistent with the gameplay presentation (too high res), so not necessarily just a matter of font size. Also, I know that the level gets repeated when I die, but at the beginning I unintentionally skipped the text on initial checkpoints, and that text explained how to use the controls. πŸ˜… Anyway, it's a quite polished Compo entry, the controls were very smooth and I liked the graphical style and music. Great work! Thanks!
Apr 14 06:46:27 12m 39s Tout au fond (at the very bottom) ♥ 1 As a (fairly fresh) PICO-8 user, I can tell you that I love your entry. Feels very polished, and for sure I can appreciate the amount of work that needs to be put to achieve such polished look and feel. I enjoyed it very much. For me the design choices (like the one to exclude diagonals) were pretty clear, I really enjoyed the visual presentation and I think that difficulty scales quite well. I think the only thing missing for me was some sort of audio cue when I got hit ar when I was close to death. Other than that, great work, congrats!
Apr 14 23:54:35 17h 08m The Cleaner of the depth ♥ 5 While the game is beautiful and there's visible art directorship in play, the gameplay is a little bit frustrating, at least for me. I did not get the audio cues which should tell me which teeth are sick - I think some sort of visual cue would help there. Because of that, the moment crocodile closes its mouth means the player death is effectively unavoidable and seems a bit random. It would be nice to have at least a way to escape. I understand, however, that this might have been a design choice and the issue is on my side. The game is obviously very pretty and impressive, well done!
Apr 17 06:36:00 54h 41m Game and Physics: Water Cat ♥ 1 I am loving the mechanic of this little puzzle game. I'm not sure if I've seen something like that, but the overall execution and the (most importantly) gameplay is top notch. This is the most important thing in a game and IMHO it works very well. I especially liked the reasoning - cat dislikes water (obviously!), and therefore it jumps over it, and the funny graphical representation of it. Awesome. If I had to nitpick - there are very small things to point at. First, the tutorial is spread, but I'm not sure on the order of the key introductions. The R (reset) key should be communicated right at the beginning, because it was possible for me to get stuck before it was shown to me that I could reset (to be fair, there was info about it on the page). The other thing is the minor graphical inconsistencies in resolution: some text is hi-res, some lo-res, the button on the right pixelated vs the in-game graphics. IMHO consistency would make this game even better. As I've said though, these are minor things and the game already feels pretty great. Awesome work, congrats!
Apr 18 11:25:03 28h 49m Abyss Vaulter ♥ 3 What a spectacular entry, wow. I love everything about it, it feels so incredibly polished! Absolutely awesome. Everything is top notch: the graphics (love palette), audio (and there's a music difference when in shop!), controls and gameplay. One of my favorite entries, if not *THE* favorite. The difficulty was perfect for me, though I think on the second run I've abused the homing bullets a lot, to a point where I wouldn't grab other updates. They make going through the enemies easier, though I wouldn't say the game becomes unbalanced because of that. It required less skill from me, but was still fun! Pretty awesome that I could play on a really low end machine too. @euler-moises Based on one of the author's itch.io comments, CT Fusion was used. The author seems to know that engine quite well - to be fair I think the beautiful outcome depends less on the tool itself, and more on the author's abilities, which are - as we see - superb.
Apr 18 12:06:06 41m 03s Apnea ♥ 2 I got to 50m with panic mode setting off as I went back, which feels like an accomplishment for me. I think what works extremely well for this minimalistic experience is the combination of using 2-color palette (in particular with black color surrounding us as we dive deeper), and the audio. The audio, changing as we go deeper, incredibly adds to the mood, and it drives the whole experience a lot. You asked in a post if this would work with different graphics. IMHO it would, assuming the palette stays in the darkish, serious area. For now I think the minimal 1-bit approach works better, for two reasons: - it moves the focus to audio, which drives the atmosphere (or, in essence, lack of thereof) - the black background color as we dive deeper adds to the sense of isolation and depth I enjoyed the entry quite a lot, congrats.
Apr 19 22:02:46 33h 56m Bubbles ♥ 2 Howdy, PICO-8 user, I like your game a lot! The idea is pretty neat and the execution works well. I am only missing some music, and sometimes when I stay under a fly waiting, the collision seems to not register, but I didn't test that thoroughly. However, it's a nice, enjoyable entry, congrats!