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| Timestamp | Since previous | Game | marudziik's comment | |
|---|---|---|---|---|
| Apr 21 20:23:57 | Dracula 2: The Bloodening of Neo London | ♥ 1 | I liked the visuals - music and Dracula's voice were also pretty cool. The game idea is simple, but playable - however, for browser version you should somehow make sure that the browser ignores ctrl + w, ctrl + d combinations. Also, it would be nice to be able to remap those - some prefer to drive using arrows. Congrats on the entry! | |
| Apr 21 20:44:19 | 20m 22s | Multiplayer Signal | ♥ 1 | It took me quite a while to understand what to do. Even watching the tutorial video didn't really help, until I actually opened couple of tabs and tried to move different letters into right places, in different tabs. And now I finally get it. Wow. The fact that it actually works and it's a multiplayer game in Compo time makes it pretty impressive. I'm guessing the server still needs some work, because I opened like 6-7 tabs and after finishing one puzzle I got stuck and wanted to open another tab, but I got the same thing as @dzejpi. I'm guessing this might be why I was stuck (couldn't move any letters). Anyway, it's very impressive to achieve a working multiplayer game during the Compo. Congrats! |
| Apr 21 21:01:13 | 16m 54s | 灯台の見守り — Lighthouse's Vigil | ♥ 2 | Very good, moody entry. The shadows made the game a little bit too difficult at times - for example, the monsters were pushed into them, but didn't shrink and disappear like they did normally. Other than that, this is a very good, polished entry. The atmosphere shines (haha, pun!) in particular, but it feels very much complete overall. I enjoyed the gameplay as well (and the web version on Chrome works quite okay). Congrats! |
| Apr 21 21:16:59 | 15m 46s | Sound Signals | ♥ 1 | Re: up. I'm not sure if I would describe the game as "relaxing", lol. You almost gave me a heart attack with the shrieking sound whenever that "entity" showed up. The second time I even knew what to expect but I still jumped. The audio works quite well indeed - I agree it's usually not the focus during the compo, and it's always nice to see (hear) something new. The empty levels didn't bother me too much, it actually moves the player focus to searching for audio cues (which is why I got jump-scared, hah). Even with the scare, it was quire fun. Thanks, and congrats! |
| Apr 21 22:01:33 | 44m 34s | Lightkeeper | ♥ 1 | I liked the mood in particular, and the entry feels pretty complete. The visuals are consistent, and overall it's a very good, playable entry. Is it possible to actually win? I tried twice and even when being quite conservative with the fuel management, I just lost sanity. Maybe I'll revisit later. Anyways, congrats! |
| Apr 21 23:28:57 | 1h 27m | Vice Signalling | ♥ 5 | Wow, what a great use of the theme. The whole entry feels very professional, there's a huge "Wow!" factor involved. I must say that even with pause, it wasn't entirely clear if I'm making the right choices (or the intended ones). The art style is superb. Congrats, I'm pretty sure this is going to get rated quite high! 🙃 |
| Apr 21 23:43:02 | 14m 05s | Petalgrams | ♥ 0 | I liked the visuals and audio a lot. Especially visuals, this mixed-media thing works quite well for this entry. The only problem I've found is that, after getting additional flowers, it was extremely hard to match the bouquets with the requests (I think I didn't even get one starting from that point), so some more clarity on how this can be achieved would help the game a lot. I liked the addition of a "free play" mode. Congrats on the entry! |
| Apr 23 13:02:26 | 37h 19m | BitMaker | ♥ 2 | It took me a good while to understand the mechanics, but I got it after a while. Without the screenshots and the tutorial I'm not sure I would have figured it out, so it would be nice to have some sort in-game tutorial. However, within compo timelines, it's understandable. The mechanics are quite smart. The game really does remind me of Zachtronics games, and that's a very good thing. What could be improved is the controls (maybe drag & drop would work better? hard to say). The graphics and audio work very well. That's a very impressive entry, congrats! |
| Apr 23 21:12:01 | 8h 09m | Phantom Hunt | ♥ 1 | I also did not figure out that I can pick up the sensors. And I didn't really understand what they do at first - I think I figured that out quite late, like on the last level. Btw not sure if that was intended, but I did something and was able to walk around that last stage as well: rec.gif Anyway, even though the game feels a little bit rough, I wouldn't call it "unfinished". Graphics work well, the audio is really good, and I had fun playing. The only thing it really misses is some in-game tutorial, though now that I think about it the ghosts are visible in the beginning, but become less and less visible, so I guess that was exactly for the tutorial purposes. Great entry, congrats! |
| Apr 23 21:27:59 | 15m 58s | Lost Signal | ♥ 1 | I really liked the idea, though for me there was something off about the grappling hook mechanics. One is the swinging mechanic, which I didn't find that much use for, and two was the fact that I have to hold up to use the grappling hook to jump to the platform above. This wasn't very intuitive for me and the momentum could be a little bigger - but then, maybe I'm still using it wrong. 😅 I managed to finally get somewhat adjusted, but I feel it kinda worked against me anyway. Other than that, I liked everything else. The audio design for the radio mechanic was really great. Congrats on your entry! |
| Apr 23 21:38:12 | 10m 13s | Hydroacoustic | ♥ 1 | I like the take on the theme, and the gameplay works for me quite well. I weirdly like the controls, even though I thought I wouldn't when I started playing, and the game is quite hard actually. Turning this way and accelerating somehow contributes to the feeling of being inside the submarine. What could be improved is the inconsistent gfx resolution, but other than that, I had fun. Stressful fun, but fun. 😅 Thanks, and congrats on the entry! |
| Apr 23 22:34:53 | 56m 41s | Earth Assimilation Readiness Protocol | ♥ 2 | It took me quite a while and reading the comment above to even get what I'm actually supposed to do - and even then it wasn't really clear which option do I need to pick. On one side I want to contribute this to the scope, but after spending some time playing I would agree with the previous comment - some of the confusion needs to be attributed to the UX design. However, I feel the idea is pretty cool. The music is just superb, and while the letters were a little too small for me (or the color made them difficult to read), I dig the aesthetics. Congrats on the compo entry! |
| Apr 23 23:05:55 | 31m 02s | Pyre Lookout | ♥ 2 | Wow, what a complete experience. It's incredible, and even more incredible being a Jam entry. The writing is just great, the gameplay simple but actually works well, allowing the player to focus on the story. Music is awesome and illustrates the story very well, and the gfx is consistent and matches the overall atmosphere. I enjoyed the game very much, and it's one of the best I've seen this LD so far. Awesome work, congrats! |
| Apr 23 23:35:17 | 29m 22s | I MUST SCREAM | ♥ 1 | That was some crazy experience! The idea is great, trippy, feels very unique. In the end I did die because the last obstacles prevented pumping blood and I wasn't prepared for that - but boy, was that fun. The heart (well, one of the hearts) also became very big in the process. In fullscreen the text spills outside of boxes. Possibly due to my resolution (3440x1440): 2026_04_24_01_28_35_I_MUST_SCREAM_by_I_2.png Other than this small issue (not affecting the gameplay), I enjoyed the game a lot. Thanks, and congrats! |
| Apr 23 23:52:44 | 17m 27s | Module Overload | ♥ 1 | I wanted to post my score but looking above I can see there's nothing to be proud of with my ~50 signal in total. The game is awesome. Some minigames felt harder than the others, but given there's a way to reroll, that's probably a design choice. The audio and gfx were great, and the gameplay is extremely stressful, but I guess that's the idea. 😅 Great entry, congrats! |
| Apr 24 00:18:40 | 25m 56s | Mixed Signals | ♥ 3 | I liked the idea, though it was very difficult for me to decipher when I need to text her, or what do I do. Seems the only clear thing was how to do my job, which is kinda funny now that I think about it. I get that the game is called "Mixed Signals" and not "Obvious Signals", but still - in terms of the gameplay, I wish they were just a little bit more clear. 😅 Presentation wise, it is very cool. I also liked the audio, and the job tasks were also quite fun. Obviously, I only managed to get the bad ending. Anyways, congrats on the entry! |
| Apr 24 00:29:48 | 11m 08s | Extremely Loud Frog Toy | ♥ 1 | I've spent unreasonable amount of time "stretching the frog" here. That sounds dirty, but so is "playing the frog", "making the frog go uaaaz", "abusing the frog" and any other description I might think of. Aaand I somehow enjoyed the experience - which probably makes the previous statement even worse. But yeah, awesome entry, thanks! |
| Apr 24 12:27:49 | 11h 58m | Signaliens | ♥ 3 | I loved that there is a tutorial, and I liked the gameplay a lot. I think matching signals mechanics worked very well. The only thing I would change would be to set just a single button to pickup the jammer and to set it up. But that's a very minor thing. I didn't mind the timer, though an endless mode would be a good addition, especially since I encountered more difficult signals only fairly close to the finish. It's a shame audio doesn't work in web build. However, the graphics were good, and I liked how the car balances when making a turn (and in the correct place). Had lots of fun - thanks and congrats! Oh, btw on the web build in fullscreen on 3440x1440 resolution part of the UI is cut: 2026_04_24_14_16_30_SIGNALIENS_by_An_Otter_Game_Studio_pkalaizich_Mache30_David_Ruiz_Danito42.png |
| Apr 24 12:48:31 | 20m 42s | Pied Typer | ♥ 1 | I didn't read the text correctly at first and it took me a while to figure out that I should move left and right while typing, but once that was clear, I managed to finish the game. It might have been even a little bit too easy, but better too easy than too difficult, I guess. I loved the art style, somehow didn't expect the rats to be so cute 😼 and the music was great as well. The intro was funny and contributed a lot to the overall mood of the game. I must ask though... If the rats "meant no harm", then how come that when you loose you get a big red "death" sign, hmm? I wouldn't call that "no harm" at all, haha! This is a very good entry, congrats! I actually wouldn't mind to play more adventures with Comet - as in, continuing the story with the magical flute. Pretty fun! |
| Apr 25 09:28:00 | 20h 39m | Smoke Diss | ♥ 2 | The execution is extremely good. The idea is superb (I didn't even thing about this), and the overall delivery is just great. I love the music and how it changes appropriately, the premise is funny and the graphics are consistent. I loved the totem making faces and sounds when the insult was being delivered. The only thing that could be improved is to clarify what impacts the actual damage, because after playing couple of times I couldn't really figure out when my insults are gonna do significant damage and when not, other than using insecurities. In fact I tried to play extremely nice, and the grammar check is definitely there, because by being nice you deal 0 points, but it wasn't clear how to maximize them. Game. Good. Brain. Big. And. Smart. Entry. Good. |
| Apr 25 09:58:30 | 30m 30s | Mr. Signal | ♥ 0 | Well, the embedded version here didn't load for me. What helped was accessing the file directly here: https://files.jam.host/embed/$428747/51627/index.html I also played the post-jam version. I really like the mechanic, the idea was great, well actually I like everything. The graphics take me back to good old times, and Ifeel you picked very good music for the theme. I think the jumps are pretty well-balanced and I've had lots of fun hopping from one satellite to another. This is a great entry - thanks and congrats. |
| Apr 25 10:25:52 | 27m 22s | Effigy of the Sky Lords | ♥ 1 | Yay, got a good ending (with the skull). I might check out others later as well - I really enjoyed the game, I think this is a good application of the underlying quirky engine. The graphics are very consistent, the audio is a good addition, and the writing is funny. The only issue I had was the collision detection. Maybe it's related to the perspective - I often unintentionally collided into objects, sometimes fell off the level, sometimes got zapped by the jellyfish, or initiated dialog which I've already read. This wasn't anything major though. It's a very good entry, thanks a lot and congrats! |
| Apr 29 14:34:10 | 100h 08m | Cleared To Land | ♥ 1 | I really liked your entry. Initially I didn't really understand what to do, I think the tutorial shows up a little bit slowly - but after reading some previous comments, the gameplay was pretty clear. The idea is great and the only problem I see is with the controls, which could be made simpler. Or maybe just improved, because even leaving the previous command on would be of great help. Unfortunately there's a way to get soft-locked in the last stage: the glider landed beyond the towers reach (the glider landed beyond the tower's reach, I cannot ask it to taxi - for whatever reason LD images are broken, see [link](https://drive.google.com/file/d/1qV1nAmmHH40xVNmfQC75sPAvZfSPVsOO/view)) Other than the issue above and maybe some controls improvement, I've had lots of fun (mis)managing air traffic. Congrats! |
| Apr 30 08:32:23 | 17h 58m | Dragonia Siege | ♥ 2 | I managed to find endings for 0-4 jewels, but I got a hint about one the Kona one from a previous comment (because I searched for it). If anyone wants a better hint (because the one I got spoiled some fun out of it), this one shouldn't spoil anything (it also might not help): !> Read the text you see on the screen aloud, including the name of the character. It would be more fun if I figured that puzzle out on my own, but I don't think I would, and even if I applied the hint above I'm not sure it would actually help me. I liked everything about the music and gfx, though I feel that brute-forcing for a hidden entrance everywhere is not a thing I particularly enjoy (and to be honest I'm not even sure it's a viable option, since I found only one jewel like that). Or, more probably, I'm getting too lazy with games/life and require some more direct hints. 😅 Anyway, even though I wish I had found all the jewels, I had fun getting the ones I did. Congrats on the entry! |
| May 7 07:15:02 | 166h 42m | Five Nights With Kitty | ♥ 1 | Your timelapse video brought me here. It's a fun & simple game, I like the scope, love the art and the music is picked very well. The entry is funny as well, which gets additional points in my book. I'm not sure if there's any depth to the mechanics though, because to be honest I just spammed signal until the aliens fed me and then took me for reeducation. That's why initially I didn't even notice that I can move the satellite dish around. Anyways, great entry, had fun playing, congrats! |
| May 7 11:29:59 | 4h 14m | Bird Man Signal | ♥ 1 | Love Twine games on LD, it's such a rare thing nowadays (I did one entry in it back in the day). Awesome game, I liked the writing and the humor was just great. The scope was nice and short. The only thing I'd add is the following: !> It would be nice be able to return back to the roof straight from the office. In general, with Twine games it's nice to have an option to skip a path if we're backtracking. Either way, because of the well-thought scope this isn't really a big issue. Congrats on the entry! |
| May 7 13:12:23 | 1h 42m | RAVTZN | ♥ 1 | Hello fellow fantasy console enthusiast! I really enjoyed your entry, I think it fits the theme quite well, and had a lot of fun playing - though I do agree with some previous points made in the comments, and will add my own: - the main problem is the speed at which the screen changes to the next message after the current one is decoded - Caesar and Affine and are less fun than the Vigenere one in terms of the mechanics - when going backwards, there's no sound feedback the Affine cipher (minor, but it's easy to miss the next message whenever the code was matched via brute force) Either way, there's a good idea here which needs just some minor refinements. Thanks and congrats! |
| May 7 13:43:11 | 30m 48s | The Lighthouse | ♥ 1 | I loved everything about this entry. Literally the only thing I wish for is more content - as in, "I enjoy this stuff so much I'd like to have more please". What's here is extremely well put, especially for a Jam entry. The graphics are just so extremely good, wow. And I for sure did not expect a full voiceover. Wow. Just wow. Thanks, and congrats. |