Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Leo115
Feedback comments for LD58
Leo115's games and stats for all events →
| Timestamp | Since previous | Game | Leo115's comment | |
|---|---|---|---|---|
| Oct 7 02:30:00 | HUEVO | ♥ 2 | Quite slow, I initially missed the need to hatch a chicken and spent too much time waiting for a new egg and chicken. Definitely felt a bit lacking in terms of tasks and objective, nothing was urging me to keep playing. | |
| Oct 7 03:03:27 | 33m 27s | Bug Bequest | ♥ 2 | Ran into a lot of collision issues making navigating the room difficult. Sometimes the arcane abilities didnt seem to spawn more than one particle, not sure if it's a mouse capture issue or not. |
| Oct 7 03:18:22 | 14m 55s | Opa is de Koning | ♥ 3 | Very Sweet game, lot of running back and forth, would have loved a dash ability or some other shortcut to bring the items back. I actually managed to bring the hive with the bees over before I found the matches. |
| Oct 7 03:24:37 | 6m 15s | Dee Dee's Collection Service | ♥ 0 | Wow! those controls are tough! I was really struggling and kept finding ways to get stuck under the terrain. Little more tightening of the controls and map layout and I think you have something quite fun to play. |
| Oct 7 18:36:51 | 15h 12m | Leaves | ♥ 0 | Beautiful colors, Pretty art, simple and efficient. That being said there's not a lot here, I have no objective to reach and thus no reason to play beyond an internal desire to get a higher score. |
| Oct 7 18:50:33 | 13m 42s | Acrowbatics | ♥ 3 | Love the hats! I missed the option for them on my first run. Considering the timing the controls work pretty well, that being said there's a lot of issues with controlling the bird in the apartment, so easy to collide and drop any items held. Made the game quite challenging and a bit frustrating as getting close enough for a pickup also meant typically crashing and dropping the item shortly after. Would have loved an option to land, walk, pickup and fly away. |
| Oct 7 22:17:40 | 3h 27m | Chill Gems | ♥ 2 | I'm struggling with this one a little bit, outside of a lot of clicking and then struggling to slot it into the collection bar was there something I missed? I see you said I can earn stats but what exactly is that affecting? |
| Oct 7 22:48:40 | 31m 00s | Tiny Expeditions | ♥ 1 | Super cute! but I really struggled with the extremely narrow FOV and so often the terrain and objects really block all vision, I feel like the pixel grass could have been half the thickness and it would have helped it not block all my vision. |
| Oct 7 23:10:48 | 22m 08s | The Reload | ♥ 1 | I'd like to play this game but as it stands the process of loading is not at all intuitive, it's missing feedback and its frustrating which is a real shame as the game is gorgeous. |
| Oct 7 23:19:28 | 8m 40s | Marble Trouble | ♥ 4 | Really fun! plays great, premise and game loop seems solid. There's just enough of a "will I get it" risk/reward as well as just tossing out a ball and seeing what happens. |
| Oct 8 01:30:55 | 2h 11m | Niji | ♥ 2 | Beautiful visuals, struggled to find the final color had to give up after looping the island chain multiple times. I could see this type of design being used to visually change the scenery in a way for progressing game play. Really cool concept overall and exactly the kinds of creative thinking I love to see from LD. |
| Oct 8 01:45:09 | 14m 14s | Trailside Mycologist | ♥ 1 | I can see the roots of this but I struggled with loud audio and when I went to open a menu with escape it closed the game on me. I wanted a checklist of the mushrooms/plants to take photos of. |
| Oct 8 02:12:24 | 27m 15s | 99 Shotguns | ♥ 1 | This is GREAT! Such a fun yet simple game cycle! I did find some of the level design to cause damage based on the long hallways with limited dodge area but still made it to the end. I did miss some of the later text due to the pickup item being closer than the character who was talking. |
| Oct 8 02:37:25 | 25m 01s | Mr. Fungi | ♥ 2 | Lovely little game, great animations and concept but I think the costs for upgrades are a little much. As such, I didnt have enough of a hook to keep me playing the multiple rounds needed to unlock a single new upgrade. |
| Oct 8 02:51:29 | 14m 04s | Have a nice Reap | ♥ 2 | QTE is impossible to complete, would have loved if the interact button was something else like space or LMB as it felt cramped to play. I was quite confused with not having a "kill" action and instead needed to wait around for the souls to pop out. |
| Oct 8 04:05:01 | 1h 13m | Summerfall | ♥ 1 | Adorable! another lovely game but I do feel the character base speed it quite slow making it a long game cycle to start. |
| Oct 8 04:11:32 | 6m 31s | The Key Keeper | ♥ 1 | Lots of impact in those sounds, would be nice to have an option to control it. Really nice little simple platformer, I'm impressed with what you were able to do without over complicating your character. |
| Oct 8 04:23:26 | 11m 54s | Trashman Cometh | ♥ 1 | That was quite the unexpected event after the tutorial. Fun game, well executed but definitely a stretch on the theme. |
| Oct 8 18:29:45 | 14h 06m | The Skitter Kit | ♥ 1 | Adorable! lovely little game but I ran into a few issues with the skill jumps. They never seemed to work. I got the yarn in the sink by colliding with them from below and there seems to not be enough momentum to get onto a chair and then onto the table, trying from the chair got me stuck behind it so I was forever stuck with 24/25 😿 cat_stuck.jpg |
| Oct 8 20:02:12 | 1h 32m | Purarger Collector | ♥ 2 | What an adorable puzzle game! took me a moment to figure out to open the guide on the right but otherwise an absolute delight! |
| Oct 8 22:52:18 | 2h 50m | Ryoshi No Shima | ♥ 1 | Really nice little game, my only comment is as an idle game there's still typically something to do between purchase tiers/waiting to build up and I felt like I was doing nothing standing by the NPC's waiting for the number to increase and checking my phone instead of enjoying your game further. |
| Oct 10 19:51:03 | 44h 58m | Deep Space Lawn Mowing | ♥ 2 | Hello fellow cleaning robot game! what a fun concept and I can see with a few tweaks how fun it can get. As it stands I don't feel like I'm able to compete against the sheer number of rocks that are hunting me down. Maybe balancing the game with something like traps and a rewarding "gold" grass alongside lower damage rocks might help reduce the pressure and give the player a better feeling of success vs inevitable destruction. |
| Oct 15 01:23:28 | 101h 32m | Goblin' Coins | ♥ 4 | Could definitely use some hitbox changes, seems like the player hitbox is 1.5x the size it should be but outside the added difficulty it's a fun concept! |
| Oct 15 01:55:03 | 31m 35s | The Cult-lector | ♥ 2 | Struggled with the first time I played as the interaction with the demon was not automatic so I quickly turned away and wandered the level without interacting with anything. Refreshed and figured it out the 2nd try, and I felt terrible taking all those things away from the villagers so success? |
| Oct 24 00:45:10 | 214h 50m | Postage (has web version) | ♥ 1 | Loved the concept but I'm running into an issue on the web build where the stamps are not doing anything, placing them down on a letter doesn't seem to leave a mark so I cant progress |