Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Leo115
Feedback comments for LD57
Leo115's games and stats for all events →
| Timestamp | Since previous | Game | Leo115's comment | |
|---|---|---|---|---|
| Apr 8 15:22:30 | BURIED | ♥ 1 | Controls are a bit floaty, and I could used larger button prompts for the additional QTE's as it's not clear what key I needed to use. Matched the theme well. I wish I could have picked up the additional lost tools in the depths. I spend quite a few minutes trying to reach them to no avail. | |
| Apr 8 16:15:30 | 53m 00s | Meanepth | ♥ 3 | Looks like your embedded web build has the classic LD mouse bug, you'll need to use a non-even resolution number so instead of 640/480 use 639/480 and it should fix the infinite spinning issue on the mouse pointer hook. I like the vibe but fighting the mouse and lack of guidance is causing me to not progress. Violently shaking an object without a button prompt on inspection to tell me to interact was not particularly intuitive. Additionally shaking the screen in the tunnel section caused me to not be able to progress after interacting with the oxygen tank as I could not see anything with as my entire screen shaking like it was having a seizure. Not sure if I just wan into a bad bug but there's nothing fun about it. Consider adding alternative or reduced effects for showing the madness of the player character. |
| Apr 8 22:12:31 | 5h 57m | Lisiy | ♥ 1 | Love the idea/concept, ran into a few issues tho, the power-up messages overlap and with the pixel filter get quite difficult to read at times. Also it didnt seem like the strength ever powered up enough to lift the leg let alone the cheese. Unless there's an order to the food that I need to hit a combo or something it's a little bit more difficult to reach the end still. Also I would have loved to see more for an ending screen besides the cut. |
| Apr 8 22:41:08 | 28m 37s | BoP | ♥ 2 | Cute game! loved the overall theme, I think it might just need a bit more play testing as the double high walls can be quite the bummer. Also looks like there's a scoring issue on restart as the score only works on the initial play. All sequential plays stay at "0" |
| Apr 8 22:50:32 | 9m 24s | Grimm Syndrome | ♥ 2 | Really struggling with the lack of feedback on the piano section, specifically the 2nd. A "Good" "Perfect" notification would be ideal or even a "fail" gauge as it seems like I could just spam all buttons to win but even missing few notes also fails and restarts. If the goal was to have the character narrative play that section 3 times then as the player I need more feedback as it feels like a bug or an annoyance instead. Wish I could see more of the game but I'm not looking to perfect the minigame for a 4th time. |
| Apr 8 23:07:36 | 17m 04s | Dark Depths | ♥ 2 | Love seeing another Submarine themed game, but would have liked a bit more guidance as the current game has a few sections that are not as on rails as I think it might need to be, A bit more world design could help keep the player on track and moving as it was easy to get lost. Great visual design and concept tho! |
| Apr 8 23:39:57 | 32m 21s | Used To Be | ♥ 6 | I clicked for the duck, I stayed as I was enthralled with the puzzle and level design, Great work on this kept me engaged the whole time. I also really appreciated the hallways leading you to the proper direction without backtracking. Kudos! |
| Apr 9 01:53:43 | 2h 13m | The Greater Depths | ♥ 1 | Nice style but the ghosts are too quick, the 2nd ghost can see you from a mile away and will beeline for the Player and that makes the whole experience not fun. I had to climb the terrain to escape it in a way that was obviously unintentional from a game puzzle perspective. The intro took too long to get to the ghost section and realize that it's going to be an ongoing struggle to continue. |
| Apr 10 23:06:05 | 45h 12m | Captain Death | ♥ 2 | Needing to have the mouse on the wheel in order to select the angle was not as intuitive as I had hoped for but fun game once I figured that out! |
| Apr 10 23:10:24 | 4m 19s | d6 pool | ♥ 1 | I really wanted to be able to sink the balls into the hole as well instead of knocking them off the edges, took me a while to realize that was the goal instea. |
| Apr 11 00:16:04 | 1h 05m | Wobble Down | ♥ 0 | Pace feels too slow, obstacles could use a dodge/jump over mechanic rather then taking the hit and just quickly re correcting. Dosent feel like I'm balancing but more so playing a game in the left corner of the screen to keep the icon in the center. I'd suggest shifting that into the middle of the screen or project it around the character on screen so that I can actually look elsewhere on the screen. |