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Feedback comments for LD56
Leo115's games and stats for all events →
| Timestamp | Since previous | Game | Leo115's comment | |
|---|---|---|---|---|
| Oct 8 01:27:00 | Fuzzies Don't Know What to Do! | ♥ 1 | Fun concept, Tho I struggled initially starting to play, it wasn't super obvious where to place nodes with the pull up drawer system | |
| Oct 8 02:34:24 | 1h 07m | Tiny Grab | ♥ 1 | Beautiful game, I'm not quite sure what the power-ups are doing, the 2nd looks like it would add an aim point but I'm not seeing it do anything in particular. Still a ton of fun, I want to see the collected figures on the side to check off the list or have more direction to aim for specific characters in the game. |
| Oct 8 03:33:12 | 58m 48s | Business Beetles | ♥ 5 | Very cute, fun design and interesting to try and balance. I'd like to see detail pages on what the hires do, I dont understand the Cars at all. And some kinda "debt warning" for heavy mafia days would be good as right now there seems to be no warning from a 0 mafia to a 30+ mafia day. |
| Oct 8 03:37:31 | 4m 19s | Hamster Run | ♥ 2 | Tried both the itch page and the embedded and it seems the "Lets Eat" button to launch the game is buggy. Music loop keeps playing but the menu is unresponsive for a very long time. Guessing Shader compile but my initial comment was that it was broken. |
| Oct 8 03:55:40 | 18m 09s | Leafling builders | ♥ 5 | Beautiful game, I only wish there were controls listed anywhere. Jumping (using SPACE) to knock off the brown leafs worked. Somehow I managed to scare off the cat by clicking randomly but nothing is particularly obvious in the controls. Please list them in your description besides the tasks to do, this game is too beautiful to have people stray away from unintuitive input! |
| Oct 9 03:57:03 | 24h 01m | Fluto | ♥ 5 | As other have said, very nice art and core concept. I feel there's a lot more you were not able to finish as the sense of progression is there but it currently lacks reason. |
| Oct 14 01:49:04 | 117h 52m | The Guardian | ♥ 3 | Really liked the overall concept, took a bit to figure out how to vanquish the enemies and unfortunately the lil critters get stuck on the corners/edges too easily so I'd consider taking some more time on the environment assets to prevent those kind of pathing issues. |
| Oct 14 01:53:23 | 4m 19s | Ant Farm Evacuation | ♥ 1 | Are the levels randomly generated? I would love to see some more variety in the level design and eventually some updated art but still very cute little game and easy to play! |
| Oct 14 02:03:17 | 9m 54s | The Fish that Figured it Out | ♥ 1 | Very cute game, tho I ran into a bug (I think) where I had 3 base miner fish and as soon as I got my first lazer fish they stopped working, only floating about which hard locked me as there was no longer a way to progress without the initial resource. |
| Oct 14 02:34:45 | 31m 28s | Cat-tastrophe | ♥ 1 | Cute game! I'd love to have seen some expanded goals beyond the initial bowl. Like score 10 then move on to the next goal of X Number of cats in this section etc. |
| Oct 15 00:44:04 | 22h 09m | Critter Season | ♥ 3 | Cute concept, would be great if each critter had their own specialization so there was improvements to each assignment. A fast forward option would also be nice as there's a lot of waiting around once you assign a critter. |
| Oct 15 00:54:37 | 10m 33s | Moon Picnic | ♥ 2 | I think a bit more of a tutorial is needed, I was playing the first level for way to long until I realized I needed to alternate between keeping the food safe and just attacking the hive. After that it was easy but I think level 3 ramped up a bit strong so I lost interest. |
| Oct 19 01:20:04 | 96h 25m | A tiny worm's life | ♥ 2 | Great vibe and suspense with the focus on the audio ques. I would have liked a bit more direction besides just collecting orbs. I think i got lucky and didnt run into any threats till around 400 points and the mole showed up. If I'm honest I wasnt quite sure what to do the situation, reading other comments it seems like I should have just done a 180 so maybe include a bit of a tutorial in the future. |
| Oct 19 01:31:58 | 11m 54s | Camouflage Garage | ♥ 3 | Pretty game, love the speed lines FX work but I struggled with accuracy in the tongue launch, I even tested this aiming at the same point multiple times with quite the variety in hit placement. For a game based about hitting moving targets and using the same cursor for movement I'd want more accuracy. |
| Oct 19 01:54:52 | 22m 54s | Springtail | ♥ 1 | Love the concept, we had a similar idea but opted for a slightly different path. Props on the IK legged bug critter! |
| Oct 25 15:38:56 | 157h 44m | Creature Rehabilitation Lab | ♥ 2 | I would have preferred to have more variety visually between creatures over the colors as I found they tend to overlap causing difficulty in finding and matching sets of critters. Love seeing the IK leg system on them as I know the pain of setting that up. |