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slay a stone

Feedback comments for LD58

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TimestampSince previousGameslay a stone's comment
Oct 12 07:39:52 ASTRO JAMS ♥ 1 Building up the beat felt satisfying! I do think it was difficult to anticipate a big astroid on the path, maybe a visual cue to incidate an astroid will soon appear would help a lot.
Oct 12 07:46:57 7m 05s I Need Paperplanes ♥ 2 Fun little game! It did felt a bit solvable as in when you know what to do you can clear the levels quite fast and get ahead of the nurse. Maybe a few checkpoints would have avoided that.
Oct 12 07:57:43 10m 46s #1 Card Collector ♥ 1 My first pack was 100 gold, that felt like quite a lot. Maybe forcing the first card pack to be cheap would make the introduction to the game a bit less steep.
Oct 12 08:05:57 8m 14s Scalper Beat-Off! ♥ 2 Cute graphics, The combat felt a bit lackluster, maybe having the cards add something to it would have been cool. Not being able to pass through this spot felt a bit counterintuitive: stuck.png
Oct 12 08:15:06 9m 09s Enter the Cardgeon ♥ 1 Creative take on the collector theme! Building the deck and it having an effect on your next rounds is cool. It was a bit too easy, I could just spam the attack on the enemies.
Oct 12 08:25:36 10m 30s Bonkers ♥ 2 I also really liked the UI design, fun cute little game :)
Oct 12 08:31:39 6m 03s BallBoy! ♥ 1 These tennis players are quite bad for the amount of balls i need to collect for them :-). Nice take on the theme, throwing the balls in the basket felt satisfying!
Oct 12 08:46:46 15m 07s Cat & Swords ♥ 0 Nice little numbers go up game! You could abuse it a bit with an auto clicker :-). Took a bit to find out that I could swap weapons
Oct 12 08:54:27 7m 41s Piggybank goes forth ♥ 1 I do like platformers and it started like a fun game! The camera was really nausiating so I had to stop :(
Oct 12 09:06:40 12m 13s Where The Forest Ends ♥ 1 I got stuck when attacking the rats: stuck.png The initial text when starting up the game was really difficult to read (lack of contrast). Nice little game for a first Jam :)
Oct 21 19:37:47 226h 31m Runesmith ♥ 1 I like that this is completely different than all the other games. Few pieces of feedback: - I think that it would have helped a lot of if the stats had a little spacing around them, it is really difficult to read right now - While I think having the combat being off screen is a good idea, it felt like I really missed something to have an idea of what is happening, everything feels like one big black box. Maybe some small flavor text log like "The wizard killed an enemy" would already help a lot. Kudos for managing to create this idea in the short amount of time!
Oct 21 19:51:11 13m 24s LOOKING FOR THE GOOD STUFF ♥ 3 Like others said a solid entry, everything is on point and looks great! It really feels tense when everything gets dark. Maybe some sort of ability 'ghost fly' to go really fast for a short amount of time to add a bit of strategy and help with the backtracking or to escape those last-second pinches.
Oct 21 20:05:49 14m 38s Numismatic ♥ 1 I like the idea! felt satisfying when you could make a big profit on a coin, few points of feedback: - The introduction text felt a bit too much with Mr Coinface - Maybe some way to teach us how to find a coin that is valuable, then we learn something while playing :D - The auctions felt a bit weird, beccause at the start you kinda had no chance to win.
Oct 21 20:15:11 9m 22s BirbDex ♥ 2 Really original idea! I did manage to call one correctly, which I see as a big win since I’m completely not musical at all :D Unfortunately, the bird was gone before I could take the picture :( Maybe a small visual cue to guide you through the first few birds would have helped a lot to get a better feel for it.