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Feedback comments for LD57
slay a stone's games and stats for all events →
| Timestamp | Since previous | Game | slay a stone's comment | |
|---|---|---|---|---|
| Apr 9 16:59:48 | Timmy's House | ♥ 4 | Amazing cutscene! I do think I had a bug, because the monster stopped moving completely. When the monster did move it was quite difficult to out-run it. | |
| Apr 9 17:10:23 | 10m 35s | Going Down Protocol | ♥ 5 | I also got a bit motion sick due to the head movement and the head-wiggle. The puzzles were cool, I couldn't figure out the goo chamber unfortunately. |
| Apr 9 17:16:31 | 6m 08s | Life&Depth | ♥ 2 | Looks very cool, impressive art! Oxygen did go down really fast, it felt I did not have enough time to reach the oxygen spots. Especially when you needed to 'wait' to go down. |
| Apr 9 17:23:36 | 7m 05s | DepthBrain | ♥ 0 | The button i needed to press (right-bottom corner) had a really weird clickbox, I had to position my mouse in a very specific spot in order to be able to click it. That made it quite confusing. |
| Apr 9 17:33:14 | 9m 38s | Anglerfisch | ♥ 2 | Graphics were cool! Few things I would change: - Not make eat/dash the same button, this was quite annoying - Dash had zero cooldown so you could spam it and move insanely fast - The fish were kinda hard to find, i didn't manage to find 20 |
| Apr 9 17:47:54 | 14m 40s | Low Maintenance | ♥ 2 | Nice variety! Nice that there is quite a bit of story going on, I enjoyed it! |
| Apr 9 17:56:20 | 8m 26s | Depthscalation | ♥ 0 | Would be nice if the objective would me more clear in the game. Maybe some power ups would spice things up a bit! |
| Apr 9 18:01:21 | 5m 01s | Deep Underground | ♥ 1 | The water sounds were really nerve wrecking and loud, it did feel claustrofobic. Would have been nice if there was a bit more gameplay. |
| Apr 9 18:08:14 | 6m 53s | TRENCH | ♥ 6 | Absolutely amazing graphics, and i chuckled when the guy fell out of the boat ;). Shooting felt a bit awkward at times, would have been nice if the beginning went a bit faster. I want to buy stuff! |
| Apr 13 07:38:47 | 85h 30m | Echo Dive | ♥ 1 | Played the game after you left a review on ours. Indeed fun how similiar our idea is, but with a completely different execution! Luckily your art skills are much better ;). Nice game! |
| Apr 13 07:44:32 | 5m 45s | Leap of Faith | ♥ 2 | Nice all the different environments! Looked amazing. 2 suggestions: - It was not always clear what was 'background' and what was 'collidable' - I never really needed the dash move, would have been nice if that was really necessary (beside being faster to the end) |
| Apr 13 07:52:52 | 8m 20s | GTFD! | ♥ 3 | Tower defenses are always fun! A bit more feedback when a wave starts would have been nice. Maybe an option to upgrade turrers, but there is only so much time :-) |
| Apr 13 08:01:49 | 8m 57s | Escape From GR0K Tower | ♥ 1 | A bit more compact of a game would have been nice (100 levels is a bit too much). My friend had quite a few bugs in which did the level did not spawn the required stuff to finish it. |
| Apr 13 08:06:54 | 5m 05s | Dirty Little Secrets | ♥ 2 | Nice bit of story and art! Would have been nice to know how expensive everything is. I also felt little incentive to go deeper in the ground. |
| Apr 13 08:26:37 | 19m 43s | Dancing in the Depths | ♥ 3 | One thing that was a bit confusing at the start is that I had to film closer for the money to go up, I was really confused that my uploads did nothing (because I was too far away). |
| Apr 13 08:40:40 | 14m 03s | Vs. the Deep | ♥ 1 | I always like card games! Felt a bit unsatisfying when you do not get any cards to gain power, wasting a turn. Nice game! |
| Apr 13 08:49:32 | 8m 52s | Escape The Depths | ♥ 1 | I really struggled with the movement, it felt way too jittery. The fact that each level was the same was a bit of a dissapointment. The concept is cool felt satisfying! |
| Apr 13 08:53:39 | 4m 07s | Flushed away | ♥ 1 | The inverted controls really dragged the game down, I couldn't play with it. I also had a big blue box on my screen. Is that a bug? bug.png |
| Apr 13 09:01:25 | 7m 46s | Depth Delver | ♥ 1 | The controls could have had some care like others said, but I had fun! |
| Apr 13 09:10:19 | 8m 54s | Captain Peggles: That Man's Chest | ♥ 4 | Really original idea! And sorry for the person that has to find my map... |
| Apr 15 17:16:40 | 56h 06m | The Tomb of Mysteria | ♥ 0 | I like the mechanics like switching the gravity. Puzzles that use mechanics like that are always really creative! The physics felt a bit rough, sometimes it felt like i was suddenly attached to a magnet or sliding on ice. I also encountered a bug with an invisible wall, I couldn't finish after that: bug.png |
| Apr 15 17:31:07 | 14m 27s | Flatline | ♥ 1 | I really wanted to love it, I like difficult puzzles, but the fact that every respawn took multiple seconds was really irritating. Beside that good job on creativity! |
| Apr 15 17:44:04 | 12m 57s | Blurred Escape | ♥ 1 | Really creative idea of depths! When i started moving i got really nauseated and had to stop. |
| Apr 15 17:53:16 | 9m 12s | Squirrel swirl | ♥ 3 | Cute game! It felt nice to built a small economy. UI could have been a bit better (like telling ingame what towers do, and showing upgrading/building possibilities when you lack the requirements) |
| Apr 15 17:59:57 | 6m 41s | Crab Royal | ♥ 1 | Looked really nice! Shooting felt nice. Movement felt a bit "floaty", causing it to dodge things a bit difficult. The boss looked cool! Only a bit frustrating sometimes that it was hard to see the crab, because it went off-screen (because of its size). |
| Apr 23 17:16:45 | 191h 16m | Dyamid | ♥ 1 | Super clever game! It did feel like the game ran on quite low fps? That was the only thing I noticed. |
| Apr 23 17:35:34 | 18m 49s | Somnium | ♥ 3 | Cool little mind-fuck game, I won but I have no idea what I did correct in the end, I just went through a few doors :D |