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slay a stone

Feedback comments for LD57

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TimestampSince previousGameslay a stone's comment
Apr 9 16:59:48 Timmy's House ♥ 4 Amazing cutscene! I do think I had a bug, because the monster stopped moving completely. When the monster did move it was quite difficult to out-run it.
Apr 9 17:10:23 10m 35s Going Down Protocol ♥ 5 I also got a bit motion sick due to the head movement and the head-wiggle. The puzzles were cool, I couldn't figure out the goo chamber unfortunately.
Apr 9 17:16:31 6m 08s Life&Depth ♥ 2 Looks very cool, impressive art! Oxygen did go down really fast, it felt I did not have enough time to reach the oxygen spots. Especially when you needed to 'wait' to go down.
Apr 9 17:23:36 7m 05s DepthBrain ♥ 0 The button i needed to press (right-bottom corner) had a really weird clickbox, I had to position my mouse in a very specific spot in order to be able to click it. That made it quite confusing.
Apr 9 17:33:14 9m 38s Anglerfisch ♥ 2 Graphics were cool! Few things I would change: - Not make eat/dash the same button, this was quite annoying - Dash had zero cooldown so you could spam it and move insanely fast - The fish were kinda hard to find, i didn't manage to find 20
Apr 9 17:47:54 14m 40s Low Maintenance ♥ 2 Nice variety! Nice that there is quite a bit of story going on, I enjoyed it!
Apr 9 17:56:20 8m 26s Depthscalation ♥ 0 Would be nice if the objective would me more clear in the game. Maybe some power ups would spice things up a bit!
Apr 9 18:01:21 5m 01s Deep Underground ♥ 1 The water sounds were really nerve wrecking and loud, it did feel claustrofobic. Would have been nice if there was a bit more gameplay.
Apr 9 18:08:14 6m 53s TRENCH ♥ 6 Absolutely amazing graphics, and i chuckled when the guy fell out of the boat ;). Shooting felt a bit awkward at times, would have been nice if the beginning went a bit faster. I want to buy stuff!
Apr 13 07:38:47 85h 30m Echo Dive ♥ 1 Played the game after you left a review on ours. Indeed fun how similiar our idea is, but with a completely different execution! Luckily your art skills are much better ;). Nice game!
Apr 13 07:44:32 5m 45s Leap of Faith ♥ 2 Nice all the different environments! Looked amazing. 2 suggestions: - It was not always clear what was 'background' and what was 'collidable' - I never really needed the dash move, would have been nice if that was really necessary (beside being faster to the end)
Apr 13 07:52:52 8m 20s GTFD! ♥ 3 Tower defenses are always fun! A bit more feedback when a wave starts would have been nice. Maybe an option to upgrade turrers, but there is only so much time :-)
Apr 13 08:01:49 8m 57s Escape From GR0K Tower ♥ 1 A bit more compact of a game would have been nice (100 levels is a bit too much). My friend had quite a few bugs in which did the level did not spawn the required stuff to finish it.
Apr 13 08:06:54 5m 05s Dirty Little Secrets ♥ 2 Nice bit of story and art! Would have been nice to know how expensive everything is. I also felt little incentive to go deeper in the ground.
Apr 13 08:26:37 19m 43s Dancing in the Depths ♥ 3 One thing that was a bit confusing at the start is that I had to film closer for the money to go up, I was really confused that my uploads did nothing (because I was too far away).
Apr 13 08:40:40 14m 03s Vs. the Deep ♥ 1 I always like card games! Felt a bit unsatisfying when you do not get any cards to gain power, wasting a turn. Nice game!
Apr 13 08:49:32 8m 52s Escape The Depths ♥ 1 I really struggled with the movement, it felt way too jittery. The fact that each level was the same was a bit of a dissapointment. The concept is cool felt satisfying!
Apr 13 08:53:39 4m 07s Flushed away ♥ 1 The inverted controls really dragged the game down, I couldn't play with it. I also had a big blue box on my screen. Is that a bug? bug.png
Apr 13 09:01:25 7m 46s Depth Delver ♥ 1 The controls could have had some care like others said, but I had fun!
Apr 13 09:10:19 8m 54s Captain Peggles: That Man's Chest ♥ 4 Really original idea! And sorry for the person that has to find my map...
Apr 15 17:16:40 56h 06m The Tomb of Mysteria ♥ 0 I like the mechanics like switching the gravity. Puzzles that use mechanics like that are always really creative! The physics felt a bit rough, sometimes it felt like i was suddenly attached to a magnet or sliding on ice. I also encountered a bug with an invisible wall, I couldn't finish after that: bug.png
Apr 15 17:31:07 14m 27s Flatline ♥ 1 I really wanted to love it, I like difficult puzzles, but the fact that every respawn took multiple seconds was really irritating. Beside that good job on creativity!
Apr 15 17:44:04 12m 57s Blurred Escape ♥ 1 Really creative idea of depths! When i started moving i got really nauseated and had to stop.
Apr 15 17:53:16 9m 12s Squirrel swirl ♥ 3 Cute game! It felt nice to built a small economy. UI could have been a bit better (like telling ingame what towers do, and showing upgrading/building possibilities when you lack the requirements)
Apr 15 17:59:57 6m 41s Crab Royal ♥ 1 Looked really nice! Shooting felt nice. Movement felt a bit "floaty", causing it to dodge things a bit difficult. The boss looked cool! Only a bit frustrating sometimes that it was hard to see the crab, because it went off-screen (because of its size).
Apr 23 17:16:45 191h 16m Dyamid ♥ 1 Super clever game! It did feel like the game ran on quite low fps? That was the only thing I noticed.
Apr 23 17:35:34 18m 49s Somnium ♥ 3 Cool little mind-fuck game, I won but I have no idea what I did correct in the end, I just went through a few doors :D