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slay a stone

Feedback comments for LD59

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TimestampSince previousGameslay a stone's comment
Apr 22 17:52:02 Bleak Signal ♥ 0 I kinda had no clue what was expected of me, I suddenly 'won' the game without having any clue what I was doing. A little bit of context would have been nice.
Apr 22 18:01:14 9m 12s Radio Tower ♥ 1 Very cool and creative idea and nice graphics :) . The game became a bit frustrating/chaotic with multiple turrets (would be nice if selecting an other turret would immediatly fire the current input before switching to the other turret).
Apr 22 18:14:27 13m 13s Defying Fate ♥ 2 The potential is there, A bit more depth would have been nice. Currently I don't really have any choices to make I think the background is made with AI? That makes rating graphics a bit weird.
Apr 22 18:24:31 10m 04s Plug n Play: Mixed Signals ♥ 3 It looks beautifully and the sound is great. Funny lore :D . Gameplay wise it felt like I didn't really needed to do anything, I just connnected the 3 middle turrets, watched and won.
Apr 26 08:33:25 86h 08m Fade ♥ 1 I always envy people that manage to make a puzzle game during a game jam. The premise is cool. A small ingame tutorial would have helped a lot with helping what I am supposed to do.
Apr 26 08:57:31 24m 06s Signal Chaser ♥ 2 The puzzle itself was fun and satisfying, few points of feedback: 1. The timer felt quite punishing, sometimes when you had to connect 2 points far away it became quite stressful. 2. I would have made the progression of adding new mechanics a bit faster, it became a bit repetitive. 3. I would have liked the signal to turn a different color along the path that you've already connected to make it easier to see if you've made a mistake somewhere where it's not connected yet. Beside that the graphics and all look great, seeing the entire path at the end is a cool detail! Nice entry.
Apr 26 09:08:38 11m 07s Charging Station ♥ 1 Great take on the theme, and I love the art. One point of feedback is that it became a bit difficult to see the more 'extreme' puzzles in which I had practically a flat line. It was quite difficult to see if it matched
Apr 26 09:21:10 12m 32s Signal's Shift ♥ 2 I liked it! Got to the end. The graphics look great and it was fun to play. A few points of feedback: 1. The text at the beginning and end went away very fast 2. The jumping took some getting used to, for example here: puzzle.png It felt like the 'logical' jump would be the upper platform, but the character had a lot of vertical velocity, but barely any horizontal.
Apr 26 09:35:37 14m 27s Barely Edible ♥ 2 I played the original build, not the post-jam. Overcooked games are always fun, but it felt a bit too much the same, maybe a bit of a twist would have been nice. It was quite polished. The most annoying thing was that the order of putting things on the plate mattered. When multiple people order the same thing you can't see who was first (in order to FIFO) Art/sound etc all on point!
Apr 29 17:40:16 80h 04m Signal City ♥ 2 Absolutely top notch graphics and solid gameplay loop. It was a bit frustrating too see how far apart the towers can be placed. Maybe a different tower for long range travel, but no coverage would have been nice. Due to the camera angle it was sometimes a bit finnicky to detach a wire