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Martynas Dargis

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TimestampSince previousGameMartynas Dargis's comment
Oct 5 21:19:08 Collector's Curse ♥ 1 Cool! Great music, too!
Oct 7 07:54:17 34h 35m Trashure King Legend ♥ 1 Loved sifting through trash like the garbage warrior that I am! Awesome game overall - it's surprisingly addictive (played it for way longer than I thought). The first time I saw the main screen it was a bit intimidating, but I soon got the hang of it. I think some visual art could go a long way to sell the story of trash warrior and make the game more immersive - garbage just feels like a number now, I would love to see a visual of me sorting through it, for example. One thing UX related though - when quickly clicking through the "collect garbage" action I always miss the dialogs that tell me I found a kit. Also after training collection, the "collect garbage" explanation text still says +1 trash.
Oct 7 13:53:04 5h 58m Potion Mania ♥ 1 Funnn!!!! Game loop is very addictive. Some background music would be nice
Oct 7 14:12:00 18m 56s Crown Crow ♥ 4 This is the best game I have ever played. It truly represents the crow attitude. I got the shiny and I enjoyed every moment of it. Well done
Oct 7 14:47:20 35m 20s Duck Dealer ♥ 3 Never thought that watercolor paint could be used in a game like that. Good game! Quack quack quack quack quack.
Oct 7 18:32:46 3h 45m Shore Things ♥ 3 Fun and relaxing! Did you make the music yourself?
Oct 7 19:10:43 37m 57s The Legend of the Mondrokko ♥ 1 Would love to see the post-jam version! I liked the story and the fact that you *have* to pay attention to what you're collecting:) Also like that you made this without using a game engine - it's easy to take for granted what a game engine gives you for free.
Oct 7 19:33:53 23m 10s Runesmith ♥ 1 Hello. It took me way too long to figure out how to use the UI and how everything works. Once I did though, I think I can appreciate the visual way to upgrade items - it forces you to think deeply about the way to arrange runes to get the best outcome. I think the idea is solid, but it really needs to be put in a UI that is easier to use and understand. Would also be fun to be able to actually participate in fights, as opposed to them happening off-screen. Overall, this is a great scaffolding for a game
Oct 7 19:58:27 24m 34s Florarium ♥ 3 Love it! would be cool to have some music (maybe different plants sing different songs?). The visuals are very cute - I know it can be hard to pull off an isometric game, but you nailed it!
Oct 8 18:56:45 22h 58m BIGDIG ♥ 0 Go dig or go home! The shopkeeper reactions to treasures are so funny :D. Great submission - the game is simple, fun and pretty
Oct 8 19:42:02 45m 17s For the Herd! ♥ 1 I loved your game. It's very pretty and I had lots of fun playing it. I did get all the sheep in the circle, but it said there's only 35 :c - I could not find any more sheep outside the circle (I know that there are white dots indicating where the sheep are)
Oct 8 20:19:02 37m 00s Arena of Battleships ♥ 1 This is awesome, impressive that you pulled it off in 72 hours! Would be nice to have some tooltips in the hangar screen explaining what each part does. Also maybe it's just me, but I feel like this game would work even better if it was turn-based - you could even have different actions, like shoot mortar/etc - would bring in a whole new dimension of strategy.
Oct 9 16:43:49 20h 24m Piggybank goes forth ♥ 2 Hey! Fun game - I liked the funny voice-over sound effects. The music is also nice! Some feedback from my playthough: - It took me a three levels to figure out that the gray collectible was a save (I can't make out what the sound effect word is). Some explanation before the game would be nice - Would be cool to be able to use coins somehow. That way the game would encourage me to actually go through the trouble of taking alternate routes to collect them. For example, you could buy extra health, etc. - Sometimes I wanted to go the extra mile to collect the coins, but it was hard to know which way is the "main way" and which way is the "extra coins" way. And after picking the "main way", I didn't care enough to go through the trouble of going back to collect the extra coins. - The coin sound effect is panned to the right. A bit annoying when playing with headphones - Someone already mentioned this, but going to the first level is a pretty harsh punishment. I feel like the levels don't have much play value after the first run, so there was no motivation to go through all the levels again. Going to the start of the current level would have probably kept me trying - Really not sure how to collect the coin that was fully enclosed
Oct 9 17:43:29 59m 40s SKYHAND ♥ 1 Fun game! I played on mac, so it was a bit annoying as pressing ctrl+arrow key switches desktop. Also I am not sure if i'm right about this, but the powered up bean consumes more energy than regular one. so it feels like a debuff, because I get to cast it for a shorter time and the fact that it sucks humans faster doesn't feel like a bit advantage
Oct 9 18:58:37 1h 15m Fair Trade ♥ 3 This is my favourite jam game. I played it for an hour at least. Great job! The only improvement I would love to see is ability to browse your cards before choosing which store to visit. Also I really loved the art and the backstory. The mechanics are really clever.
Oct 10 16:48:28 21h 49m Prairie Dog Music Collector ♥ 2 Aww this is so cute. Happy you guys had fun making this! I sure did have fun playing!