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Feedback comments for LD58
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| Timestamp | Since previous | Game | Zliebowitz's comment | |
|---|---|---|---|---|
| Oct 18 00:06:40 | Klunk's Adventure | ♥ 1 | Awesome game. Usually platformers like this (taking more inspiration from older platformers rather than newer ones) don't feel great on the motion. This feels noticeably better for that style (sorry, I prefer the newer stuff). My only real suggestion if you go do more with this is to swap the last two levels. I found the one before last on both boss and platforming way more difficult. Looking forward to hopefully doing another jame with you at some point (although comp was interesting)! | |
| Oct 18 00:36:57 | 30m 17s | Collector's Coast | ♥ 1 | I've come across a few Ludum Dare city builder or other types of placement games in the past that hadn't felt good. This is definitely the first one that felt like it had any polish (and a combo no less)! I had sort of discounted the genre previously based off what I saw, but I might have to try that if I'm feeling more ambitious in the future! Amazing art style, very appropriate music, and a really cohesive game. |
| Oct 18 18:03:23 | 17h 26m | Letter Collector | ♥ 1 | Good game. I had to take advantage of the ability to replay old levels to heal, but did manage to win. It is an interesting conceptĀ and executed well. The graphic style suits it well and the only real complaint I have was that ower defaulted ot number of tiles was unobvious to me. Without replaying, I was only able to make it to the third set of enemies (didn't realize the fourth unlocked a low level enemy so maybe I could have survived after that though). |
| Oct 18 18:16:25 | 13m 02s | Touch Mycelium | ♥ 1 | It's a bit of a shame on the sound effects being prerecorded as they're really good. Nice seeing the use of billboard sprites. Everything looks well placed. It did take me a smidge to realize that I had to crouch to get the mushrooms (had to restart to see I missed the control). No issues seen with your web version. |
| Oct 18 18:25:43 | 9m 18s | Coco-llectors | ♥ 1 | I played the we version and ran in to two issues. The oipponent AI seemed to get stuck at some point. After it freed itself, pushing one pile somehow pushed nonadjacent piles also. Before those issue, it played well. The AI played well enough to force learniing the gmae quickly which for something like a ludum dare review session is probably good. |
| Oct 18 18:48:19 | 22m 36s | Mushrooms | ♥ 1 | Cool to see some of these effects on pico 8. I'm quickly learning that I really did not understand anywhere near the limits of pico 8 in doing my jam. The game plays well. The movement speed felt a bit painful to me, but that might say more about my taste in games than this entry. Atmosphere felt great. The disparate area types and how they were interconnected was really well done. |
| Oct 19 20:58:12 | 26h 09m | Super Fly | ♥ 1 | I really liked the recorded sound effects, but feel like you were missing something more ~~riveting~~ ribetting. Fun little entry. I do feel bad for these frog's tongues (or are these super powered frogs with the whole separate parts of the tongue?). My only real complaint is that an arrow back tot he frog nest would have been nice (didn't go north immediately so I assumed it was more centerish and got lost looking for it the first time. |
| Oct 19 21:15:12 | 17m 00s | Star Reaper | ♥ 0 | The visual effects are too notch. I love the start screen. A couple quick things. I wasn't entirely sure if the game was refusing to run at first I couldn't advance past the start screen. Also, perils of running on a mac where web games usually but don't always work. I had a skull ship spawn practically on top of me. There is definitely something weird with the camera and ship speed interaction.The effect feels somewhat jarring. I suspect you can get a similar effect to what you want by doing something like keeping the camera position lagging several frames behind (so accelerationad n deceleration will be visible) or adding some sort of a background as others have suggested. I do agree that the lasers could be a bit hard to aim, but I think that is a reasonable style choice. You can always move closer for easier aiming so it wasn't really an issue. |
| Oct 19 21:29:45 | 14m 33s | Sticky Turtles! | ♥ 1 | I got curious after seeing someone mention the source code and took a look. I came across puzzlescript a while ago, but haven't tried it for anything yet. That's a cool idea to use it for that. The game looks good. The written permission to drop off early is definitely appreciated. That said, I'm glad to see that others completed this as it definitly looks like quite the challenge to do so! |
| Oct 19 22:00:09 | 30m 24s | Kobolds In Space | ♥ 1 | It's obvious a lot of work went in to this. As a warning, for those with bad eyes, that font is a bit hard to read so it was a bit ahrd going through the tutorial. Definitely n interesting concept. I did see a few bugs. Going rom full screen to regular screen and trying to drag cards to the stockpile showed dulicate cards. I also ahd cards be clicked through the crafting gui when trying to craft. That said, it is obvious that a lot of care was take with making this game in such a shorttime and it is definitly a cool entry. |
| Oct 19 23:53:30 | 1h 53m | Biocapital | ♥ 0 | Very solid entry but a bit too hard (got the first organ, but on seeing the second one's location I had to quit). Sound effect's are well done. Everything feels very cohesive. I've always felt ab it unconfiden when voting for mood, but this entry really feels like it exemplifies that category. |
| Oct 20 01:56:06 | 2h 02m | Wisps and stars | ♥ 2 | Hey. I had wanted to try this, but the white on light blue's contrast makes a lot of the UI really hard to read for those of us with bad eyesight. That said, I'm excited to see deck builders here. I did one a couple years ago and that definitely presented challenges for developing a game under this kind of time pressure. That said, it is fun to be ambitious on these occasionally. |
| Oct 20 20:42:41 | 18h 46m | Unreflows | ♥ 1 | I think I'm joining the club of hte clueless on this one. No idea whatis going on. Also, we can't seem to rate your game. |
| Oct 20 20:54:37 | 11m 56s | Ghost Collector | ♥ 1 | The game feels good although the darkness is enough of an issue for me that I'm not able to really get past the beginning (bad eyesight, but I understand that this is a genre that accommodating that can be an issue, especially in a jam). The game feels well put together and like you did a fairly decent amount of polishing on it. Regrettable that I couldn't get further in to the game. |