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5H08

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TimestampSince previousGame5H08's comment
Oct 7 17:19:50 Katamari Survivors ♥ 1 really like the vibes of the game, though it gets a bit inconvenient to roll after picking up the shacks. good take on the collector theme! i got a bug where i started to get nonstop upgrades after one but still a fun experience
Oct 15 02:52:18 177h 32m Auntie Fa ♥ 0 lmaooooooooooo the ballot ripping part in the end kind of caught me off guard, i wish there'd be like an instruction screen before it really fun experience
Oct 19 07:27:57 100h 35m Coin Collector ♥ 1 hhhhhhrrrrrrrrrgggggggnnnnnnnnnn
Oct 19 07:30:54 2m 57s Pocket Monster World Collector Adventure ♥ 0 i wanted to venture out but i got scared and kept turning back
Oct 19 07:36:57 6m 03s The Collector ♥ 0 borp borp
Oct 19 07:43:14 6m 17s Meme Collector 2012 ♥ 0 fuck my stupid chud fall of the edge life i got stuck in the doorfr ame but at least i got doritos
Oct 19 08:07:26 24m 12s Isle Of The Orbs ♥ 1 orbity orbs i wish there can be more objects in the scene for reference, right now the big solid colors kind of make me lose track of where i am awesome music
Oct 19 08:21:05 13m 39s Relic Seekers ♥ 1 amazing atmosphere! love the puzzle designs
Oct 19 08:23:41 2m 36s Colorfull Collector ♥ 1 ahhhh i cant handle horror games like this great mood
Oct 19 23:26:24 15h 02m Scrapfighter ♥ 0 I like the idea of a doom style shooter but the game isn't really working for me even on the download build. It'd be good to try to work a bit more on optimization such as reducing real time lighting and model polygons. Good effort.
Oct 19 23:37:13 10m 49s EBLU ♥ 1 The artstyle is really awesome! Combined with the audio it feels like an old CRT 8 bit console game. Though I've been only able to get the death ending and the butterflies ending post catching a red object since the regular red butterflies seems to stop spawning. Is that intentional? Also I got a bug after getting the red object ending I kept getting the ending screen everytime I press attack. Overall its really fun
Oct 20 00:25:35 48m 22s All on Red ♥ 1 The visuals are really impressive!! I like the interactables on the table, they are really fun to play with.
Oct 20 00:48:00 22m 25s Guard the Forest ♥ 1 At first I was wondering why a game about picking up camping trash would have such an ominous tone, but then it came clear. Good job on the horror build up! Other than the framerate being a bit choppy it's a solid psych horror experience. The dither shader works really well in building up the atmosphere.
Oct 20 01:38:04 50m 04s Gas Collector ♥ 1 I don't mind running around a large level but the walk sfx bug is a bit annoying. Sounds like it's playing on every update. I like the layout of the environment props, pretty consistent in style
Oct 20 01:50:09 12m 05s Last Minute Shopping ♥ 1 It took me 5 tries to beat the easy mode but just 1 try to beat normal & hard. It's hard to keep track of things when they are clustered in one room. Fun and compact game, accurate representation of real life shopping experience
Oct 20 01:52:06 1m 57s biologist ♥ 1 do you guys have an itch page or a downloadable build of the game? It's hard to play with LD's player only showing 1/4 of the game screen
Oct 20 02:26:54 34m 48s LD 58: Loot Collector ♥ 1 The design is simple but is very effective in building a gameplay loop. Feels very on par as a simple yet fun game. Great job on the project! I love orbs!!!! 微信图片_20251019202746.png
Oct 20 02:30:01 3m 07s Limb by Limb ♥ 1 Always loved compact metroidvanias in game jams. This is awesome. The 2nd boss encounter was a bit hard though, took me a couple of tries.
Oct 20 03:00:52 30m 51s Far Fetch ♥ 1 i got bad aim 微信图片_20251019210032.png
Oct 21 04:24:19 25h 23m SheepSeek ♥ 1 Lowk the best game i've played this whole jam. It's beautiful. I love sheeps❤ The movment and shooting are really smooth and fun and the space atmosphere makes ts almost a meditative experience. My only wish is that the sheeps have a bigger pickup hitbox, at this point they are a bit hard to retrieve. Also the player torso sometimes blocks the camera too much.
Oct 21 04:42:54 18m 35s Piggybank goes forth ♥ 0 This is so beautiful it made me tear up. 5/5
Oct 21 05:08:10 25m 16s GNOWER ♥ 2 Woah!
Oct 21 07:33:51 2h 25m Tamago Bill ♥ 1 Cool entry! I appreciate the 8 bit music and sfx a lot. They work really well to give the game the an old-timey feel. Gameplay wise I think it's pretty fun and engaging, but would like to see more challenges added as the level progress. I think some new enemy types would be nice.
Oct 21 08:22:46 48m 55s Madness bar ♥ 1 Woah, such a cool premise collecting bits of clues around a surreal bar like this. The character portraits are awesome, their designs suit the game's theme pretty well. Also love to see another case of character billboarding in the jam. Really excited to see the game fleshed out more with textured models & lighting. For immediate effect, at this point slapping on just some solid color U3D materials would really help get closer your intended effect. In terms of gameplay, however, I feel that your game at this stage has a few bits of technical issues which prevented me from focusing on the narrative. Though it should be easily fixable if you plan to further work on it. - Playing on the web build, it's hard to read some of the character dialogues with the long text crammed into the small speech box, while the complex font also makes the text less legible. It's kind of impossible to fully absorb the text like this especially with the time limit in place. I think breaking some long texts up into smaller dialog segments and using a simpler font for character speech would really help with their readability. My specific case of text cramming in mind -- this speech by the cowboy: cowboy.png - For a game about searching for objects in a bar, the map at this point is a bit hard to navigate. I had to constantly jump and squeeze my player through chairs and tables due to their collision box giving me little walk space. Even so I'm frequently stuck. If you plan to make the bar more navigable, I think it's good to try to disable some of the environment props' collisions (e.g. chairs) or just increase the size of the bar with so that tables and chairs can having more walkable space between them. - While it's not entirely a bad thing for a narrative game to be timed (Outer Wilds is a good example), currently I feel like the timer on this version of your is too tight, which doesn't give me enough time to absorb the narrative. If it's an intended design in your complete vision for the game, perhaps consider giving the player a bit more time. Either way, it's really impressive that you guys put together a 3D game like this in under 48h. Not to mention you also got an interesting premise and cool design. Good job!
Oct 21 09:00:22 37m 36s Mod agent ♥ 1 Holyyy shiiiit idk i just love shooters In games I really don't love a lot of things more than weapon customization so this entry is a huge yes for me. There are a bit of jank in camera & movement but I think it's pretty managable and enjoyable in its own way. I especially love the absurd speed of sprinting. The starting gun is a bit harsh in terms of stats but I think it fits the game's direction pretty well. Once I got my first pieces of weapon mod it became exponentially easier. Though after a few runs through the missions I can't seem to get any mod that affects the fire rate which I wanted the most. Either way, Using weapon mods as a measure of progression works really well with me. The weapon edit menu at this stage can use a bit more work such as not allowing duplicate parts (or allow the player to delete them) and giving different mods different art though I suppose that'd be a lot of effort. Also love the theme of the maps. I'd be really excited to play the game if it got more polish and development.
Oct 21 09:23:37 23m 15s The Mysterious UNIT-Y ♥ 2 This is so damn cool how does this only have such few ratings!! The storage hunter premise fits the collector theme perfectly. LOVE the game's visuals. It's really enjoyable just looking at the spread of items in each one. Gameplay-wise it does get a little repetitive, especially when the later units all basically being crammed with every item available and the player strategy being reduced down to just a blind 5050 which does not have a lot of consequences. However, that is not to say it's any boring to play. Having a realisitc catalog along with the units' impeccable visuals makes me really immerse myself in the role of a storage hunter and enjoy just the overall mood a lot. Though one issue that did kind of bother me was that there does not seem to be a clear winning or end condition to the game, even when I got UNIT-Y, which I expected to do something special but it's just like any other regular unit aside from the visual joke. If you plan to further work on the game (which I think you really should), I feel like it would help with the current gameplay a lot to instead of just piling items, you should design more varieties of items and HIDE the high value items with each valuable unit only normally having 2-5 of them, that way I think it would truly feel like I'm searching for some exciting treasures in a sea of trash. Also I'd love to see more special units such as Unit-Y and that they do something special. Overall, amazing entry. Great game!
Oct 21 09:46:27 22m 50s Candy Crunch ♥ 1 Cool!
Oct 21 09:53:53 7m 26s I Cast FIREBALL!! ♥ 0 Nice game overall. Really fun to play with the fireballs & the dnd humor is pretty funny. Though I don't really see how this entry fits the collector theme.
Oct 21 11:45:18 1h 51m Pay Or Die ♥ 1 Love the visuals and the premise. Awesome atmosphere. Though at this point I can't seem to figure out how to approach the gameplay strategically. On each turn, the enemy always plays their card and it's 100% according to their intended purpose(attack, heal) which leaves me with no choice but to also play all my cards. This way I don't think the "burn card" and "skip turn" options are any useful, because why waste my points if the enemy's going to play either way? On the 2nd level, I was told that I have 5 attempts, so on the first I tried using my first attempt to generate as much money as possible without thinking too much about dealing damage to the enemy since I know I'm not gonna do it first round. However, after dying, my progress is reset back to the first level again, which I'm not sure if a bug or not but certainly felt weird. Overall, this game's a nice atmospheric post-apocalypse experience, and I'd love to see the deck and strategy expanded if there are any further developments planned for the game.
Oct 21 11:54:35 9m 17s Death Collector ♥ 0 The art and premise is SICK as hell though the platformer aspect is a bit repetitive and hard to play. I'd suggest some tweaking especially to the jump slowing your x-speed down but I guess it's ok if it's an intended design. Also I second the comment above, the umbrella animation is the probably vibe-wise best part of the game. I really like it. sorry i might just be bad at platforming idk
Oct 21 22:28:34 10h 33m Debt Collector ♥ 1 I got the henchmen beating the boss for 10 minutes straight. 10/10
Oct 21 23:06:37 38m 03s Collector ♥ 0 This is so damn cool. One of the most unique games in the jam. I love the underlying narrative and how real the process felt.
Oct 22 03:56:46 4h 50m Mountain food collector ♥ 1 The art is pretty nice but the later platforming feels a bit too hard for me. There's also some jank with the food pickup that made my 2nd food straight up disappear. Overall it's good effort. Nice work on completing this project alone!
Oct 22 04:03:42 6m 56s Little Timmy, Big Dreams ♥ 0 BUGS!!!!
Oct 22 04:25:32 21m 50s The Grande Concoction ♥ 1 mmm yummy
Oct 22 04:27:43 2m 11s Goblin Goopmaxxing ♥ 1 goblini
Oct 22 04:28:22 39s Rock Collector ♥ 1 Cool management game. Though I don’t think my mines do anything. Do they offer special buffs instead of adding to my rock/money count?
Oct 22 04:32:14 3m 52s Dream Together ♥ 0 this looks super fun and unique!
Oct 22 05:28:43 56m 29s What is to be done? ♥ 1 woah woah cool cool. can't really figure how to progress the game but really impressive overall. impeccable style. AND THIS IS COMPO???
Oct 22 09:17:02 3h 48m Tree Puncher ♥ 1 A neat little vampire survivors like. Simple yet really fun. Good job to the kids for their awesome voice acting!
Oct 22 09:48:57 31m 55s A Bulletmaster's Ritual ♥ 2 Super awesome entry. Absolutely love the visuals and the music. The premise is sick too. It's truly impressive that you are able to create a game with this level of quality art and polish during the 2 day period. One of the best presented games I've played this jam. The card system at this point feels a bit too simple and unbalanced (especially the gamblers. their money amount is crazy!) but it's definitely good enough for a jam game. With the current difficulty, I also think it might be interesting to make it so that if you deliberately fail you get into a new narrative branch since the dialogues imply that the main character was forced into this. edit: wait this is the sukeban games entry? everything makes sense now
Oct 23 07:19:31 21h 30m Collectors' Creed ♥ 0 Interesting idea in using edited live photos as visuals. Reminds me of Press X to not Die but more stylized. The UI though can use some more polish, when playing on the browser it tends to be all over the place. Overall pretty good entry.
Oct 23 11:40:32 4h 21m LaChuChu Fever ♥ 1 Wow, great idea! Although in the current version the odds are a bit harsh, I can definitely see this being polished into a full blown collection trading sim with the mechanics expanded. Really cool!
Oct 24 02:49:03 15h 08m Gnalgamation ♥ 0 I WILL SAVE GNOMANITY!!!!!
Oct 24 03:51:50 1h 02m Talla and the Tomb of the Takers ♥ 1 For a jam game this feels really polished. Good job! The QTE does feel a bit repetitive after a while so I think it'd be better if there are more kinds of challenges as the level progresses.
Oct 24 08:03:47 4h 11m Demon Scalper Blues ♥ 1 AAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHH KILL KILL KILL KILL KILL
Oct 24 09:52:47 1h 49m Mechmories ♥ 2 Fantastic art & mood. Super interesting premise!
Oct 24 09:57:43 4m 56s Party Seal Collectathon ♥ 3 Really nice visuals. The whole atmosphere is fantastic. Gameplay wise a bit simple but a really good expereince overall.
Oct 24 23:01:45 13h 04m Valera: True Story ♥ 0 the clay artstyle looks really cool!
Oct 24 23:06:08 4m 23s Block Head Meat Mage ♥ 0 Super innovative idea. Though the web build's aspect ratio does not really fit the LD player and I couldn't really figure out how to control the mage, I still can see that this is a well thought out and packaged game. Good job. Wish there can be a guide to controls.
Oct 25 06:21:56 7h 15m Purarger Collector ♥ 0 I feel like I'm committing child abuse but it's cute so its alright i guess. It would be a lot more fun to experiment if tempura chan has more dialog reactions to my burgerererers