Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Adam Gallina

Adam Gallina

Feedback comments for LD58

← LD57   LD59 →

Adam Gallina's games and stats for all events →

TimestampSince previousGameAdam Gallina's comment
Oct 6 23:50:33 Garbage Collector - C# Ref ♥ 0 The embed is showing an error when I try to run it, and the itch link is broken :( Game looks cool though, would appreciate a ping when it's up, def want to try it!
Oct 6 23:57:20 6m 47s Some Assembly Required ♥ 3 I really like the aesthetic, and the drag sounds really good! It would be nice if the gameplay either started a little faster (there's a lot of corridor to drag yourself through before you start reaching enemies), or if there was some kind of checkpoint system. As it was, it was fun exploring and I reached the second arm, but I really don't want to redo the entire beginning segment again. Overall nicely done, the sprites look great!
Oct 7 00:04:46 7m 26s BallBoy! ♥ 1 The environment is really well done, the sprites/expressions are even goofier with the realistic backdrop and tie together nicely. Overall I had a lot of fun, would have been nice to have some extra mechanics to manage overtime, but it was really creative how the pigeons steal the balls and gradually make it harder!
Oct 7 01:43:37 1h 38m Voltaic Harvest ♥ 3 Love the graphics and audio! The gameplay is also really well designed, the controls are responsive, and feel good to use. Overall great job!
Oct 7 02:07:36 23m 59s Collectorio ♥ 2 I see factory, I build factory :) Nice upgrade loop, really my only complaint is that I ran out of upgrades to (collect) get - would've been fun to see a zoomed out version of the map after getting the final upgrade, towards the end I was just dumping as many t3 oxygen collectors as possible to get the final upgrade
Oct 7 02:16:22 8m 46s Little Timmy, Big Dreams ♥ 0 Switch 2 build when Overall really good, loved all the minigames, although I could never react fast enough to get the bug. It would've been nice if there was more feedback on what to click on, like object highlights or something similar, but I was still able to figure out what to do by the end. Great job!
Oct 7 02:27:39 11m 17s Pelmeni's Magic Lab ♥ 1 I really like the idea! I feel like I cheesed the game a bit on my first run - had the option to take the cleric set 3 times, and very quickly was placing rooms for free after that, but really neat puzzle game, would love to play a deeper version if you ever make one! The only real issues I had were UI related like the other comments listed, but it was fun figuring out the strategy
Oct 9 01:22:54 46h 55m Hyperchondriac ♥ 2 Really fun gameplay loop! I was a bit confused at first why my turn didn't end, until I realized my deck was also my enemy lol. Lots of fun to try to balance the deck to be able to maximize your damage without killing yourself in the process. My only real complaint was the lack of SFX, some sound effects would have really enhanced this submission, but still a lot of fun as it was, great job! Edit - just realized my sound output was going to the wrong speaker lol, replayed, music sounds great 😆
Oct 9 01:37:37 14m 43s Floralchemists ♥ 1 Really nice aesthetics! All the sprites looked great, and were very cohesive. Gameplay-wise the merging was a little daunting, with a lot of ingredients requiring you to by them, it made it a little harder to warrant purchasing them to experiment. I did realize the merchant would buy the free ingredients for $1, which helped. The other issue I ran into was not being able to find any combinations besides the initial ingredients/potion shape, some hints would've been nice to try and figure out what would combine. Overall it was still fun, and the animations added a really good level of polish, and felt nice to discover new potions, nice job!
Oct 9 01:43:49 6m 12s The Bug Band ♥ 2 Thank you for prying yourself away from HK to bring us the bug band :) Great sprites and song, nice job!
Oct 11 16:59:07 63h 15m A Lifelong Hobby ♥ 1 I think this has been my favorite entry so far :) loved how the jobs got (slightly) harder each iteration, so it didn't feel tedious at all to earn the packs - also really appreciate that the final job easily affords the last few cards so you don't have to grind for them. I think my only real complaint was the pack opening animation - the SFX was great, but it took a little too long and it would've been nice to skip through the cards I'd already collected. Overall really great job, loved all the different card art and flavor text!
Oct 11 17:19:11 20m 04s Gibberwave ♥ 1 Really great game! I really enjoyed the puzzle aspect, and the phrases were really well chosen - most of the characters I was able to guess what their role was before purifying them, which made it feel even more satisfying. Towards the end it did start to feel a little repetitive; I got the ghost 4 times in a row before getting the other two characters in the final area, I think I would have enjoyed it more if you just did each character once before moving on, but I still had a great time playing. Nice job!
Oct 11 17:28:23 9m 12s Trash Dash ♥ 2 Really liked the truck designs, and adding the compact function was a really good way to add depth to the game - it was pretty fun having to balance compacting with jumping over other trucks, nice job!
Oct 11 17:37:43 9m 20s Fragmentation ♥ 1 Really liked the idea, but I wasn't good enough to get past the pipe corner :( the lack of air controls made it a little hard to recover some jumps, there were several points where I overshot the wall jump, and with no air control I couldn't pull the jump short to land on the platform, and had to wait to respawn. I think having a little bit of control over your air movement would have gone a long way, even if it was as simple as slowing the total velocity. That being said, will completely admit it's a skill issue and say great job :) I did have a lot of fun in the initial areas, the running/sliding mechanics felt really good