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Adam Gallina

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TimestampSince previousGameAdam Gallina's comment
Apr 7 18:58:49 A walk arround the pit with your friend´s head ♥ 1 Really great submission, even got me to laugh out loud a few times :) Would love to find out what we did to end up in the pit. Feedback-wise it seemed pretty well polished, only thing was that the web build didn't lock the mouse cursor in the screen, but it wasn't too hard to work around that, fantastic job!
Apr 7 19:13:22 14m 33s Help! I'm Trapped on The Torment Trapeze. ♥ 1 Really fun game loop, definitely challenging but in a way that makes you want to keep trying. It would have been nice to be able to purge multiple souls at once, I could only purge 3-4 souls before landing and dying, and I ended up having to restart because I had too many souls in my way. Overall I had a lot of fun, tying to other souls is a really unique mechanic and was well executed!
Apr 8 02:52:08 7h 38m Shootwell ♥ 1 I really graphics, it created a nice vibe for the game. Overall the jump mechanic was a little frustrating, as it seemed more often than not I had an enemy coming towards me in the path of the jump, so there was no way to dodge - being able to aim the jump would have been nice. It still made for a satisfying game loop though, was able to get to 3100 on my best run
Apr 8 03:07:16 15m 08s DEVLIC`S ABSORPTION ♥ 1 I was able to play for awhile and never saw a white screen (Running on chrome, maybe a browser issue?) I had a lot of fun playing though, was a really cool resource management game that was surprisingly well balanced :) I think the only issue I had playing was the mouths that convert the square resource into hearts, I made too many and ended up outproducing the tentacles I had made and couldn't really do anything, it would have been nice if there was a way to disable them. Overall really great job, really well polished
Apr 8 03:17:20 10m 04s Diamond Divers ♥ 1 I really liked the concept of the game, but seconding that moving the minecart made it feel kind of tedious. The effect was really cool, and I think it would be an effective mechanic for smth you do less often (maybe once the minecart is 'full' it's too heavy to move and you have to kick it to the center), but even so I still had enough fun to play till the end :) I did really like the combat combined with the audio, that part did work great
Apr 8 03:24:52 7m 32s Submerged ♥ 2 Man, props for killing my mood D: but actually really well done, you told a great cohesive story and the gameplay elements were nice and easy to discover!
Apr 8 03:36:58 12m 06s Icebreakers! ♥ 1 Really nicely polished, and the art tied it all together really well! I especially like that at the end even Alex's ice got broken as they realized they'd finished the mission to discover a creature Also while I was playing the web build it kept throwing an error up on the screen, you might want to look into that since a few times I had to wait for the errors to disappear and missed the quick-time dialogue
Apr 8 03:43:08 6m 10s Deep Mech Salvage ♥ 3 The sprites are really well done, and the burst torpedoes were pretty fun to use! The audio balance could use a little work, some of the effects I could barely hear while others were turned up really high, but overall great job!
Apr 8 04:09:11 26m 03s Antz vs Plantz ♥ 3 I think this is easily one of my favorite games so far this jam :) I really like how you use the boss ants to destroy the nodes to end the run, it was a very clear marker that I'd "won", but felt like an accomplishment when I got past the first onslaught of giant ants. The only thing I didn't like is that it felt really slow in the beginning, and it took me an embarrassingly long time to realize you had to click the coins to collect them 🤦 Really great job overall, I had a lot of fun discovering all the plants and diving into the depths!
Apr 9 04:13:53 24h 04m To The Core ♥ 1 Really liked the art and the death animation especially was nice and snappy. The gameplay itself felt a little barebones, but it was still fun to explore the different biomes and see what came next!
Apr 12 01:40:14 69h 26m Talkie Escape ♥ 1 Really loved the art direction, it was well executed and created a great vibe. Honestly I don't have a lot of negative feedback other than that it was so short! The controls could have been a little snappier, and the jumps were a bit floaty, but it really didn't affect the gameplay much. Would have loved to get to play more levels, great job!
Apr 12 01:47:10 6m 56s Treasures ♥ 1 Way more fun than I was expecting, and was a nice little challenge to get the treasure back. I liked the feel of the controls a lot, while it took some getting used to it was just jank enough to be goofy but not so janky you couldn't learn it quick enough to get the treasure back. It would have been nice if you couldn't get stuck swimming into the ground, but other than that I had a good time :) Also, the restart button didn't seem to work (playing on chrome), but it wasn't too big of a deal as I could just refresh the page
Apr 12 01:56:46 9m 36s Pandora's Return ♥ 2 Really liked how fleshed out the upgrade system was, there's lots of room to focus different upgrades and make a basic build! It would have been nice if the combat was a little more interactive, especially the first couple of battles I wasn't sure if I was missing something or not despite winning, but overall was a lot of fun!
Apr 12 02:03:07 6m 21s Artery ♥ 1 I really liked the atmosphere of the game, but some direction on what to do/where to go would be nice - it was really fun to explore and try to figure out what everything is, but it was a little too pixelated to really find a goal. The controls were a lot of fun though, and it was fun poking everything to see what it did!
Apr 12 02:12:45 9m 38s Diva Descent ♥ 1 Lots of fun, having your score is tied to your speed is really cool, it was interesting trying to find the balance of going fast for more points vs slowing down to grab coins for more points, nice job!
Apr 12 02:27:43 14m 58s D.U.G.: Doug Under da Ground ♥ 3 Really fun game, the mining felt really good and it was fun to explore and find all the merchants! I would have liked some kind of reticle/indicator for where you would mine next, it took a few seconds at the beginning to figure out how to play, but after that point it was pretty easy to learn the controls. Would love to play a future version of the game if you guys end up working on it more!
Apr 12 02:35:43 8m 00s Deep Sea Squid Hero ♥ 1 Really liked the art and animations, you don't see a lot of interactive cutscenes in a jam, so that was a fun surprise :) it took me a bit to figure out how to grab and move the creatures, and the colliders seemed a bit finnicky, but it was fun to launch them. My only real complaint is that it could've used some more feedback for when creatures were safe vs dead...I was initially launching them into the pit, and had a bunch going down before the death count started to rise and I knew that was wrong 🤦 Overall I had a good time, the story was pretty well done and flowed nicely
Apr 13 19:51:38 41h 15m Cult of the Whisker ♥ 1 Really like the sound design of the atmosphere, it set a great mood and added a lot of depth to the game!
Apr 19 01:22:04 125h 30m Unmasked ♥ 1 Whoa, awesome way to use the theme! I really liked the story, you can definitely see Brennan spiraling into the depths of despair but still trying to do the right thing, really well written! The gameplay itself felt a bit empty, you could just kind of fly past the enemies and go straight to the boss, but the story really made me want to keep playing. One other issue I had (not sure if I missed a tutorial somewhere or not) was that I didn't realize you actually got to decide between capturing the villain or letting them free, which was a really cool thing to add once I noticed it. Great job!
Apr 19 01:35:15 13m 11s The Bends ♥ 1 Really fun concept, I love the "reveal" that the scrollbar is also a progress bar. Like a few other people mentioned, it did feel a little slow paced, especially the tutorial section. Once the obstacles started to move, it got a lot more interesting, since rather than just going up and waiting 20 seconds you actually had to strategize, but getting there just felt like a chore. Overall really cool entry, great job!
Apr 19 01:49:03 13m 48s Deep Into The Well ♥ 1 Did not expect to open up fnaf after a game jam :O Really great atmosphere! I think my only actual complaint was the red markers for drilling, it completely ruined the immersion overall, even something simple like having a screw or pipe to tighten would have been incredible A couple things I noticed (vague to prevent spoilers) - * The enemy from dive 2 seems REALLY aggressive, not sure if it was purposeful or not, because there were a couple times where I had to avoid it 3 attacks from it within 10 seconds * I couldn't figure out how to get rid of the enemy from dive 3, I could click on it and get a noise, but it never seemed to disappear like the tutorial implied * The indicators could spawn behind the elevator sometimes, it never impacted me playing but it looked like there might be 1-2 spots it could spawn where it would be completely covered Overall really great entry, beat the first 2 dives and would have gone for the other 2 as well if I could figure out how to get rid of the third enemy
Apr 23 02:38:57 96h 49m Jerry the Spear ♥ 0 Definitely good potential, but the coins randomly not getting collected just made it frustrating to play. The pixel aesthetic was done pretty well overall, and the UI looked pretty nice!
Apr 23 02:49:40 10m 43s GGRREEDD ♥ 1 Nice job! The upgrades all seem well balanced, and the art direction looked awesome (went to the itch.io page to see your full vision, looks incredible). The elevation tax was interesting, but felt slightly out of place, I agree with Frogman that some kind of upgrade to start reducing the risk of having to pay to exit would have been nice. Overall great job, I really appreciated that you put the diamond in, it was helpful to see when the game was 'over'!