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Adam Gallina

Feedback comments for LD56

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TimestampSince previousGameAdam Gallina's comment
Oct 7 01:23:40 Autumn Picnic ♥ 0 Really nice graphics! All of the scenes were well thought out, and it was pretty easy to determine what could be eaten.
Oct 7 23:36:15 22h 12m Keep It Up Kitty ♥ 1 Really cute entry! I liked the mechanics of trying to knock the treats into the cat while keeping both on screen, it was definitely a challenge. I think the click+drag would've worked well on mobile, but it felt a little clunky with a mouse. Overall great job, the art looked fantastic!
Oct 7 23:45:37 9m 22s the Last Leukocyte ♥ 2 Really nice job! The mechanics were really easy to understand, and everything felt smooth and polished. I actually really liked that you could collide with the enemies, it was fun to be able to push enemies around and physically stop them from reaching the heart while wait for a shot to charge
Oct 7 23:55:08 9m 31s Lil Fella Killa ♥ 5 That was so much more fun than I was expecting going into it, the guns all felt really good to use, and the physics environments were a lot of fun to shoot up. My only real complaint was how dark it was, there were a couple rooms where I could barely see anything with my monitor at full brightness, but other than that it was really well done! I especially liked the contrasting art style of the lil fellas with the environment, really made it feel like I was hallucinating and just obliterating my house going after these creatures
Oct 7 23:59:45 4m 37s Creature Stealer ♥ 1 The blend of 2D/3D was really nicely done, though it was somewhat difficult to determine the attack range/timing to hit a creature without getting damaged
Oct 11 01:38:33 73h 38m Flea Patrol ♥ 1 Really fun idea! I loved the art, and the animations you did with it were a really nice touch. The controls were really difficult to get used to given that the fleas seemed to respond to inputs at different times, but having an unlimited amount of tries made that less of an issue. Overall I really liked all of the physics puzzles, great job!
Oct 11 01:45:29 6m 56s Carnivorous Corpse Aquarium : Feed & Thrive ♥ 1 Really fun idea! The graphics were really well done, and the shadows on the creatures were a nice touch. The gameplay itself felt a little shallow, but for a short jam it was definitely enough to enjoy the playthrough :)
Oct 11 01:51:52 6m 23s Bnuuy ♥ 1 I really liked the polish on the graphics and the animations, and the only movement being to jump was a really interesting mechanic - it really forces you to pay attention to balance movement and aiming, which I liked. The combat itself was a little frustrating to get control of, without a reticle or some way to detect where my rockets are going to land, it was hard to actually hit the spiders, and even harder to tell when I did manage to hit one. All in all, really nice job, I had a lot of fun!
Oct 11 02:04:52 13m 00s The Crawling Forest ♥ 0 Really good job with the models and environment, they all flowed together really well and created a great atmosphere. The gameplay itself got repetitive quickly, and it kind of got boring having to circle the map once the tiny creatures were spawning far enough that you couldn't see them from the altar. I did really like the first few creatures you had to capture, where you could see a purple glow and had to carefully search the fog for crawlers in the area before approaching, I think more indication of where the creatures were throughout the game would've helped a lot
Oct 12 00:51:20 22h 46m Roll to Attack ♥ 1 Really fun concept! I really liked the dice noises, and the physics were well designed. I can definitely see this game being a lot of fun if you decide to work on it more, there's a lot of cool gameplay elements that could be added
Oct 12 01:07:56 16m 36s Cheese or Squeeze ♥ 1 A lot of fun to play! I really like the puzzle of limited communication with the emojis, and trying to balance working with the AI and getting to give you food! It would've been nice if the LLM prompts were a little more refined, the first level I kept getting asked to describe a wheel that didn't exist. Overall, really cool concept, and really well polished for a game jam!
Oct 12 01:22:51 14m 55s Creeping Steel ♥ 1 Really nice environment! The gameplay itself was kind of hard to discover - I was able to find some objects that were interactive, but there wasn't any clear direction as to what my goal was, there seemed to be a lot of potential paths, especially since there was no fall damage, but I had a hard time figuring out which was the intended path. Overall really nice job, the music added a lot to the environment, but like Boodle was saying, I'd recommend clarifying if the music was a bug fix or created after the jam, there's a lot of conflicting information between your posts
Oct 15 00:05:32 70h 42m Hivemind ♥ 0 The mechanics were really well done! The movement felt snappy and responsive, and all of the attacks were pretty well telegraphed/dodgeable. I feel like the difficulty ramp could have been toned down a little bit, it felt like I barely figured out how to control everything and the map was already full of hornets, but it was a lot of fun moving my tiny creatures around while baiting enemies
Oct 15 00:15:50 10m 18s Hallow Helpers ♥ 1 Amazing art and puzzles! Everything felt incredibly well polished, and the voice acting was incredibly well done. The only thing I really had a problem with was the physics - jumping felt really floaty, and movement felt almost too responsive. Other than that, I had a lot of fun playing and discovering what each creature did, great job!