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Adam Gallina

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TimestampSince previousGameAdam Gallina's comment
Apr 16 03:06:31 Bloody Builder ♥ 4 I really liked how each summoning circle you find allows you to make differently shaped creatures, it allowed for a lot of strategizing to take down the bosses. I think I killed the redbull boss, but it didn't look like he dropped the chest part the altar asks for, and he never respawned. Other than that, the game was really fun!
Apr 16 03:12:25 5m 54s SquiggleMancer ♥ 1 Nice concept! The art and animations were really nice, especially the blue slime boss, and I liked the music. On the main menu, it says tab to open spell wheel, but in game it didn't seem to do anything?
Apr 16 03:14:32 2m 07s Creepy Crawlers ♥ 1 It doesn't look like your itch page has a build uploaded? Not sure if I'm missing something, but the game concept does look interesting
Apr 16 03:24:34 10m 02s C.R.T. - Companion Recall Technology ♥ 4 I really liked the player animations, and the controls were pretty smooth for the most part and easy to master - the one thing that was a little frustrating was the slide jump, it would've been nice to have the slide part bound to a different key as it made the timing difficult, but other than that nice job!
Apr 16 03:30:31 5m 57s Let Me Cook! ♥ 1 The art was really good! Most of the quick time events were pretty intuitive, but the desktop cleanup on the phone took me a couple tries before I realized I had to drag the files, and I never figured out what to do on the website with malware links. Overall the pacing was really good! I definitely felt the clock, but it wasn't too stressful
Apr 16 03:51:28 20m 57s The Cherished Boulder ♥ 1 10/10 very cherishable boulder - I really wanted to complete the game, but the enemies ramp up so much it seems impossible to actually collect any Bravery. I tried to direct my defenders to their building, but that didn't seem to do anything, they just walked to the building and then started attacking enemies. Really nice art though, nice job!
Apr 16 04:03:53 12m 25s Apprentice Binder ♥ 4 Web build doesn't work :( I don't think ldjam support godot web builds yet, but I've been able to get them to work on itch.io. The game was pretty fun, all the mechanics were easy to learn and apply in the puzzles! It would have been nice to see more of the map at one time, especially the later maps I kept having to restart because I didn't know where I was trying to get to. Overall nice job!
Apr 16 04:35:41 31m 48s Room to Grow ♥ 4 I really like the art and audio! The map seems really big, and unlike the other commenters, I wasn't able to find the second quest - some kind of direction indicator would have been nice. Overall really good vibes!
Apr 16 04:45:00 9m 19s Summoner's Paradise ♥ 4 Really great game, the dialogue was hilarious, and the screen shake was amazing - and like any good vampire-survivors style game my upgrades lagged the game so much I could barely play by the end, 10/10. My only real complaint was the map felt a little cramped, it would've been nice if it was a bit deeper, but the 3D models blended really nicely with the 2D images
Apr 16 04:53:18 8m 18s Demon Speedrunning! ♥ 1 Got 2:50! (hopefully that's good) - really awesome gameplay! It took me a bit to figure out how the boxes work, but other than that the controls were pretty intuitive. Would definitely play a longer version with more steps, great job!
Apr 16 05:02:23 9m 05s Protect the Summoner ♥ 2 I really like the shield mechanic, especially with the death anim it was a lot of fun to run enemies over. The summoners were a bit annoying to move, and would sometimes get stuck in front of the shield, but other than that the gameplay was really satisfying, nice job!
Apr 16 05:06:24 4m 01s 6 Kadabra Resurgam Ocus ♥ 1 Really interesting idea, but like other people are saying, it feels a little too memorization heavy, definitely has potential though!
Apr 16 05:14:01 7m 37s Elemental Surge ♥ 2 I really like the summoning mechanic! It balances out well with the high risk/high reward of making a stronger enemy vs getting a turret down, definitely challenging to get the turret though. Nice job!
Apr 16 05:17:42 3m 41s Process Server ♥ 2 Great story, wish I could have gotten to serve the moon as well
Apr 16 05:26:34 8m 52s My Pet Demon ♥ 2 Really nice game! The animations and art feel especially polished, and the sound design was done really well. I did softlock myself by buying a pill when the demon wanted an apple, and I didn't have enough coins to pay for an apple afterwards :( - it's a great second monitor game tho, and I'll definitely be playing through it on the side while I go through other games, nice job!
Apr 16 05:37:44 11m 10s Boulder Blocker ♥ 1 I really like all the different takes on the single mechanic, really well thought out! Some of the levels felt a little more rng than strategy, but other than that it was a lot of fun!
Apr 16 05:49:17 11m 33s Jimmy the Wizard vs the Meaty Mushrooms ♥ 0 I really like the art, all the different stages of mushrooms and the lil guys you summon, great job. The initial difficulty is definitely really high, agree with @crylica that starting with a summon might be nice. Overall nicely done, and congrats on your first jam!
Apr 16 06:02:38 13m 21s Incorporeal ♥ 6 I was not expecting the depth of this at all when I started! A lot of fun working through the crafting tree and all the little puzzles in the overworld, definitely agree that the timing mechanic was unnecessary, but it wasn't too annoying. Great job!
Apr 16 06:12:15 9m 37s SLEEP PARALYSIS ♥ 1 Really fun, and really well polished for only 14 hours?? I really liked how the enemy sprites were almost invisible apart from the eyes until the lights flashed, it was a really nice touch. The balance felt a bit easy, I made a ring of the first upgrade around the bed, and from there didn't have to do much to survive
Apr 19 03:24:25 69h 12m Tower Of Madness ♥ 4 Really solid game loop! The visuals were really cute, and I like that the little scroll quests give you something extra to pay attention to so you weren't just waiting for blood to tick up, it made the 5 (?) minutes really fly by, and I was actually surprised at how low the timer was when I thought to check. Overall really polished! My only real complaint is the 'rooms full' error was easy to miss, so I put in the code for a monster a few times thinking I'd messed it up before I actually noticed the pop up, overall incredibly well done!
Apr 19 03:34:27 10m 02s Grid Land ♥ 1 Really interesting idea, I really like the art style, and that alone would be enough to make me want to find all the creatures, but like a lot of people were saying, it's really slow to get the essence and that makes it hard to experiment. I feel like you tried to combine a crafting game with a time-based optimization game, but it just ended up slowing down the gameplay on both ends. Really unique idea though, would love to play a future version if you ever continue working on it :)
Apr 19 03:43:22 8m 55s Just Another Tuesday ♥ 1 I really like the crafting, it made the combat really dynamic, and it was especially fun to see what the different mob combinations did. I found the dash to be a little difficult, not sure if I could have changed the resolution/zoom, but it was really easy to dash into something offscreen and take damage. Really fun game aside from that though, great job!
Apr 19 03:52:07 8m 45s Rune Craft ♥ 3 Really liked the graphics, definitely remind me of Inscryption, and the materials looked really polished, it would've been nice if there were more hints aside from color in the models as to what each item represented, otherwise it was just rote memorization - the shape of the rune (?) worked really well to serve as a reminder, and it would've been nice if the paint was similar. Overall nice job!
Apr 19 17:21:40 13h 29m Sick of Summoning ♥ 1 Really nice game, the sprites and jump animation were both really well done! It would've been nice if there was more indication for enemy health - it looked like the enemies took 2 hits to kill, but it was really hard to keep track of which enemies had been hit. Overall great job, was pretty fun :)
Apr 19 17:25:39 3m 59s Summoning Circles, Á La Carte ♥ 1 I like the concept, but discovering recipes is really daunting with the number of available combinations, would be nice if there were more hints/riddles for the recipes that weren't in the book. The art is really well done though, and I really liked Trashy :)
Apr 19 17:31:02 5m 23s Ant #74 in: Sugar Summoning ♥ 1 I really love the art and animations, like other people were saying it would've been nice for more content, maybe hazards or small puzzles to make getting the coins more difficult, but overall a solid submission - I especially liked the level design, the sign made a really good landmark to keep me from getting lost, and fit the world perfectly
Apr 19 17:37:26 6m 24s Doomsday Care ♥ 1 The art was really good, like gobigredfan said, it would be nice if there was more 'game', as I ended up just clicking each action over and over, and the stats never dropped.
Apr 19 17:48:55 11m 29s Revenge of Lord Chicken ♥ 2 Really nice art and animations, some feedback for how full a given portal was would've been helpful, but it wasn't too big of a problem. I'm not sure if it was intended or not, but I found that if I put an egg on my head and moved left or right, it would move the egg much faster towards the portal - if it was a glitch, it'd be fun to have as a feature, it was nice to be able to speed eggs to the portal when there were no chickens to kill
Apr 19 18:09:06 20m 11s Kitchen Nightmares ♥ 1 It definitely needs more instructions on the itch page, but I was able to figure it out after a couple minutes - really good game loop, and the graphics were great, especially the skeletons. I forgot to get a screenshot before I closed it, but I somehow managed to grab the sign where you deposit items and move it? It happened at 450/500, so at first I thought it was an end where the kitchen falls apart and you can't make the 500g lol - overall really great entry, I had a lot of fun!
Apr 19 18:24:56 15m 50s Anybody There? ♥ 2 The voice acting and sound design was incredibly well done, great atmosphere - were the music clips also original? They fit in with everything really well. Some of the puzzle elements were a little difficult to interact with, and placing them in the correct spots was a bit finnicky, especially the letter blocks. Overall really well done! The puzzles were a good difficulty, and the story was told really well!
Apr 19 18:30:45 5m 49s Spawn Shop ♥ 2 Really solid art, and the puzzle aspect was pretty fun :) it would have been nice to click on items to see what they were, a couple of the sprites were vague enough that I wasn't sure where to use them, but overall pretty well polished!
Apr 21 01:33:24 31h 02m Bullet Storm Extrema ♥ 1 Really fun - galaga's always been one of my favorite arcade games, and this was a fun take on it with the turrets. You did a great job with the audio balancing and design, even though there were only a few different audio clips used, it was pretty easy to tell where the sound was coming from, and didn't overpower each other. It would've been nice if the turrets were a little more powerful, they felt kinda underwhelming, and I'm not sure if I got any kills with them - one thing I noticed is that the bullets they shot despawned with the turrets, I'm assuming that was a glitch? Overall really well done!
Apr 21 01:40:05 6m 41s Summon's Wrong ♥ 1 I really like the art, and agree with the earlier comments that while enemy strengths were well communicated, it wasn't very easy to determine their weaknesses - I think knowing more about the combat system/different stats would have helped. Overall pretty fun, I liked playing around with different builds, and finding what stat did what in the combat
Apr 21 01:56:38 16m 33s Ritual ♥ 1 Didn't have somebody to play with it, but it was still a really fun puzzle game to solve with a circle on one screen and grimoire on another. I don't really have any negative feedback, the whole game was really well polished and a lot of fun, it would have been nice for some kind of visual/audio cue when the moon changed, but that's just a personal preference. Really good take on Keep Talking!
Apr 21 02:18:27 21m 49s A Clash of Horns ♥ 2 Really fun card game! It would have been nice to have a cheat sheet for some of the keywords on the cards (I'm guessing you got trample from MTG, and I probably wouldn't have known what it did if I didn't play), but other than that the cards were really easy to understand and use strategically, nice job!
Apr 21 20:36:24 18h 17m Chess Summoner ♥ 1 Has a lot of potential, but the gameplay transitions are really slow between turns. I'm not entirely sure what happened, but the second level I lost to a glitch, when I hovered over a pawn it showed a valid move forward, but when I clicked on it, the game showed the available moves as the free spaces on my back rank, and wouldn't let me move, which ended up losing the round for me :( Overall a lot of fun! I liked the puzzle of balancing coins, cards, and moves, and it looks like you put a lot of thought into designing the levels!
Apr 21 21:17:33 41m 09s Thalatta's Grand Heist ♥ 2 Really fun puzzles! I feel like a lot of similar puzzle games don't have the ability to add/remove objects from the puzzles, and that definitely made it feel really unique. I definitely agree with a lot of other comments about the timer, a full restart is really harsh, and I personally am not interested in going back and completing the puzzle after failing the first time, and the helldivers-style inputs didn't really fit the puzzle, I felt like they held me back from being able to actually experiment with the solutions. Overall a lot of fun, I would want to finish the game, it just feels daunting to restart. Also, if you did use AI to make the initial images, you should probably mention it in the description/opt out of any categories you used AI on, a lot of people are making their own assets from scratch in this jam and they won't get as good of feedback on the art they put jam time into creating if the categories get filled with AI content
Apr 21 21:21:44 4m 11s Worm Walk ♥ 1 Really interesting idea, would be interested to know what the game considers a rhythm as I feel like I just randomly got to the end, so I guess it worked? Well polished for 3 hours, nice job!
Apr 21 21:27:54 6m 10s Hell's Kitchen ♥ 0 Really interesting idea, but way too little time to actually complete customer orders, especially since the game doesn't tell you exactly what the customer wants and you have to flip through all the demons and just hope you guess right on the first try. I did manage to get one order in which felt really rewarding, but overall it was too much to try and remember on a short timer.
Apr 21 21:44:21 16m 27s Purrfect Portal ♥ 1 Really fun idea, but a lot to keep track of in practice - it would have been nice if the grannies/sheep/whatever comes after would bring themselves to the portal, and you can intercept them to put them in holding pens if you want to allow more time to focus on any objectives, but really fun factory game!
Apr 21 21:56:42 12m 21s Hoomans vs. Deemons ♥ 1 Never played Galcon, but the gameplay reminded me a lot of Auralux, which I've always liked. I really enjoyed the sprites, the bouncing heads were pretty funny, even when they were coming from an AI bum-rushing me for an easy win. I think the difficulty level was pretty well balanced, and I definitely felt like my initial losses were more from a lack of practice than any in-game issues, and I honestly don't have any negative feedback, really well done!
Apr 21 21:59:40 2m 58s Whatever ♥ 1 Nice submission and congrats on your first game! Definitely could have used an end state/goal, but was a decent puzzle to determine the intended orientation of the pieces
Apr 23 17:49:45 43h 50m Happy Little Demons ♥ 1 Really fun little puzzle, some directions on connecting the demons would've been nice, but I figured it out fairly quick. Definitely a lot of potential as a puzzle game, as there's a lot of variations on the main mechanic. I think the only think I would have wanted different is some more demon sprites to indicate how many connections that demon needed, but other than that really great job!
Apr 23 18:01:26 11m 41s City Frustration Beer ♥ 0 I did not expect to finish this game, but the environment was so incredibly well done that I just wanted to keep exploring and see what else it held, really well done! It would be really interesting to see where you'd go from here, I feel like the worldbuilding has a lot of potential behind it.
Apr 23 18:08:41 7m 15s Devil's Advocate ♥ 2 The visuals were incredibly well done, and the audio was pretty well polished too, great job!
Apr 23 18:22:07 13m 26s Summoner's Dungeon ♥ 2 Pretty fun, I escaped successfully! The combat was a bit slow like @blues said, would have been nice for the animations to be faster. I also felt like it was pretty easy until the final boss, and even then I never felt like I had to defend or heal in battle. Overall was pretty fun! The dungeon was fun to explore, and the breakable walls were rewarding to spot, great job!
Apr 24 19:25:05 25h 02m Winds Whisperer ♥ 1 Some guidance in game would have been nice, I had to look at the comments to understand the significance of the flutes. I really liked the models though, and especially the boss animations were really well done for a jam game
Apr 24 19:35:25 10m 20s Summon-a-Spot ♥ 1 Without the name of the game, I don't think I would have seen how this relates to the theme, but I still had a lot of fun playing! The controls were really well polished, and for the most part the penalties felt like my fault rather than an issue with them, which is always good in these types of games. It would have been nice if the camera kept the car more centered, especially on the level with 3 straightaways it was really easy to get faster than the camera and not be able to see what was coming. Overall pretty nice job!
Apr 24 19:49:58 14m 33s Freezing Hell ♥ 1 Really fun game, but I feel like the combat/balance needs a bit more work. I felt like summoning enemies to fight as them was really underwhelming, as if I summoned them too close to another enemy, they would just get killed during the summon animation, and otherwise just had less combat value than playing as the main person. The bullets were also a little unfair, for nearly every enemy to have a shotgun where all the bullets home in on you if you're close enough. I might've been playing not as intended, but it felt like you would just die with little warning. Overall, it didn't detract too much, it was really cool that the summons were both combat and puzzle solutions, and I really liked the graphics - great job!
May 1 01:01:11 149h 11m Summon Shapes ♥ 1 Really fun game, with a surprisingly deep strategy! I think some more feedback in-game would have been nice - did you die after x hits total, or x hits in a smaller amount of time? Also, some kind of counter/fill meter/etc for the amount of summons you can have would have been nice for estimating how many I could have in total.
May 1 01:11:36 10m 25s DemoNoloGist ♥ 1 Really interesting typing game! I was a little frustrated by the rhythm in the single ring levels, but it made sense when the next rings were introduced. Overall pretty well polished, nice job!
May 1 01:22:03 10m 27s Rolling Ba'all ♥ 1 Really nice job! Movement with the sheeps and commanding them to fight both felt really good. I think a bit more strategy would have been nice, it felt a bit like a walking simulator, since for the most part it didn't matter if your sheeps died, you could just rush to the next pentagram and summon more before getting shot at.