Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → thingus
Feedback comments for LD58
thingus's games and stats for all events →
| Timestamp | Since previous | Game | thingus's comment | |
|---|---|---|---|---|
| Oct 6 16:29:40 | Hop, Skip, Jump | ♥ 1 | I really like this - at time of writing, I've not beat level 3(?) yet, but it's a lovely bit of work. (nb: I also missed that backspace was undo, but spotted that r was restart? Weird bit of UI psychology there.) Out of curiosity, how did you design the levels? Compass and paper? | |
| Oct 6 16:47:17 | 17m 37s | Dog Treats Collector | ♥ 2 | Feels like this is something you'd find in WarioWare; it gave me a lil' smile every time the noise went up. |
| Oct 6 17:01:04 | 13m 47s | Monsters in Jars | ♥ 1 | Nice little game, I enjoyed it - haven't got to the end yet. Only thing I'd add is floaty numbers; it's a little tricky to tell what's happening inside a round (but also, y'know, compo game) |
| Oct 6 20:28:55 | 3h 27m | Crown Crow | ♥ 4 | Enjoyed it - took me a minute to realise that dying loses half your inventory. Is there another shop part-way, so you have to choose between pushing on and going back? |
| Oct 6 20:36:30 | 7m 35s | Lil'Jones 2: The Collector's Tomb | ♥ 1 | Sucked me in for a good few minutes, thankyou! |
| Oct 6 20:48:21 | 11m 51s | Galactic Data Collector | ♥ 3 | Spacers, please - enjoyed this. Really liked the spacy sax music in the backdrop |
| Oct 6 21:32:56 | 44m 35s | The Raven Job | ♥ 1 | It's a little funky on the embedded player; it's better on Itch, but you might want to make the game window a bit bigger in your Itch page settings. Nice effort, though! |
| Oct 7 13:59:58 | 16h 27m | The Grande Concoction | ♥ 1 | It's a lovely environment; two bounce pads and it'd be a Quake map. |
| Oct 7 14:26:54 | 26m 56s | The Collector | ♥ 1 | Loved this, all the polish in all the right places - I'd love to see a breakdown of some of the choices you made to fit this design into the jam timeframe. |
| Oct 7 14:38:52 | 11m 58s | Duck Dealer | ♥ 2 | quack |
| Oct 7 15:36:22 | 57m 30s | Dragon Hoard | ♥ 1 | I liked the idea of a physics-defense game - if you develop this further, you could lean harder into the coins being dynamic. |
| Oct 7 17:44:44 | 2h 08m | Hex to the Max | ♥ 5 | Liked this - it felt too easy at first, but once you clock that the game is really about multipliers and you can't win by picking up 20s, it really picks up |
| Oct 8 12:29:07 | 18h 44m | Grid Commander | ♥ 1 | I second a couple of comments about the cards - it did take me a minute to figure out what they meant. Either tooltips or an indicator of which card is contributing to which action would go a long way towards fixing this. That being said, this is great work for your first LD, especially as a compo entry- good job! |
| Oct 8 13:10:43 | 41m 36s | Loaded Dice | ♥ 1 | Ah hah, they never said that the cards have to affect 'your' dice. Was that deliberate design or a happy discovery? Great work, especially for the compo! |
| Oct 8 14:06:59 | 56m 16s | What's Left to Keep? | ♥ 1 | I want the UI theme for my desktop (I get this is missing the point, and yet) |
| Oct 8 20:36:07 | 6h 29m | Trade Up! | ♥ 1 | It's a nice little solitaire - could be good on mobile |
| Oct 8 20:59:32 | 23m 25s | GHARK - Soul Collector | ♥ 0 | Card interactions can be a bit unclear; I think that was related to the reward issue people were talking about earlier, as I'd see some cards in my deck that I had replaced. Nevertheless, great work - especially for the compo. |
| Oct 8 21:11:36 | 12m 04s | Bolt Action | ♥ 1 | I liked the idea of all of the grapelling hook mechanics - with a pass of tweaking to make them a bit snappier an maybe having the bash go through multiple enemies, I think you might have something here. Good work! |
| Oct 8 22:55:03 | 1h 43m | Flag Rally! | ♥ 1 | Oh hey you got the animation in under the wire! Gj! |