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thingus

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TimestampSince previousGamethingus's comment
Oct 5 13:54:11 SHEEPLOSION ♥ 2 This is a nice little puzzle, made me smile
Oct 5 14:02:58 8m 47s Tropical Hop ♥ 0 This game throws a Windows Defender warning for Wacatac.c!ml, can you check it please? I've seen this with Unity before, but I'd like to be careful. Please feel free to delete this comment if it stops being a problem - I'd like to give this a go!
Oct 5 14:14:07 11m 09s Fancy Trash ♥ 4 Really enjoyed this; was all the art and music original?
Oct 5 14:23:49 9m 42s Spherio - Ludum Dare 47 ♥ 1 The procedural obstacle course generation was cool :-)
Oct 5 17:54:48 3h 30m Power Flow Loop ♥ 2 It was a little confusing, but I like what you're going for. Maybe a more punishing punishment for touching the laid-down power line? It took me a moment to understand that the idea is to build the shortest loop that doesn't get in the way, to make the ball jump higher. Interesing ^_^
Oct 5 22:28:30 4h 33m SUSHI INK. ♥ 3 This is a really good bit of design - I agree with cnewt, if the tenctacles felt a little bit snappier this would be perfect. That's a small tweak, though; I like this a lot.
Oct 6 20:08:04 21h 39m Monkeys on Fire ♥ 2 The art and design are gorgeous; I'm on a laptop with trackpad right now, so capturing moneys was kinda difficult but I do like the idea of a rhythm game with a recovery mechanic. The issue I was having is that it wasn't worth catching the monkeys, as I'd miss more when trying to bring the first one back. If they stayed caught but available, (in a cage of limited numbers or something) i'd have the opportunity to try and snatch a few back during a lull in the drumming (or could just git gud ;) ). Lovely game, and nice job implementing a rhythm system in the time!
Oct 8 20:19:23 48h 11m Coronary Shooter ♥ 0 Good first shot; the quick thing I'd adjust is to have the virus (the objective of the game) turn up first, then have the obstacles appear after 3-5 points
Oct 8 20:42:47 23m 24s ShroomRoom ♥ 1 This is an interesting boardgame, I enjoyed playing it :) Balance wise, it feels like once you've got a few mushrooms up the economy becomes secondary, with number of cards available dictating tempo of the game. Maybe could have either a throttle on the amount of cash you get (no savings between turns, or mushrooms decay after a while and new ones need to be built) or some means to dump it into getting more actions (able to buy new draws from the deck, but at doubling costs each time, or something?) I liked the mechanic of having to expose open sides to the enemy in order to attack, meaning that there's a balance that needs to be struck between connecting to the enemy and keeping yourself safe - but it can never be perfect because of the draw mechanic. When further developed, I can also see some really pretty visuals coming out of this with animations of the mycelium spreading out fractally through the tile, combining to form mushrooms and overwhelming the enemy areas. Good work ^_^
Oct 8 21:06:27 23m 40s Bob in Wonderland ♥ 1 Stand-out moment; having my own past self run off with the crystal I was about to grab, the selfish sod that he is. Fan of the idea of having to manipulate the one thing not affected by the time loop, and would like to see further puzzles where you have to lure a big baddie into a crowd of your past selves who gang up on it, Pikmin-style. (I didn't reach the Bear, so maybe I missed out on this)
Oct 9 16:39:16 19h 32m Guesser ♥ 0 Much the same as the above comments, I'm afraid; I can't tell what happens when I pick a thing (coffee cup, toast). Looked like the poster in the bedroom may have been interactable, but couldn't tell for sure. Lovely interiors, though!
Oct 10 09:12:25 16h 33m Torus The Dolphin ♥ 0 This was fun! Always a fan of messing around with gravity. The controls made more sense once I realised that 'down' was towards the core of the planet, and the achievements gave it a good amount of length for a jam game.
Oct 12 12:21:52 51h 09m HamStuck ♥ 1 This made me grin - very polished production. Liked the use of audio to tell you you were doing it right, too. Maybe a little bit of slack on the deceleration fail-state, with a warning to speed up?
Oct 12 12:58:00 36m 08s The Machine in the Woods ♥ 1 Good job, especially with getting things done in Blender; it's not an easy program to work with. Two sneaky hints I used in my game, for the future: -vehicles are easier to model and animate than people in the time you've got -Take a plane, subdivide it a few times and then apply three 'displace' modifiers (one each for x, y and z) with noise as the texture to make a quick and easy bit of terrain. Play with the sliders until it looks like how you want it to.
Oct 12 21:10:12 8h 12m I've Been Busy Being Dead ♥ 2 Yeah, what they all said. This is really good! Did the characters all have 'personalities' (bucket hat goes to fridge, hairdo goes to TV first, ect)? Also, that layered soundtrack kept me going 🎶