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Rolly

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TimestampSince previousGameRolly's comment
Oct 6 11:40:59 Pure soul ♥ 1 Nice game! I enjoyed the concept, and was a bit sad to reach the end of the game already, I'd have loved to see a bit more options, and test a few more configurations. It took me a few attempts to beat the last one, figuring the good configuration, but not so that it became frustrating. I liked the visuals, especially the cool post process you added that really adds something. It's simple but does the job so well! UX could be a bit improved: - I found the "drag-and-release-and-click-to-drop" a bit weird. I would have expected drag-and-drop, or even a simple "click to assign to the first empty slot", since the order in slots have no impact on anything. - Restarting when defeated shouldn't play the conversations again, and the previous configuration should be kept. Good job!
Oct 6 12:02:46 21m 47s Pactbound ♥ 1 Nice game! I really like the visuals, you got a nice mood there, and it works very well with the ambiant sounds and sound effects. The "arms" are very weird and got me wondering what kind of creature I'm supposed to be :D. The only downside of the visuals is that the in-game cards are way too blurry and barely visible. I thought it made the game unplayable and was ready to quit, before I noticed that hovering over them showed the same text in the UI. Regarding the gameplay, I tried to understand at first, but it's a bit hard when there is no way to track what cards I already have. Reading descriptions, I didn't find it clear how much I would earn. Also I don't think I understood the difference between "Earn $2 per 1 turn" and "Earn $2"; I thought some cards would be removed as I go, but it didn't seem like it. Maybe I was lucky, but around turn 3, I saw that I was earning enough to purchase everything, which I did every single time without reading anymore until round 13, where I got over $1000. Good job overall!
Oct 6 14:12:33 2h 09m Collect It ♥ 1 2434 is my best after a few games! Very nice game! This is the kind of game I really enjoy, and that makes me want to play just once more! :D There are quite a few different strategies; in the end I just aimed for easy pairs, climbing up the colors as much as possible. Visuals are simple but make everything really clear and work well with the type of game. Good job!
Oct 8 09:47:37 43h 35m Forest of the magic mushrooms ♥ 1 Nice! I liked having to experiment on myself and reconsider all my life decisions when being a snail going backwards ! You're a bit harsh on yourself in the description, I found the visuals quite good, and consistent! Also impressive getting this result without using a game engine. Good job! [jojo.png](///raw/46b/d1/z/6edfc.png)
Oct 8 12:33:46 2h 46m Tax Hans! ♥ 1 I reached 38! The gameplay is simple but everything fits very well together, and I especially love your visuals. They stand out from what we usually see in a game jam, and it all looks very consistent! As others have already mentioned, nice improvements would be to make objects more interactable. Here's my list: - Rotate stuff (purses or bowls) to make the stuff inside fall without breaking the container. - Shake the object to know with SFX if it contains interesting stuff or if it's empty - It would have been fun if when finding the love letter, you could play around with it and after a while Hans would point out to a place where he hid money. It would have been awesome with nice music and effects, but eh, who am I to tell you that. :D Nice one!
Oct 12 17:16:31 100h 42m 1 of 8,031,810,176 ♥ 1 Very cute, I loved the animation of the gnome going through the wall! The ending made me laugh, and it was nice seeing him get older along the way. Did you do the left hand of "Comptine d'un autre été, l'après-midi" of Yann Tiersen on purpose? :D I found it weird at first, until I realized the melody was completely different. Funny still :D Nice game!
Oct 17 18:24:43 121h 08m Halloween Night ♥ 1 Nice game! The art looks pretty good! I managed to get 4 heads, but it was quite difficult to avoid taking damage so I lost shortly after that :D I think you should aim for a bit more feedback and juicyness next time, even with simple sounds. Helping the player understand when they hit or when they lose health points is important. Sometimes I felt like I lost damage but didn't, and vice versa. Nice entry!
Oct 17 18:29:55 5m 12s Trivia Hart in "The Case of the Porcelain Tricorn" ♥ 1 The comment about it being the last time you do that much art made me laugh! But I have to say, I actually thought while playing that the art looks amazing, and has a lot of variety! That's quite impressive! I feel like you explored a different genre compared to what you usually do, and you did it pretty well. Maybe it was a bit less "crazy" than what I expect when starting your game - except for the humourous part of it. But I still enjoyed it anyway, so good for you! About humour - I think I missed a few parts for not understanding everything that was saud. I wish there were subtitles to help me :D Good job!
Oct 17 18:51:33 21m 38s Coal Lector ♥ 1 Nice! I especially like the visuals and the visual style that you got there! There could have some improvements to the lights, to avoid seeing it leave the 2D layer of the universe of the game. Other than that I think it was perfect! The gameplay is simple, and at the same time you want to go a bit further to find more different stuff, so it keeps being entertaining! On the downside, I think you could have avoided to use the word "Fuck" too often. It felt like it was an easy way to show the frustration of the character and set a negative mood, but instead it pulled me out of the atmosphere you were building, and it felt misplaced in comparison to the "cute" visuals of the game. I think I would have prefered the message had it been delivered in a more humourous or subtle way. Overall, good game!
Oct 18 13:42:56 18h 51m Snake Cube ♥ 1 Very nice concept! Taking a well-known game and adding an additional dimension to it is awesome, because it gives this refreshing vibe without requiring long introductions! I was a bit skeptical at first, as I thought collectibles would also be inside the cube, so I was worried about the readability, but making it only on the surface of the cube made it all smooth and readable, and still added a small difficulty. It was the good decision and you executed it very well! I think it's kind of an easy take on the theme, and it could have been even better with a nice background music, but other than that I had a lot of fun with it! Great game!
Oct 21 19:15:12 77h 32m Do Scrap Together ♥ 1 Hello! Looks like Your game is not available anymore. The dropmefiles.com link says that files were deleted.
Oct 21 19:26:19 11m 07s ICE BOMB RUNNER ♥ 0 Nice job on your first entry! Overall the game is fun, looks very good and has a good game feel. It just requires a bit more polish, and it would be amazing! Very good job on the skeleton visuals and animations, it looks awesome!
Oct 23 08:03:45 36h 37m A Gnome's Dig ♥ 1 Nice, the visuals are truly amazing! Everything was looked very polished and consistent! Unfortunately, the game crashed when I clicked the "Done" button. I gave it another try, but it crashed at the same point. Too bad, I wish I could see more! Good game!
Oct 23 08:15:38 11m 53s Collector of Souls ♥ 1 Awesome, I loved the concept of your game! I would love to see it in a more polished version with more content! The pixel art is good, and the music fit very well! Unfortunately, the game ended on a fight against nobody, so it was just watching my armor grow forever 😄 Good job!