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Rolly

Feedback comments for LD57

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TimestampSince previousGameRolly's comment
Apr 7 11:06:18 Fathom Pond ♥ 1 I haven’t gotten very far into the game yet, but I definitely plan to keep going! It’s rare to come across text-based adventure games, and this one turned out to be way more engaging than I expected. The writing is beautiful, and the story is intriguing. Since I’m not very familiar with the genre, I probably don’t think of all the possible verbs available. I wish a list of common ones was provided! I did try using the “help” command, but it didn’t return anything 😄 Looking forward to continuing — I’ll update this comment as I progress!
Apr 8 19:30:47 32h 24m The Investigator ♥ 1 Hey! Nice job on your first entry. Since you ask for honest feedback I'll do my best to help where I can! My first tip would be to stop being too harsh on yourself. Man, you made a video game, I don't know about your background or anything but for what it is it's already cool. I think you spend a bit too much time justifying yourself about how bad it is and it shows an unnecessarily high level of humility in my opinion. Of course it can be funny, but not if it's in every sentence. Your game is promising, and I hope your are proud enough with what you got, to continue learning and participate next time! The game concept and your take on the theme are very nice. It could have been pushed a bit further, as to have very distinct endings when you refuse to find anyone guilty vs when you find everyone guilty. But of course it would have required much more time! At first I didn't really like the fact that reading text was timed. I felt that I was punished with the tutorial skipping itself for me being a slow-reader or not a native english speaker. In the end, on the other side, I wanted to skip because I had read everything but wasn't able to. I think that in general with game design, you want to be careful not to punish the player without them doing anything wrong. Visually I don't have much to say, there's room for improvement, but I'd say you managed to make a very clear design, bringing the eye where it needs to, and to have enough variety. Regarding the music, yes I'll say it too: it's okay 😄 To be honest, I think it's better to spend 20 minutes doing the music and getting something, than not including any music, and the whole game feels off. My only tip would be not to use piano sounds (I did the same mistake in my first jams). It has this "aggressive" sound that other instruments don't have, and it can give a non-intended mood to your composition. Of course there are masterpieces at piano, but I mean when you don't know how to make it sound right, it's not the easiest instrument to work with. I would recommend winds or strings. Of course all this is very subjective :D Anyway, I enjoyed playing your game! Nice job!
Apr 8 22:18:20 2h 47m The Moon Reconstruction Program ♥ 2 Man I got myself a nice 'stache. Do you have a nice 'stache? I have a nice 'stache. I bet you're jealous. What an incredible concept! It's so amazing and well executed. A few points, just for nitpicking: - The frame rate was a bit low at times on my potato computer :( - I kept clicking outside the window, it would have been nice to "confine" the cursor in the window. - I find the tutorial a bit confusing, like having to smash objects on self to go through them. Is this of any purpose? Or is it to explain "you can't die by doing that"? Also I got three gems, with 3% reconstruction, got stuck at 4th and wandered around for a while before understanding what "reconstruct the moon" meant. Actually that makes sense, this one's on me. On the visuals side, I'm so impressed by the amount of different sprites you have. You must be truly efficient at making them, the whole universe looks consistent and has many details. The story and voice acting are hilarious, you got your style and it works very well!
Apr 8 23:01:35 43m 15s Deep sea fishing ♥ 1 Nice little game you made there! The visuals are really nice, all in shades of gray, and the distance a vision being reduced creates a nice mood! I wish you added some intriguing music to it. It doesn't need much, just a note here and thereAlso some sfx for sucking the fish, it would have been the only sound your hear down there. It would have added so much! Nice job!
Apr 14 06:55:47 127h 54m Holy Moly! ♥ 1 I love the art style of this one! Everything looks very clear, smooth and consistent! The gameplay is very intuitive, with this interesting mechanic of digging in the ground. The only thing I could complain of is that I had to restart a new game because an enemy spawned on an obstacle, and it was impossible to hit him from any accessible point. Good job, nice game!
Apr 14 10:57:12 4h 01m Heaven Denied ♥ 1 Very nice one! I think you could have gone further into morale dilema's. They made me think a few times. As already mentionned in previous comments, sometimes it didn't feel right that you would consider my choice wrong while we simply think differently. Or maybe there should be a clear set of guidelines we have to follow. In that setup it felt that I had to use my own morale to answer, so it sounds weird that I could be "wrong". The mood is quite cool, with the characters arriving each day by bus. In the end that part took a bit too much time and I would have skipped if given the possibility. I loved the visual style, just downloaded the source code to understand how you handled it. The sounds are nice and the far screamings sounds really add a lot! I liked the ending, I wish there were more story elements like this one, or connections between characters. Great game!
Apr 14 11:05:22 8m 10s Bungee Spelunker ♥ 1 Nice take on the theme. It's simple, easy to understand, quickly played, and feels very smooth. I like the simple visuals and animations, which match well with the style of the game. The music felt a bit off in my opinion, but other sound effects fit very well. Good job!
Apr 15 20:24:50 33h 19m Depths shooter ♥ 1 Good job on your first LD! I find it a bit difficult, in a good way. it was fun trying to time correctly the jumping to avoid damage, then shooting in any little time frame I got. I also enjoyed taking advantage of the opponentall being packed and killing each other :D I like the walking animation of the player character, it looks very smooth! It's a bit sad that there's no music. I'll give you the same tip as I give to anybody else: never underestimate spending 30 minutes to create a simple music loop, it really adds something to the experience. Nice entry!
Apr 17 19:11:02 46h 46m SquidVenture ♥ 1 Sooooo cuuuuute! I love the ending :D Very good job on the level design. Learning all game mechanics step by step like this is always highly satisfying, and the final boss is challenging without being too difficult (it really helped finding out that I can keep the k button pressed to attack). The visuals are really nice. I'm always impressed by visuals using a few colors, keeping the whole interface pretty clean, and still making everything understandable. Music and SFX fit perfectly. Great game!
Apr 17 19:22:59 11m 57s Dig Deeper ♥ 1 Very nice take on the theme. I think I would have preferred if it was not timed. In its current state you can't really properly analyze every detail and do the job of detecting why some object would be real or fake. It took me 3 runs (and partly memorizing which ones were real and which ones weren't) to win! The visuals are amazing, the 3d objects look very good, and the overall layout felt very nice! The music is kinda fun, very groovy, it adds some good mood to your game! Nice job!
Apr 17 20:22:04 59m 05s Big Boom Bob ♥ 1 I played this game for way more time than I wanted to. I think I just developed a passion for bat-hunting with bombs. :D This game is incredible. It has a few flaws, but all of them are forgiven by the huge scope of your project. All the grapling, bombs, feeding, AI mechanics are so polished, it feels very nice, and losing only makes me want to start another game. The visuals are nice (the enemies are especially well-drawned) and animations are perfect, and the music fits the game pretty well. Great game!
Apr 17 20:39:11 17m 07s Descent to sunrise ♥ 1 Very nice game! It felt very polished overall, and the story + visuals + music create a great mood. I think your level design is well done, and pretty clever. I just wish there was a way to unzoom and get a better idea of the surroundings. Since you have to come back to previous locations quite often, you know where you want to go, but at times you don't remember how to get there. On the other side, the characters are quite fast so it's just a half-issue. I would have enjoyed playing a bit longer, with a few more puzzles to solve. Good job!