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Feedback comments for LD58
HolySparks's games and stats for all events →
| Timestamp | Since previous | Game | HolySparks's comment | |
|---|---|---|---|---|
| Oct 7 21:53:58 | Curious Curation | ♥ 1 | Very fun and cozy idea. Really cool take on management sim. The values need some tweaking but we all know there is no much time to test that on jams. I got crazy numbers very fast! curious curation.jpg | |
| Oct 7 22:05:05 | 11m 07s | Flock Off | ♥ 1 | First impression: I can go so FAST!! Anyway: fun how the sheep move, flock together, get stuck on trees, follow the path... And love how they sound! Score was 25 but I couldn't get mad when they fell off. |
| Oct 7 22:14:26 | 9m 21s | Last Minute Shopping | ♥ 1 | The core game is already intense, but the short burst of the sound track is almost terrifying. |
| Oct 7 22:28:00 | 13m 34s | Call Hector | ♥ 4 | Immaculate mood, the interaction feels tactile and the puzzles are very intelligent and balanced. Smart text and use of in game hints too. Great game! |
| Oct 8 13:39:50 | 15h 11m | My Friends the Monster Trainers | ♥ 1 | Very creative way of building a narrative game! In the end we are the collectors of information and knowledge here :) |
| Oct 8 13:48:48 | 8m 58s | Relic Collector | ♥ 0 | Pretty straight forward but I like the twist with the changing goal. Maybe a bit more of control over either which treasure to collect next or what is falling from the sky would make it even more fun and engaging, because as is the player has to rely a lot on luck (i.e.: I got lots of time with Rune and anything but falling from the sky). |
| Oct 8 14:10:57 | 22m 09s | The Antiquary | ♥ 1 | I can see there is a dee system running on the back, and deeper yet planned. I got myself in quite some debt until I figured out ways to better handle my inventory, and that is the fun of it! Great entry! |
| Oct 8 15:52:06 | 1h 41m | Shiny things | ♥ 1 | I just LOVE how it looks, really 5/5 there. The thing I think would improve the gameplay the most is making the camera move ahead of the player, so we can better see where we are going. |
| Oct 8 17:45:23 | 1h 53m | Fume: The PC Gaming Simulator | ♥ 1 | Avocado! Ooooh the commentary! Oooh the simmulation! I feel both attacked, seen and cared about! Thanks for the silly little game, hope you are doing better :) |
| Oct 8 19:27:42 | 1h 42m | Cursed Labyrinth | ♥ 1 | Good atmosphere and graphics. The fear system works. I think there is a lot potential there! |
| Oct 8 21:31:08 | 2h 03m | Achievement: Unlock all achievements | ♥ 2 | Very funny, man! Many achievements are for the old school |
| Oct 8 21:37:10 | 6m 02s | Goblins n' Ghosts (MAKAIMORA) | ♥ 2 | Ghouls and ghosts meet dangerous dave, I'd say! Very old school and stylish. Polished too. Overall a great entry! |
| Oct 8 21:47:33 | 10m 23s | Octrobat | ♥ 1 | The level of polish in this game is absolutely incredible! And it is also HARD AS NAILS haha, great game! |
| Oct 8 21:52:32 | 4m 59s | Grand Collector | ♥ 1 | I'm a simple man: give me a list, some tasks, nice dialogue and I will go fetching silly items for silly quests, no questions asked :) Beat it in 2:50, by the way. |
| Oct 8 22:02:43 | 10m 11s | Crazy Trashy | ♥ 1 | What a lovely(?) surprise. |
| Oct 10 16:39:53 | 42h 37m | Collector's Curse | ♥ 1 | You made a fun twist with a handful of simple classic mechanics and it worked very well! |
| Oct 10 16:46:51 | 6m 58s | Mutiny's Last Reward | ♥ 2 | Plays very well, very smooth |
| Oct 10 16:51:32 | 4m 41s | Rujum Jare | ♥ 1 | Very unique idea. Just the rocks feel a bit weightless sometimes |
| Oct 11 12:53:50 | 20h 02m | Chicken Debt Master | ♥ 1 | Funny crazy twist on the theme! I did it after a couple of tries but I dunno what the upgrades other than Speed do |
| Oct 11 14:43:34 | 1h 49m | Go Fetch | ♥ 2 | Your game should remind all of us how fetch quests can be good if the exploration is its own fun reward! Great job. |
| Oct 11 14:51:44 | 8m 10s | JUMPOVED | ♥ 0 | Give me more of this art!! |
| Oct 11 15:02:02 | 10m 18s | DDD: Thanks to the Power of Day Drinking I’ve Achieved God-Tier Cap Collection | ♥ 2 | The game feels are on point |
| Oct 13 14:36:53 | 47h 34m | $ECURITY CHECK | ♥ 0 | As stylish as morally questionable! Good job |
| Oct 13 14:42:12 | 5m 19s | Stamp Collector | ♥ 1 | Chill game, love the tactile feel of moving stuff around, throwing away, cutting manually... I think its a great addition to the theme. |
| Oct 13 14:55:34 | 13m 22s | A Lifelong Hobby | ♥ 1 | Oh wow it feels so real. Only thing missing - and there are lots of good reasons for it to be missing - is that as time goes on the cards you need to collection only grow, because Yo-oh-no keeps releasing cool new cards |
| Oct 13 15:42:51 | 47m 17s | Pay Your DEBTS - Ludum Dare #58 | ♥ 0 | Seems like vampire-survivor-boomer-shooter is a very viable genre, huh. I liked it. |
| Oct 13 19:21:02 | 3h 38m | The Internet Collector | ♥ 3 | I wasn't ready for such an in depth hacking simulation game, but after reaching for the tutorial it I managed to walk myself through the game. Really unique mood and gameplay |
| Oct 13 19:35:00 | 13m 58s | 99 Shotguns | ♥ 1 | Very fun! I want more! |
| Oct 13 20:12:38 | 37m 38s | How (not) to kill your cat | ♥ 2 | A fellow gamedev with a 3-cat entry!! Graphics absolutely incredible and cute. I'm sure you didn't have more complex levels because of the short time, but this is an awesome entry nonetheless. |
| Oct 14 21:14:30 | 25h 01m | Snake Cube | ♥ 1 | Impressive tech display. Incredible how you can see thru the cube, a great choice. |
| Oct 15 17:55:46 | 20h 41m | Gemwright | ♥ 0 | Very interesting balancing and skills. Fun to play with |
| Oct 15 18:18:22 | 22m 36s | The Grande Concoction | ♥ 1 | Movement and physics need a bit tuning, but I love how the game looks and vibes! |
| Oct 15 18:27:56 | 9m 34s | Head Count | ♥ 1 | Incredible art style, love how you can go thru doors will the minotaur head. Lots of content and levels for a jam too. Great work with GDevelop! |
| Oct 15 21:38:21 | 3h 10m | Office routine | ♥ 1 | Overall cool mood, looks and sound on the game. Got a bit lost most of the time but that is, to an extent, the idea I suppose. |
| Oct 15 21:52:40 | 14m 19s | Cluster Claw | ♥ 1 | Amazing concept, really innovative. Works very well already, I wish to see even more content to it |
| Oct 16 00:25:00 | 2h 32m | Rogue Scribe | ♥ 1 | I want to highlight how the physics of spells like the fireball can have so much depth to them. I instantly started rocked jumping and figured there was a huge potential for speedrunning the game! |
| Oct 16 00:29:19 | 4m 19s | Acrowbatics | ♥ 0 | Controls are a bit hard at first, but that can be fixed with a more tutorial-like stage before the game. Otherwise I enjoyed how it looks and plays rather smoothly too! |
| Oct 23 11:14:47 | 178h 45m | Table Lord | ♥ 2 | Plays very well, very satisfying. Probably you ran out of time, but you could improve it by having the player able to select between tiles without using buttons like "cancel" or "next" or "skip" everytime |
| Oct 23 11:31:23 | 16m 36s | The Strongest Army Is Already Dead | ♥ 1 | Very cool. Needs some play testing to balance stuff, maybe add a new layer of strategy by having some sort of equipable trinkets with passive bonus. I finished on my first try |