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Feedback comments for LD59
HolySparks's games and stats for all events →
| Timestamp | Since previous | Game | HolySparks's comment | |
|---|---|---|---|---|
| Apr 21 16:20:15 | Stop and Go | ♥ 1 | Very nice and straight forward, but lots of potential. I can straight away think of how moving platforms or any forced movement would make the player have to pick carefully when to risk moving. My advice is for the next game you try to add a bit more of polish before making more content. Like make 2 levels so you have it all working from beginning, level transition, etc. then you'd probably have had time to add a restart button inside the level for when you die, fix the sounds that still play even when dead etc. and still make like 4 levels | |
| Apr 21 16:25:21 | 5m 06s | Sanctuary | ♥ 1 | This has an incredible amount of content and mechanics, and they are presented very neatly. Very cool puzzle. |
| Apr 21 16:45:08 | 19m 47s | Radiotower | ♥ 1 | Hectic! Loved it actually! Sometimes I think the signals are colliding in funny ways, or not blocking movement after a while, but in general a very cool game |
| Apr 21 19:31:35 | 2h 46m | Blackboard Eraser Arcade | ♥ 1 | That's actually a pretty smart game. The combined challenge to plan out the moves on straight lines between symbols feels fresh. |
| Apr 21 19:51:07 | 19m 32s | Reflectogram | ♥ 1 | Can you believe I never played a nonogram? But I managed the first level and in the end was impressed by the amount of levels you made. Also the ray gimmick fits well with the game in general and theme. |
| Apr 25 01:10:14 | 77h 19m | Pulse-8 | ♥ 1 | Very interesting "action puzzle" design! |
| Apr 25 01:24:30 | 14m 16s | SIG_NULL | ♥ 3 | Having the tab to complete hacks is really helpful. I think we could call up the terminal with enter too, because usually I leave the mouse to type with both hands. And usually when using a terminal to work you avoid using the mouse as much as possible too |
| May 1 17:52:10 | 160h 27m | Signal King | ♥ 1 | At first I though I was playing very poorly, but when I realized I'd be unlocking upgrades for next playthroughs then the game clicked for me. Great game |
| May 1 17:56:53 | 4m 43s | Finnicky Fourier Toy | ♥ 1 | That's so crazy and has so much depth to it... Not my style but an absolutely impressive game nonetheless |
| May 1 18:03:28 | 6m 35s | Link the Shrink | ♥ 1 | Love this idea for a game. Here on firefox the full screen crops some of the playspace |
| May 8 20:05:41 | 170h 02m | Synchrony | ♥ 1 | This game feels special, very beautiful. Game design wise I believe the bats and their attack area preview are very important addition for the final feel. |
| May 8 20:16:47 | 11m 06s | МIИISTЯУ OF SIGИДL | ♥ 2 | Wow that's very unique, feels very complicated at first but experimenting with it was fun. I still get angry when it overheats tho! |
| May 8 20:25:16 | 8m 29s | Insecure WiFi | ♥ 0 | Survived!! Funny game! Congratulations on your first Ludum Dare |
| May 8 20:43:35 | 18m 19s | Module Overload | ♥ 0 | Cutesy-build-your-own-anxiety-machine was something that I didn't know I wanted! Lovely game, one of the most interesting in this jam. |
| May 8 21:18:15 | 34m 40s | Warden of the Depths | ♥ 1 | Fun game overall, but taking collision damage even when enemies are not attacking is kind of cruel |