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TopperVideoGames

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TimestampSince previousGameTopperVideoGames's comment
Oct 7 03:40:52 Alex's Taxes ♥ 2 This looks very interesting, though there are several bugs preventing me from getting very far in the game. When I touch the sign to move out of the first area, the game freezes completely. Sometimes it is stuck on the screen touching the sign, sometimes I can see a glimpse of the next level, but everything is frozen. Even the music stops playing. Also, moving left at the start finds a hole in the floor. I also tried the downloadable version of the game, and it crashed trying to move past the sign as well. Though on one attempt I saw a glimpse of an ice level instead of a grass level. To go over what is playable, the move set is very fluid! It really does the Celeste style very well. I like how even the feather on the cap indicates the dash has been used. The two conversations I can have are funny, and the visuals are very well done. I do hope you can fix the scene transitions so I can play some more of this game.
Oct 7 04:36:28 55m 36s Rain ♥ 2 This was fun to play through! I do like the consistent logic of collecting essence and how it is applied to solving different kinds of puzzles. I find myself looking for everything possible to do in a game, so it was a fun feeling to have collected the kingfisher essence before I knew I needed it for the door. The trio interrogation is an easy highlight, as what they say about each other does matter. I hope you do continue this, good job!
Oct 7 21:55:24 17h 18m Showdown and Tell! ♥ 2 This is a novel idea for a game, and I like how it is structured to be a series of contests back to back. I managed to do well with a sock puppet for my playthrough. I liked being able to see the main type of contests coming up, though I am unsure how much that impacted the scores. I would have liked being able to see more judge preferences before I finalized my sticker choices to have some more strategy involved. Without being able to see the judges, other competitors, or even the initial turn order, a lot of the gameplay comes down to luck. Reacting to that luck is okay, but the limit of three actions do not have that much wiggle room. One small visual glitch is at the end screen, I am sure I saw bronze medals for the rounds I won and a gold medal for the round I lost, so they must have been swapped. The toys and references were very funny, it could only have been better with more information given. Good job!
Oct 8 03:41:52 5h 46m Open. Owe. Repeat. ♥ 3 This is really well done! I was a bit unsure what to do at first, but after seeing how the boxes interact with the table, then the shelves, then the selling point, and getting the game over, I was well equipped to beat the game the second time through. It has that satisfaction of getting the final piece for a set that a gacha game has, and the repeated disappointment of getting the same frog with sunglasses five times in a row. I really do appreciate how lucky it feels to finally complete a set and make money from it. The biggest thing to impress me was the smart placing of the items on the shelves. It will start a new row if it already has the same collectible on a shelf, and if there is no more room it will not place it down. Made it really seamless! Great look, fun loop, great job!
Oct 8 03:59:55 18m 03s Skull Issue ♥ 2 This was short and sweet, while still being a fun time. It is a bit hard to interact with the environment as just a skull and the ivy is weird to climb. Once the game gets legs going though it is easy enough to jump on everything and make it to the end. The end was rather thrilling as well! Good work!
Oct 8 08:20:17 4h 20m Crypt Of Collection ♥ 0 It is a hard game, though I do like trying to beat a challenge. The unfortunate part is that I got stuck on a puzzle as I had no idea how to get past it. After climbing the platforms with yellow and green coins next to it, there is a section with a vertical block, a horizontal block, and a horizontal bar, with spikes next to it. How I am supposed to move the bar without hitting the spikes I could not figure out. I downloaded the windows version in case I was missing something but there was nothing to be done. At least I could see Weezer in the distance! Up to that point, the challenges were brutal and punishing with each death sending me back to the start. I got used used to it though as I kept hitting the same roadblock that I could reach. I even made sure to collect ten coins just to make sure it would kill me, and it did. Still a neat concept on a mechanic that can help as easily as it can hurt you. Good job!
Oct 9 03:33:09 19h 12m DiceKeeper ♥ 1 This is a very solid execution of this idea! I got a handle on the rules quickly, and I appreciate the code does the legwork and making sure the selected dice do belong in the right groups. This was the best score I managed to get after a few unlucky tries. DiceScore.PNG The collectible dice really do come in handy, the best one was the extra save as anything that can help lessen the damage of a bad roll always helps. After I got six unique dice though, it seems like I could not get any new effects added, even though the options kept coming up. I am not completely sure, but I did not see more saves become available. One small annoying thing that happened was a dice leaning on another dice. I was usually confident what number it was supposed to be, but it was not completely certain. Good job!
Oct 9 05:12:11 1h 39m CollectAnts ♥ 1 This is a nice take on the tower defense genre! I usually like the micro managing of placing towers, but having a broad control over how different stats and collections work does give a different perspective on how best to play the game. Some more feedback on what the current player stats are would help to know that they are changing over time, and how a different approach may do better. I eventually got to the point where the ants were vibrating in place, and I could not be stopped. AntScore.PNG At that point I was happy with any score, because not a single enemy could survive the first hit. It was really funny to reach this kind of breaking point! I sort of wanted to upgrade the enemies so I could get more points from getting to this ridiculous level of power. Good job with this idea!
Oct 9 06:55:55 1h 43m Globby the Glutton ♥ 3 Very well done! Even with limited choices, I found the best strategy to be going for health regen to stay alive long enough to break the game. Seeing the rage comments flow in one after another is really funny! I managed to get to the point where the one hit damage numbers went from being really long to just 0. That was terrifying! I would have liked an more solid end point, and if the strategy section lasted a bit longer. Overall though it was a very fun experience!
Oct 10 03:05:53 20h 09m The Tacks Collector ♥ 1 This is a fun runner game! After taking a few seconds to understand what was happening, I quickly got in the groove and did fairly well I believe. Got to the prodigy ranking at least. The systems work well together, as the pins are the goal, it is better to miss a few if it means not losing more by falling or hitting a cup. It is a rare game where slowing down is very necessary and natural to do even when I am constantly moving. I believe the longer I am running, the faster overall I am going as when I do fall after a while, it feels a lot slower. Solid visuals, nice song, good work!
Oct 10 20:56:05 17h 50m Head Count ♥ 1 This game looks very good! The unique lines for each head are a nice detail. The pacing of the game is a bit odd to me. I believe the last two levels had to be so short due to time constraints, as well as the inability to use the last head in any part of the game. The difficulty is also not very balanced. I could stand on the first boss hitting them as the eye laser did very pitiful damage. Hiding behind the table for the bull trivialized the fight. The mantis fight is the best one as having to move around the room adds a lot to the gameplay decision making that needs to happen. The last boss was constantly healing and dealing a lot of damage no matter where I went, so it was a dps check of how much I could get the bull to run into it. The game has a very clean look and feel to it. Good job!
Oct 11 09:15:25 12h 19m United Stamps ♥ 2 This is a very fun game! The run and gun was solid enough, but I was not expecting to have so much fun collecting the stamps! It gave an extra layer of tactical consideration in addition to the regular gameplay. Some of them were rather clever, and encouraged repeat playthroughs for a player like me that wanted to get them all. AllStamps.png I am happy to have a full stamp collection! The enemies were quite humorous as well. Very well done!
Oct 24 09:38:21 312h 22m DeepBoulder ♥ 1 This is pretty neat! I had fun seeing the different kinds of levels it would generate, though I had the most fun when a level this was made. http://tmtg.nl/ludumdare/ld58/cellspace-ld58.html?gamesrc=AtElE_rn4nwV-7FxO8E3jsgs4VNeVMtpn4k4gpEmwFOdUlgGhh4zg4H24O2EjgpF2gyOGwGG-arP95ugt4moNaF9xzyjic_CdjiqhyUwUHFomgqmwhX1pH-F-gUe_gPmwu4M16voUkaHnqGd9pF0qP95H2ypO0QGpAMgAsqE4FH2o4qO8QlojH1pGV2pP5EMlaO25df37P1F_gO1EfU0EtiGc0EkFnE-G_iH84hhweE-Pgo7MquIAOmGH_4N8Y1UoEdlyV3rMvgUXtx47W-riuwOH0HkG16iFvxXsojH_EsI-yMk7O_pl47VNkwod25H35GsoO0wVN84W0pU1xPXX8ikoF3xHEtgWvh1w5XszP0ijV1oW2hEpjmoA-H8xXPGP2xFvoGpF3HMloH8Ge3iFctoW26U0E9wEsgpqN14yw5W94Ee1wzUOFmhWV8iWtgUc95F9pMM8wzoG-4E26VsiPEvgEkpEc9gOurNemxnI2qnoFd9oE9joVngjHeVkwPlY8pjHtJ8hFkjWkyM26GmiU8oXugPUMuqNspVgUsqyW24Pv5rq-gMkiNsS3oP3ojH1xu4FWmjcX1hM9qGG1iGuMt4wrX94FFgFlrxHtxXFEeEtwrMkiEl4Nc0p5Mvi7zF-hVupwUupc0i4gPnwFMm6XuyVu5XtoP8qjV84UGHv6N2oF3pgoPkCGtxOtiWuyG34OwOm6E-hUvwW6PvpVswhr5F9qUyF_4ozHjpzNl5hV_pG1yOvoP15N2pVVngUuwqV3wFtqFOM26oHt6NrEuqG25jqe8wyrE0qiFfl5U9Rk7NXzGMmqXkogE2gEmw4EHF1yzG2qwyxOmw774OkyE2hH3pXjNmoUsiE_hW-wGu4U4Os4PtwEhXGkQGl6Ud86pMgF-pU-hElgEuqGqW9qG8p5NuhO1iKuxHc2qU3hV1xHf1hHl7GuxElRElhUl4Et5O0qV9xV9qMnoPs5V1pPjE0yWEkqVvyUt5EEHvgPsiO8hHnI2xSnxVvqoH9qHtyN8yqWM1oMU8gHtyHoO95O0pWcPkbtqGl6xU86M8hPlRsyPXPviO-qHE2iF1wwV2iGNMM0qNO-5W-pGUu5EV1iNd1qzO-pW16Nv6M-poFnpUM9iFtp5xzV_xUkhX1xyMLjXPHflqjVe0oNuwUUGniFX94pjyhiEHWt5oOtwyE05V-hN2yV8xO25N0xVn6U1qM1hHnhUnxN0gNVUOxN_h7FkKsyW9wUtgFnJ3yPkqiP8yGO2gMf3gV05PswqH1gM3qEe3pOX34V3qEthyPsxHkyPkg5GFmozEsqzV9pFF94Vv6yWmyjEmiPqPV94B9hH9pM8xEhhHup7wFeMxPngX86ozHt5zVkiqMl6Vu4FvoU0wV2RtwF6Vnq4UpzW2qOmxOlgzUmyUkoWuI8h7GliXE16wF9wOs5EmxFnoV0iGWXsqElpU84J0wO0oH3qPshE15V26rMl6rPthU1pqH1oqO_xG-oMW-xGu5El5404Pe1qM3gXn6N9wVdP2EspE9xqVvhHnoO97HuiMd3oEUGk79o5ocGfmIE_yVsoctoUM8HKW06Hev4g3YmQ_I85dswG-onep7kejmAOk7i0AF9q2BGuxgyH06c8CsAegW2wM8jFu9rpVQ4BmgPth5G3giX9AlyE9_TUt-DN19z4P4OEvlEc_G4F7nfclC3iX8H4J807gdlMhJm27oVnPxI03DwukoiuJFxnfgcDv1r4uI6lQk1b1wmCS8_bnpiGFqyt4lgl4FQ1_EoGyU4NwA1AFwEI-orruo2oHNfVpoud4VdshdP_O8OG-ockG_iWmN5qoraOq_d4B_Ql4wclqJ0gR__DsIllFhEGhgwRGef6ntAiZEqdRP2gwudxBNqpNlgL7usYi-n44YWzPS-tFI10Fwe9B1-DwmtwzNqBnuFm4hyAulFqWo_A3hiP8zPglsI2D2kF3Fok04xFos0gh7cmBsmG2GN_yFzGJ3sHG6SvA8sHB1kFQ4msAnDwu9Aw3soBmlFw0Yo1tgAttFAskGM24NtB2sHWlEyGwt9QsElE_jEwmvgC10HkgEsIAwOX8PHpveIgkJumME5POtoj5qPFNwgFrEO6QvnMZEEEiIJEYWEy9kJh_kBMgklJ-KzI0nMogAmtMreF7OPfs44ftoPPX8h5PuoH25lbnxOnjUuZ It seemed impossible at first, and very easy to get stuck in with a wrong move. It is possible to beat though, which makes it rewarding to keep trying. The movement can be tighter as it is easy to move too fast, and the boulder movement is sometimes unpredictable. The biggest level that would get made was a 9x9. Overall though this is a neat game!