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| Timestamp | Since previous | Game | Jordan Neff's comment | |
|---|---|---|---|---|
| Oct 8 03:07:40 | Claim thy Land | ♥ 3 | Wow this game is super cool, congrats! I love the little character talking sounds, and the tutorial and on-boarding was really well done - something I rarely see in a jam game. The card/tile design reminded me a lot of the board game "Cartographers", not sure if that was an inspiration or a coincidence but I liked it. I must say the UI is very smooth and polished. I could see this turning into a full release title, lots of room for additional units and even more high-level strategy. Very cool! | |
| Oct 8 03:36:31 | 28m 51s | Dragon, the collector | ♥ 1 | Really cool concept, I love a good strategy game! The art style is well done and fits the games theme splendidly. I don't know if it was just me (probably was haha) but I struggled to understand some of the mechanics early on. Once I figured out peasant placement and I was able to harvest grain and make mills though! But for the life of me I could not figure out how to get iron and make a swordsman. And +1 to what @fng-trashcat said about the icons, they're a little hard to distinguish from each other when playing embedded. A little color coding might help solve this. Side note: On my 2nd playthrough I think I softlocked myself somehow with no grain and after turn 3 I never got any more peasants to place π All in all still a good entry! Some bardcore would go hard with this one π― |
| Oct 8 03:47:09 | 10m 38s | The Skitter Kit | ♥ 1 | Very cute game! I think cat lovers will definitely enjoy this entry πΊ Physics games are always a ton of fun! I did manage to get myself stuck under the kitchen sink at one point though! I kind of wish the yarn spawned in dynamically though to make it more engaging for multiple playthroughs. One minor nitpick is like what @jahwffrey said, the dog is very easy to get away from. I was able to jump up on a table and he'd just bark and run away. But it's a minor nitpick, enemy AI is a lot to do for a 3 day jam! |
| Oct 8 04:24:59 | 37m 50s | Taxcellent | ♥ 4 | WOW! Super ambitious game with a ton of depth to it! And I absolutely LOVE the board game aesthetic β€οΈπ² I will admit I was pretty overwhelmed at the start with how much information I was looking at. It wasn't until a bit later in the game that some things started to click. My 2nd playthrough went a lot better than my first, but I still ran into the issue of two of my cities losing their entire population so I only made it to 12k at the end π Overall though really awesome entry! Props to your team for making something with so many moving parts and having it all work. Major kudos. |
| Oct 8 05:59:24 | 1h 34m | Holy Dible | ♥ 2 | What an oddly fun dice rolling strategy game you've made here! The artwork is charming, the story is silly, and the gameplay is surprisingly strategic. It took me a second to understand what I was doing but after the first round it all made sense and I had a lot of fun figuring out which target to pick and which dice to swap for. Actually had me thinking a few turns ahead at one point! I think I encountered a bug during the final opponent though. Near the end I was selecting targets that I knew I had failed (expecting to lose a die) but it was saying target succeeded and let me swap dice instead. But even still I had a lot of fun with this one. Great job π Oh, and this isn't a criticism since English may not be your first language, but dice is already the plural form of die. "Dices" is not a word. π |
| Oct 8 14:58:55 | 8h 59m | Merge! Merge! | ♥ 1 | Super fleshed out and polished game you got here! Definitely nailed the theme (this could easily have worked for 'night is coming' too). Very cute creature design, just don't let Nintendo see this π Very early on I was a little confused about the merging mechanic. I didn't realize they had to be the same level *and* type* until I went back and re-read the game page. I think I also died 4 or 5 times before catching my first morphid because I didn't know you were supposed to **smash** the fight button π I was just clicking it once thinking a selection screen would show up. But hey, super solid entry! Great design, art, audio, the works. Managed to snag the shiny Apexion and get a morphid up to lvl 14 so I ended up playing for quite a bit π |
| Oct 8 16:33:19 | 1h 34m | The Internet Collector | ♥ 4 | Very unique and cool entry! I'm so happy that I learned enough in my mandarin class that I saw δΈζ and knew it was the language button π I managed to play through the whole thing (π₯ delivered!). I will say the hacking felt scarily realistic. I hope your team is in IT security or something (or white hats)! I did enjoy reading the emails and user messages. I did run into the same issue as @sharky3188 where I couldn't play well fullscreen due to my ultrawide monitor. Should be an easy fix though, just need to set your canvas scaling to use height instead of width. Anyway, great unique entry! I'm going to go run an antivirus scan now π€£ |
| Oct 8 17:00:21 | 27m 02s | TCG Star | ♥ 1 | Very simple yet addicting clicker/idler game! The cards may be fake, but the dopamine hits on the ultra and secret rares are real! π I kind of wish the auto-open speed scaled a bit higher for how expensive it is compared to other upgrades. I was hoping it would get to hilarious bonkers-level lightspeed opening when maxed. The first few levels of upgrade almost feel like a waste of money. But hey, that's just a nitpick. Big kudos to your team for making something awesome while on the go! |
| Oct 8 18:08:49 | 1h 08m | Katamari Survivors | ♥ 1 | Love me some katamari! Great use of the theme, and I think the roguelike upgrade selection was a fun spin on it, just wish there was more variation in the upgrade selection. But I understand that's a lot of extra work for a game jam, especially as a solo dev. Anyway, had a lot of fun with this one! Took me 5 mins to reach the trophy because I was too focused on collecting everything to even notice it at first π |
| Oct 8 18:19:41 | 10m 52s | The Key Keeper | ♥ 1 | I really liked the visual effects and sounds for the jumping, it felt really polished. Unfortunately I'm not great at platformers, especially when it comes to timing jumps, so I didn't get terribly far. I managed to get the key in the area with the first red switch and then got stuck. But that's definitely a *me* problem! Felt very solid overall π |
| Oct 9 15:23:26 | 21h 03m | THINGS I KEEP | ♥ 2 | I have to say the artwork is top notch! Very beautiful game with an emotionally deep story. Well done! The 'monster' definitely startled me the first time π I would happily play an old school point-and-click puzzle adventure game in this style. Very cool! |
| Oct 9 15:55:21 | 31m 55s | Quit Stalin | ♥ 1 | What an absolutely wild concept for a game!π€£ Felt like some kind of surreal dream scenario. I have to say you did an amazing job with the facial animations. I'm assuming you had some kind of tool to match the lip movement to the audio/script because I can't imagine doing all of those lines by hand in such a short time. Really interested to know how it was done because the result was quite good! Honestly it was surprisingly educational too. I could see a larger version of a game like this covering different topics and historical figures being used for classrooms and education. Very cool stuff. Minor nitpick though: the subtitles felt difficult to read being in all caps. I do wish there were more opportunities for using the different psychological techniques. I played through it about 5 or 6 times hoping to see different choices but a lot of them came back to the same topics from before and there was only one option to click so it felt more like funneling down a path than branching out. The best result I got was "moderate success", but this one was probably my favorite ending: Screenshot 2025-10-09 113603.png |
| Oct 9 16:11:34 | 16m 13s | Fluff 'n Roll | ♥ 1 | I will hear the screams of these sheep in my nightmares! π Nice and easy to understand mechanic with just enough depth for gameplay. I'm not sure if putting some of the pens so close together was a purposeful choice for difficulty or not but it definitely made it more challenging when you get one sheep of a wrong color in a pen with the others. At one point I was starting to get worried that I had knocked a purple sheep off the edge by mistake because I only saw 2 in the pen and the other colors had 3, but I still managed to win. So either one disappeared or there were only 2 for some reason. Perhaps having a UI element for each color saying like x/3 would have been helpful. Fun and funny little game you made. Well done! |
| Oct 9 16:41:55 | 30m 21s | Happy Cleaning Co. | ♥ 4 | π΅ Happy Cleaning Co.π΅ Really fun platformer, and I'm usually terrible at platformers but I think not having to time crazy jumps and dodge enemies helped a lot! It was almost more of a puzzle game at times with having to manage your bag weighing you down. Screenshot 2025-10-09 123716.png Managed to beat it! Loved the voice lines and humor. Manitoba guy was cracking me up. I will say I wish you continued to use the propelling/blowing movement from the water levels, because it was one of the first things I tried doing in the game, so when I was finally able to do it having it go away was a bit of a let down. I think it could've used a little more oomph too, but maybe it's just because I want to fly around levels propelled by a vacuum cleaner π Anyway, loved it! Great job! |
| Oct 9 17:16:21 | 34m 26s | Opa is de Koning | ♥ 2 | Very charming and lovely game you've made. It's always fun hearing the Dutch language as a native English speaker because it feels like I can kind of understand what's being said but also not π I really loved the exploration of the mechanics, and the small puzzle aspect of having to use the environment like the trampoline, matches, and dandelion puff to access things. Very creative! Super well done β€οΈ |
| Oct 10 01:36:49 | 8h 20m | Cosmic Collection | ♥ 2 | Pretty fun game! I played a few rounds and sadly my best score was only 8000 π«£ Screenshot 2025-10-09 212704.png The grapple hook drill was a really cool mechanic. Some of those space police can be real sneaky! π Like others have suggested this is a great core game ripe with opportunities for expansion with things like planet/turret upgrades, or different rocks that could give you health or a temporary shield, etc. Your choice of music was nice and chill, which I definitely appreciated over something more frantic. I did wish there were some sound effects for the grappling and when the space police ships blew up, but I completely understand it not being within the time constraints for a solo developer. Great job overall! |
| Oct 10 01:57:01 | 20m 12s | Collect-o-maniac | ♥ 3 | π€£ What an absolutely wacky and wonderful entry. The silly voice lines easily doubled the enjoyment! I'm happy to report that I was able to collect 21 medals. I'm glad you didn't need to get a gold on every single game, because I definitely struggled with the marbles one, and the spiders seemed impossible for me past silver. I think my favorite was slapping the mustachioed man! He better give-a-me the mo-ney! My only nitpick is that the music got a little repetetive after the first 10 or so mini-games. I did see the option for selecting a music track in the menu but I only saw the one track, so I'm not sure if there was a way to change it that I missed. Not a huge deal though, everything else was spectacular in a strange and amusing way. |
| Oct 10 02:10:49 | 13m 48s | re:collect | ♥ 1 | Really and unique entry! Quite abstract, in a good way. I love what you did with the rippling tiles as you collect new parts of the music track, it was quite hypnotizing. I'm not entirely sure if I collected all parts of the music though. At first I thought I was being sent back to the beginning of the level but I noticed that the map changed, so my only suggestion is some sort of visual cue to let players know they haven't failed (can you even fail?). Also, not sure if there was a definitive end or not but I think I only got either 4 or 5 parts of the track. Were there more? |