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Pincushion

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TimestampSince previousGamePincushion's comment
Oct 6 12:10:05 snake-collector ♥ 2 I like this! I like collecting the abilities. The 2d/3d switch was memorable. I think the arrows came to early. I hadn't noticed that I couldn't move in other directions yet. I'm not sure if there's a point to eating the apples. The snake grows, but I didn't see an impact beyond seeing a longer snake. I had one of those aha! moments when I saw the snakes stacking after seeing items in the air. Then later when I saw the instruction on the ground to press space to switch between them. Nice.
Oct 6 12:24:57 14m 52s Coin Collector ♥ 1 ... it can be very hard. When the controls change, there's this moment where I think "What's going on now?". It might have been frustrating if the music and voiced barks weren't so entertaining too. Easily one of the funner click to collect games I've played.
Oct 6 13:18:29 53m 32s Confidential Information Collector ♥ 1 Very nice Windows 3.1 look. The atmospheric music goes really well. Subtle ticks when clicked. Very satisfying clicks. I really enjoyed uncovering clues. It's really satisfying to see an answer accepted. The minigame breaks up the thinky part of the game. There's nice pacing between the motor function and brain function parts. As much as I enjoy a mystery, it can become exhausting. After the minigame, I come back refreshed and excited to uncover more elements of the mystery. The minigame itself looks really nice and is pretty fun, despite its simplicity. When I'm typing in a field, wsad still moves the screen. It's a funny minor annoyance. Unfortunately, I couldn't get past the third level. I feel like I know the birthdate, but I couldn't enter it. After some clicking, (I think it was on the phone icon of P.Duke), the game was stuck in the minigame after I completed it. Great game.
Oct 6 13:44:03 25m 34s COOLector ♥ 1 That was pretty funny. The Bitcoin hate is hilarious. Couldn't find the rolex or 6 pack for the life of me. Guess I'm doomed to be lame.
Oct 6 14:25:14 41m 11s Boarder ♥ 2 Nice looking pixel art. So satisfying to hit the big trees. I had fun stealing mushrooms from farms. When returned, the hogs were all dead. So sad :(
Oct 6 16:18:28 1h 53m Grand Collector ♥ 1 I appreciate the simple control scheme. There's no need for a separate button to turn in quests or advance dialogue. I like that the land isn't visible until the player nears it. The boat's a nice touch too. You did a lot with 16x16 tiles. Looks great. Had fun getting all the things and discovering the land. 6 min 52s. I'll take the "slow deforester" achievement.
Oct 6 17:10:19 51m 51s The Crossing ♥ 1 The multi-tasking twist on the frogger gameplay really works. I think there's no finish, imo it could be completed with a timer and a goal (ex. how fast can you get 100). It looks good and the controls are fluid. I like that I can reverse the boat at any time to dodge a spirit fish thing. Cheers to submitting when you're short on time. Nice job, despite it.
Oct 6 17:45:52 35m 33s Collect It ♥ 1 I like this large scale memory game. It's pretty fun. I tried going for longer streaks, but I couldn't score as much as submitting 2 at a time.
Oct 6 19:03:59 1h 18m Unpacker: The TCG Collector Simulator ♥ 2 Great presentation. Cute music. The cards are interesting and they look great. I felt that I had too little agency. There weren't decisions to make. I would buy the pack, keep the ones I don't have, sell the rest and repeat. Whether I won or lost entirely depends on which cards I'm dealt. It's a great game to get that gambling itch scratched.
Oct 6 19:14:50 10m 51s Collector of Glitches ♥ 0 Your link doesn't work. itch.io shows a 404 not found. Maybe the game's not published?
Oct 6 20:27:38 1h 12m Enter the Cardgeon ♥ 2 I agree with Gal that there wasn't a reason to pick the red cards. Sometimes, the choice is a safe card like 1 yellow and a profitable card like 9 red. In that case, it's possible the game could be won faster, but it's still not profitable enough to go through the trouble of fighting a room of enemies. I love this idea that the player is collecting more dungeon rooms to play. It's an interesting idea that has infinite possibilities. As others have said, it plays well, looks great and is nicely polished in general. Great entry.
Oct 7 20:16:02 23h 48m Attic Thrifter ♥ 1 Fun puzzles. It just needs more of them. The rules are easy to understand with some trial and error. Nice looking with nice screen transitions too.
Oct 7 20:33:14 17m 12s Mushroom! ♥ 1 Not much to add. I like how the mushroom visibility changes when you stop, as though you're looking more intently around you. The collection is really great to scroll through.
Oct 7 20:47:19 14m 05s MoruMatrix ♥ 0 The most arcade-y game that I've played in a long time. The vibe is incredible. The music is great and the vocoder stuff when you move adds so much. For some reason, I can't get past the first level, despite getting more than 200 yellow fuzzies. I tried both binaries.
Oct 7 21:04:22 17m 03s Souls Keeper ♥ 1 Wow that is difficult. Great vibes with the metal and the speed. Nice smooth movements. The apartment building aesthetic looks great. The yellow and red targets really pop out. Even when moving quickly, I'll spot what I need.
Oct 8 11:27:29 14h 23m 1 of 8,031,810,176 ♥ 2 Love it. It feels like a silent film going through the life of something/somebody who's life is lived for the collection. Love the cold open and the tragic end, the music and voiced transitions. Some really cute character animations there too. The gameplay reminds me that after all these years, I still need to sing through the alphabet to understand where the letters fit within it.
Oct 8 18:55:48 7h 28m Snake Cube ♥ 1 It plays as advertised and it's pretty fun. Despite looking through a 3d cube, I can usually tell where everything is no matter which side it's on, probably thanks to the simple graphics. Seeing the snake wrap around the cube is pretty neat. I find it starts getting hard after around 50, when the snake wraps around most of the cube. I'll add a +1 to making the snake faster as the game progresses, but the challenge is there regardless.
Oct 8 20:28:19 1h 32m Star fleet Telescop ♥ 1 The UI's great. It put me right in the star fleet seat, analyzing the stars. It's great when I change the filter and find what I'm looking for. Switching between glossary and filter tabs was a little tedious though. I like the planets, their variety and the reveal that comes with taking the picture. Nice that you can name them too. Pretty neat.
Oct 8 20:48:04 19m 45s Puzzle Pieces ♥ 1 This is beautiful. Great drawings and animation. Nice music. It hurt to tear those puzzle boxes apart. They were beautiful and I really like to solve puzzles. They had nice tactile buttons too. Really good-feeling clicks.
Oct 9 00:30:58 3h 42m 1100 Dots ♥ 1 Why 1100? Anyway, this was fun to play with. It's really cool to see the particles move. It's really smooth. Satisfying to see them change color. With the soft bloom, I almost forget that I'm looking at circles and triangles.
Oct 9 00:54:22 23m 24s HellBinder ♥ 0 The cards are beautifully drawn. Those characters have so much personality. The music is excellent too. The purchase price is shown, but I don't think the player is told how much they could make. So I see the risk, but not the reward. It would also be neat if the game would confirm if I correctly spotted a fake.
Oct 9 11:14:57 10h 20m Interstellar Collector ♥ 1 Enjoyed exploring the planets. Nice planet implementation with the atmosphere and species that show up when you get close. Tested out the star. It's hot.
Oct 9 16:01:23 4h 46m Holy Dible ♥ 1 This is an excellent game. The story's fun. The music is so playful (I like the whistle parts). Great idea for the core game. It plays well and offers a lot of variety and interesting choices. Edit: I think that song's going to be stuck in my head all day.
Oct 9 16:38:57 37m 34s Quit Stalin ♥ 1 Nice looking game. The animations tied to the voiced AI are really good too. I'm not that familiar with the history or the psychology, so for the dialog options, I mostly relied on the numbers that were provided. It did make for a neat story. After running through it a few times (because I failed so much), it would have been nice to skip through some of the text that I already heard. Even if the skip option was only available for the text that was read in previous playthroughs. My best run, I ended with moderate success. I'll take it!
Oct 10 11:24:22 18h 45m Stamp Collector ♥ 1 Great cozy game. Enjoyed sorting through the postcards. Getting a pile of them and flicking them off screen was part of the charm. It took a while to get my last few. That last rare just wouldn't come. and maybe the last 2 paintings. Maybe I just couldn't identify them. If I could request 1 feature, it would be to have a mode to display the collection. It's a great game for sharing. Stamp Collector.png
Oct 10 16:37:08 5h 12m Veggies Clash ♥ 1 Really nice looking cards. There was a good variety of them. I like seeing them in their collection book. Battles were fun, especially after I had most of the set and I could see how to build a good team. I like all the ways to gain new cards. Always excited to get the free ones. That big kid's battle is so difficult.
Oct 10 18:44:10 2h 07m STAVROS ♥ 1 Super creepy all around, but especially those voices. Nailed the dark atmosphere. Funny to read that those breaking noises were actual flower pots - they sound great though, so imo, totally worth it. At the start of a level, the game kind of repositions the player / loads into a new scene maybe? It's a little immersion breaking. Although, you're pulled right back in with the sound accompanying the title ba-bum! So good.
Oct 14 16:05:30 93h 21m Greedy Collector ♥ 1 Those big orbs are really juicy. So satisfying to see the spirits poof out of existence. The dash feels really great too. Nice music, effects and general game feel.
Oct 14 16:16:09 10m 39s Gemwright ♥ 1 Nice collection of abilities to gain. They all feel unique and worthwhile. Eventually the player needs to pick which skills they want for a day's work, which is a great restriction. I think it comes a little late in the game, since it leads to some interesting decisions between days. Overall a great entry. Always appreciate a leaderboard too.
Oct 14 17:06:48 50m 39s The Pink Operator ♥ 1 Fun puzzles. The game's easy to pick up and play. imo, level 8 was much more difficult than level 9, but all levels were fun to play. I enjoyed reading the story progress. While the text was easy to read, I didn't notice it immediately (I see Wouter had that issue too) Interesting to read that the music was procedurally generated. It turned out well. Overall, a great entry.
Oct 16 11:55:07 42h 48m CONTAINMENT BREACH ♥ 2 Great storytelling. Great atmosphere. The ship's very well designed. You used the hell out of those primitive shapes. Interesting obstacles and details. Looking outside the window to see planets and debris added to the immersion. I felt very much like something was very wrong. And there was a satisfying ending. I'm going to add some random comments about the keycard: - I really wanted to see it slide through the card slot - Did I leave my pass lying around? Maybe it tells us about how poorly we follow protocol? I still had it with me the second time around though. - Feels like if there's a lock and key, I expect more locks and keys and maybe puzzles.
Oct 18 15:23:36 51h 28m Collector of Souls ♥ 1 I also encountered the bugs others mentioned. Some UI issues I noticed: - The health bar is too dim. It took some time before I noticed it. - The hover text for shop items displays behind the shop item, so sometimes the text is unreadable. Aside from the few bugs, the gameplay's really enjoyable. The game looks great too. I like capturing the abilities of my enemies. Lots of interesting combinations between the souls and the relics. I like all the non-combat screens. Lots of options for gambles and trades. Lots of things to collect.
Oct 24 15:53:17 144h 29m Harvest of Wyrd ♥ 1 The artwork is beautiful and interesting to look at. The levels are really well laid out. So many nice obstacles too. I had to fiddle a lot to capture the resin, and it wasn't clear how I had to position myself to collect it. I think the gameplay would be improved significantly if the resin capture was more forgiving or maybe had more feedback.