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Feedback comments for LD59
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| Timestamp | Since previous | Game | Pincushion's comment | |
|---|---|---|---|---|
| Apr 20 12:22:17 | Signal, Frog | ♥ 1 | Cute music. The three signals are plenty to keep track of. It's in the difficulty sweet spot. Pretty funny when the game accuses me of cheating. Couldn't find other instances of that, but curious... I appreciate the top scores list. It would be nice to also see what the latest score was. If it's below zero, which mine often were, I didn't get that feedback. | |
| Apr 20 13:07:30 | 45m 13s | redlight-greenlight-bluelight | ♥ 0 | The extra color is a nice addition. Next step, you could add some kind of score, like a timer or a count of all the times the player failed to stop. |
| Apr 20 13:42:07 | 34m 37s | Signal (1) | ♥ 0 | I did get stuck a few times on the second-last level, where I needed to control the knight, but I could only move the ball. I suspect it's because there are multiple solutions to it, which, imo, is a really good place to be in a puzzle game. Nice set of mechanics between the two units. I've never seen something like the knight's move indicator. It's really clear after some experimentation, despite its moves/abilities being somewhat complex. The puzzles were certainly puzzling, but I managed to get through them. It definitely gives that satisfaction of completing a difficult task. I don't think you should have opted out of the graphics rating. The UI is nice and clean. |
| Apr 20 14:32:37 | 50m 30s | Void Signals | ♥ 2 | Listening to Chef Ramsey was pretty funny. Though for some reason, I couldn't figure out the cat's clue, so the answer sheet was good for that. The braille translation puzzles were my favourite. The ending was satisfying. The overall experience was really good. I could always actually see where I needed to go. The sound bites were entertaining. The puzzles were pretty easy, but I still had to think about it. |
| Apr 20 14:53:54 | 21m 17s | i love you, too | ♥ 2 | I'm truly impressed with this game. The story kept me hooked while I enjoyed the puzzles. Excellent sound design. I appreciate the subtle sounds while playing with the signal. |
| Apr 20 15:48:38 | 54m 44s | VOID | ♥ 1 | This is great. It's fast and fluid. The atmosphere is so mysterious and alien. The effect when you're on a signal is really cool. I encountered a bunch of them at the same time and it was so bright all of a sudden. This is a solid proof of concept. |
| Apr 20 16:03:51 | 15m 13s | Without Brakes | ♥ 3 | When I finally hit a dump truck, the game just resets and I can't see my score, so I can't come here to brag about what I great honker I am. Some kind of score message would go a long way. The core gameplay is solid. Reminds me of rhythm games with dodging mixed in. |
| Apr 20 16:37:20 | 33m 29s | Signal Operator | ♥ 0 | This is full of possibilities. Just changing where the trucks load made for an interesting change in the last level. The calming music goes well with the frustration of destroying the fleet. |
| Apr 21 15:31:23 | 22h 54m | Follow It | ♥ 1 | Nice and moody and so dramatic. Appreciate the voiced parts. Found 3 endings. |
| Apr 21 16:19:28 | 48m 05s | Sanctuary | ♥ 1 | I agree that the hidden pieces are confusing, but after I encountered it once, it just felt like a normal mechanic. Solid puzzles. They were fun to solve. Room balancing as a setting was a nice touch. It gave a cozy feel to the game. I'm curious what the enable/disable "Signal Mode" button does, aside from dimming the screen. |
| Apr 21 16:45:43 | 26m 15s | Jammed! | ♥ 0 | Controlling the tank feels so quick and fluid. I had fun floating when I run off a cliff. I felt the impact when shooting too. Nice sounds and effects. The terrain was mixed and interesting too. It added to the fun of controlling the tank. You nailed the action-y feel. It was a bit frustrating that I couldn't change my shot in the up/down directions, so I had to find the right terrain to make the shot. |
| Apr 21 20:01:03 | 3h 15m | Adriift | ♥ 1 | I agree with the others. Great atmosphere. The music goes well with this feeling of slowly gliding through space. It's dark, but it's peaceful. When gliding from beacon to beacon, it often feels like I'm not moving. having some other points of reference, like smaller debris, might give the feeling of movement. |
| Apr 21 20:34:55 | 33m 52s | Signal Interference | ♥ 1 | Great sound design and presentation in general. Nice mix of mechanics, cards, exploits. There are some interesting choices and powerful combos to be made. I liked being able to reorder the cards, but there wasn't much to do with that. This is an excellent compo. |
| Apr 22 11:50:26 | 15h 15m | Signal Relay | ♥ 1 | It's a good idea for a game, but it needs some quality of life improvements. The relays vs interference makes for a good puzzle and the efficiency for stars is a solid incentive to replay it too. The biggest QoL improvement for me would be to have a convenient way to fail. Since the different relays have different ranges, and I can't tell what range they have until I try it. So I get stuck a lot having to restart. There doesn't appear to be a restart or undo button, so I need to reload the whole game. I made it to the second level, but I got stuck and I didn't want to have to redo the whole game so that's where I stopped. |
| Apr 22 16:19:42 | 4h 29m | Martian Masher | ♥ 1 | Nice mix of enemies and buffs. The gameplay is so smooth. The water drop sounds for the weapon is kind of funny, rather than the usual blast sounds. |
| Apr 22 16:55:30 | 35m 48s | Signadle | ♥ 0 | Those controls are tactile! I really like the clicks. It's a fun guessing game. I was often able to move in the right direction, but purple eluded me on the buttons. The objectives were a nice touch. Rather than aiming for straight perfection, there were other goals to aim for. |
| Apr 22 20:03:03 | 3h 07m | Blind Run | ♥ 1 | Excellent compo. The voice acting, story and transitions really make it feel polished. The puzzles were also fun and challenging. |
| Apr 22 20:41:54 | 38m 51s | Propaganda and Rhetoric | ♥ 1 | I liked the format of going to a website for clues. I agree that it could have been fun to visit real websites, though those are subject to change. The website for this game looks like the real deal. Really nice. Cute "restricted" easter egg. I had to find it when I saw the image. I thought the puzzle was unnecessarily difficult. While the actual solution was straight forward, I found the board in the game world was a red herring, misleading me. |
| Apr 23 16:03:40 | 19h 21m | Coverage | ♥ 1 | When I download and unzip the Windows package, the contents look like they're for a web build. How can I play this game? |
| Apr 23 16:22:42 | 19m 02s | Happiness | ♥ 1 | It's full of character. So delightful to play. The sounds were really entertaining. Appreciated the animated title too. It gets you right from the start. |
| Apr 24 16:09:52 | 23h 47m | Traffic Control | ♥ 1 | This game's hilarious. I love the voiced parts, the wobbly music, the mayhem. It's all so good. I read that Blender had a game engine built in at some point. I guess that's v2.79. Curious how it was to develop this. |