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Pincushion

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TimestampSince previousGamePincushion's comment
Apr 7 19:47:21 The Treasure of the Gigantanic ♥ 1 Everything being white aside from the gameplay elements worked really well. The interactive things were obvious, which is really great in a game where there are a few stations. I liked the different controls. The power wheel was felt really good when it spun quickly. Watching the water sink as I pumped was pretty satisfying. They're all simple, but different and it was pretty fun to move from station to station. My first run through, I think I missed the treasure and was lost in the deep ocean. I couldn't find my way back. Realism maybe? The second run, I closely followed the map. It was much better.
Apr 7 20:12:44 25m 23s d6 pool ♥ 1 Really good job with the physics and pool sounds. Knocking the balls around felt really good. It's fun. I found it maybe too easy to knock the balls off the edge, especially since the arrows stretch halfway across a dice face.
Apr 8 15:18:48 19h 06m ABSEIL ♥ 1 Really fun to swing my way down. The procedural caves were done well. Every playthrough was winding and challenging, but nothing was impossible.
Apr 8 16:14:14 55m 26s A Very Deep Tunnel ♥ 1 This is great! It's pretty entertaining to collect all the loot, but what I like the most is the music progressing as I move further in. The train is really fast and fun to ride back and forth.
Apr 8 16:31:43 17m 29s Delver Delve ♥ 1 Really nice level design. Lots of hints, falling past goodies where I can use the restart button and try to get them. Nailed the look. It reminds me of C64 games.
Apr 8 17:32:47 1h 01m DepthsHouse ♥ 1 Really nice looking. I love the colors, especially that psychedelic restart button! Firing rockets was pretty fun too. Since the goal is to survive as long as possible, the game might be improved by displaying a timer to give it a score to track and beat.
Apr 8 19:36:00 2h 03m Depth before Decaf ♥ 1 That monocle-wearing shark cracks me up. Cute music. I like gathering a school of fish. The hover to join is novel and has potential. Requiring a number of fish to join adds nicely to the concept. Killing the the sharks is really difficult. The fish move so slowly compared to the shark. I did manage to get to level 3 once. My fishies can team up on one shark, but two was way to hard.
Apr 8 20:01:48 25m 48s Abysmal fate ♥ 1 It is a simple game with a soft vibe. The idea of a deck vs deck fight is interesting. Definitely needs more challenge, and some instruction. Nice spacey vibes between the music and color scheme. The end screen has me wondering what's the story.
Apr 8 20:31:29 29m 41s Doors ♥ 1 When I saw doors in the final voting round, which is clearly the theme that won, The Stanley Parable is exactly what came to my mind. That game's incredible. You do a great job of making a similar game. It's really cute. The tone's just right. Love the voice acting and jokes, changing rooms in surprising ways.
Apr 9 14:29:48 17h 58m Awakening ♥ 1 I like it! With the calm music and the darkness, it was nice to explore the layers. The teleporters and objectives were clear, and the glowing orbs are pretty.
Apr 9 15:56:11 1h 26m Used To Be ♥ 3 Mysterious and moody with creepy cutouts. This was a lot of fun to play. The platforming and exploration was great. Felt like being in an Escher room.
Apr 9 16:51:56 55m 45s Kind of deep waters ♥ 3 Really great game. Also spent a lot of time on it. Nice goodies to collect and buy. Having money to upgrade after death makes it easier the next run. So it's hard, but if you keep playing, it gets easier. Once the lights go out, it's really challenging. I like that the music changes as it happens. I think there's a bug when the hull meter is blinking. It doesn't stop blinking as the ship is repaired. It's ok, because by the time that happens, I'll ram through whatever to get oxygen. It's fun. Well done.
Apr 9 17:31:59 40m 03s The Bends ♥ 1 Nicely atmospheric. I don't often think of scroll wheel beyond zooming or selection. It works really well with this linear movement. It felt a little monotonous until there were objects to avoid. They felt like underwater caves, especially with the limited light. Sometimes I went up the wrong way and had to swim back down. The game really came together and I got into that flow state.
Apr 9 18:58:48 1h 26m Swoooooooooooooooooooooooooooooooooooooord!! ♥ 1 Really nice looking game. And with those sounds it feels so cold. Pretty funny too. I couldn't quite get the balancing right, but I did manage to kill the beast by clicking very quickly.
Apr 9 20:05:08 1h 06m River Woods ♥ 1 It doesn't look hard, but it's so hard. I still I managed to beat the bronze round so far. It's really a fun game and I like the the control scheme.
Apr 10 14:52:10 18h 47m Topography ♥ 1 What a unique game and a great idea. It's pretty fun. I like the different styles for the different layers. The might represent different layers of the past. They're also useful if colorblindness is an issue. After carving/uncarving a lot, there are some shards of different layers left. It sometimes makes it difficult to carve what I want without messing up my path. Not really an issue, but it can be frustrating. It's different and it's fun. Well done.
Apr 10 18:41:40 3h 49m Get to the bottom ♥ 1 Had fun playing this with my partner. Nice use of hex tiles. They made nice caves with some good angles for bouncing. Agree with oddballdave, some bouncing sound could be good.
Apr 10 18:48:58 7m 18s Ludum Dare 57 Depth Of A Phrase ♥ 1 This is a really nice game! The hint system is really helpful. The game can be pretty difficult and this alleviates the whole problem, though I do feel that all points should be lost when using the "x of y correct" tool. I did use that tool liberally to get to the end after round 4. Clever to have "depth" in each phrase. It makes it easy to find part of the phrase, while having warm-up phase to get started. I think that without it, the game would be 10x more difficult.
Apr 11 17:57:16 23h 08m Caver ♥ 1 I like the mix of sketches and text descriptions per area. It's really a nice experience. The select a tile+click an action is a nice control scheme for this kind of game, though I agree that as-is both actions can be handled by arrows. With search, it would have been great. I didn't feel that I had much agency, so the game felt very random. It was enjoyable to see what was down the tunnel. It felt less like a game, and more like a non-linear story. A bug for you: the heading for "ropes" is "torchs".
Apr 14 20:59:53 75h 02m INFERNAL DESCENT ♥ 1 So spooky. Really nice atmosphere. I increasingly felt in danger. Love the black and white look when there's no lights shining. There's just the shadows of fans. Very film noir.
Apr 15 12:15:36 15h 15m Deep Dive ♥ 1 This game oozes charm. It's so fun. The music and voice over are so upbeat. The animations are fun to watch, and it's great to see the trick chain at the end. Setting the angle at the end felt a little out of place. It's a little memory game, a little guessing, but the rest of the game is skill-based (how many of moves can you execute in x time).
Apr 15 16:08:28 3h 52m Submarine Murder ♥ 1 Took me three times. I'm a bad detective. This is a really nice game. I love the hand-drawn scenes. I only wish there was more to play.