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| Timestamp | Since previous | Game | klausklapper's comment | |
|---|---|---|---|---|
| Oct 7 10:50:39 | Broke Custodian: From Dust Till Display | ♥ 1 | Absolutely stellar contribution. It feels incredibly polished. Reminds me a lot of the museum in Stardew Valley. It almost felt too easy after day 10. Some notes and ideas for potential improvement: - Maybe it was a bug, but after day 20 or so I was no longer invited to go on expeditions - A lot of the decisions feel meaningless, as I do not see e.g. if my security system has improved, or whether my bribe worked - I did not find a way to deal with any trash I found. So it just accumulated and I got fined for it. Art style, music, execution are all on a very high level. I can see this going places :) | |
| Oct 7 11:08:10 | 17m 31s | Kwicc Pik | ♥ 1 | Today I learned that being a space goblin is a dangerous, hard life. Not only are you constantly being followed by the no-good Corpo drones, you also have to fight the momentum and centrifugal forces of their bulky crates. I had some good fun playing it, though once you master what I call the "Satisfying Slingshot" technique, it becomes fairly easy. It also doesn't really matter how much money you extract with. Would be nice to able to fly towards some secret pirate space stations in between missions and upgrade your ship. So, would I become a space goblin again in the future? Yes, yes I would. |
| Oct 7 11:25:33 | 17m 23s | Where's my money, Gnomski?!? | ♥ 6 | Look, I'm going to be honest here with you. I spent **FAR MORE TIME** kicking random gnomes around their cozy village than I did doing what I was hired for. I even tried to make some kind of sport out of it. Only after about half an hour of gnome ball did I decide to go collect some money. I shook down the wrong gnome five times in a row and got fired. Sadly. But that's okay, because I will just come back for some relaxing gnome ball! |
| Oct 7 11:40:14 | 14m 41s | Cold Side | ♥ 1 | I made it run on Linux using WINE. It played fine, and I managed to not get killed in the end (took a couple of attempts though). World building is good :) |
| Oct 7 11:45:11 | 4m 57s | Souvenir from Earth | ♥ 1 | Ah, the pains of exporting to HTML from Godot :) I made it run on Linux using WINE and it worked fine. Loved the art style, especially the derpy faces :3 The controls I found a bit challenging, it's harder than it looks on the pictures, but it kept me engaged for quite a while. I can see a bunch of potential for expanding this. Maybe more mission types with different cities, maybe the military comes and tries to stop you. Feels very polished altogether. Well done! |
| Oct 7 11:53:42 | 8m 31s | Bug Driver 3D | ♥ 2 | Wow, this game needs more attention. I was laughing so hard during the intro, and I lost it completely when my passengers started talking. Once I managed to knock out a few of them, I was in tears. Fantastic visual style, voice acting, soundtrack, humor and overall execution. Great game. |
| Oct 7 12:06:24 | 12m 42s | esCargo | ♥ 4 | Wow, now I can tell my grand children about those wild days in my youth when I was a traveleling merchang living in a snail. The whole mood is fantastic, the graphics and music blend well and create a somewhat suspenseful and interesting visual. I enjoyed it! I would have liked to see some story component being part of this, wanting to learn more about this world. Why are salesmen travelling in snails? Why do people want all this archaic stuff I sell? And what is my purpose in life other than accumulating more archaic stuff? Questions over questions ... Also I found the time constraint a bit too stressful sometimes, especially when my snail is packed full of stuff :) |
| Oct 7 12:11:18 | 4m 54s | Archi's sensles adventure | ♥ 1 | Hey! Sorry to hear about the problems you've had in this jam. Being let down by team mates in the last moment is not a fun experience. I still hope you will continue your journey and keep at it, because I love the robot, and I love paper art even more. Releasing something - even in a broken state - is better than not releasing at all :) |
| Oct 7 16:36:31 | 4h 25m | The Grande Concoction | ♥ 3 | Well whoever built THAT tower clearly had a fable for **CONSTANTLY FALLING IN THE LITTLE NOOKS BETWEEN THE CAULDRON AND THE FLOOR** >:C Super clean visual style, could have done with some music, but I loved the theme and execution. I actually had plans for something similar at one stage, so it feels doubly heart warming to see this come to life. Also pretty polished for 2 days. Well done! |
| Oct 7 16:45:03 | 8m 32s | Goblin Lord's Dream | ♥ 2 | I like how you guys did 3 games in one. My favorite was ghost in space, for sure. Took a couple of attempts. The hardest part for me actually was finding the "STEAM" icon on the desktop. I kept clicking the icon in the task bar and thought it was a bug :D PS: great work on the drawings too! |
| Oct 7 16:48:41 | 3m 38s | CrateSpin | ♥ 1 | Awesome work, though I was very bad at this, the boss is a real PITA! The entire game feels very polished given 48 hours, impressive work on the pixel art too. Well done! :) PS: I adore your profile picture! |
| Oct 7 16:50:56 | 2m 15s | One possum's trash is another man's treasure | ♥ 0 | A homeless possum simulator even. The web build didn't work for me, but I managed to get it running on Linux using Wine. It ran pretty smoothly. My favourite was Old Man Gerbilon! |
| Oct 7 16:57:16 | 6m 20s | Spore Scout | ♥ 1 | 20251007-185513.png Man I keep seeing you on the front page and thought I had to check you out, given that you also worked on a mushroom related game. I expected a few good looking mushrooms, but little was I prepared for the epic soundtrack and voice acting in this game. 10/10, would sell mushrooms to a giant mushroom again. |
| Oct 7 17:15:11 | 17m 55s | LOOKING FOR THE GOOD STUFF | ♥ 3 | I cannot believe this game hasn't gotten more attention yet. Absolutely fantastic. Art style reminds me a lot of Don't Starve. Also great take on the Halloween vibe, Pumpkin Paula looks like she's right out of [Pottsfield](https://over-the-garden-wall.fandom.com/wiki/Pottsfield)! |
| Oct 7 17:25:28 | 10m 17s | Mushroom! | ♥ 1 | Hello fellow mushroom game creator! :D Always nice to see some PICO8 action on here, and you really nailed the graphics. Loved the very determined walking animation, and the soundtrack was a good mix of relaxing, but also pushing me on to collect even more mushrooms. The harvesting mini game reminded me a bit of Underdark - the amount of perfect mushrooms I ruined with my bad reflexes ;) Great game, well done! |
| Oct 7 17:33:32 | 8m 04s | Kidnap Equation | ♥ 2 | So I love the theme here, the graphics, audio & soundtrack are well done and consistent. But oh boy did I suck as a ~~kidnapper~~ sercret agent. My target clearly got towards the other end of town by the time I was anywhere near their last location, and apparently driving in a shady truck at night is enough to get instantly arrested. I did start just abducting random people to let out my frustration though :p |
| Oct 7 18:30:10 | 56m 38s | Death or Taxes | ♥ 1 | Okay, I love that you built an entire self-driven economy and demand chain around your fictional kingdom, only to make me run like a fool after all of those pesky little villagers to collect what is rightfully ours. Awesome idea, and nicely done graphics! It could have done with some music, and I found it a bit difficult to reach 2500, but the FROMAGER (hehe) ultimately did it. Great name too! |
| Oct 8 06:45:43 | 12h 15m | Mr. Fungi | ♥ 2 | Hello fellow mushroom game creator! :D\ Great work on the animations and graphics! Mood and polish feel very good already. I also had some issues reading some of the UI on web, but just the collection and upgrading game loop was enough to keep me going for quite a while! |
| Oct 8 06:52:31 | 6m 48s | WonderBot: A Lofty Return | ♥ 3 | Great display of cell shading graphics, and coherent artwork in general! That final bit of dust to hit 100% was super satisfying too. I could see this going places. Great result for 72h of work! |
| Oct 8 07:03:40 | 11m 09s | The Poem Of Your Life | ♥ 1 | Not a lot more to say than what has already been said. Fantastic result for one day, and the first time I realized the color change I thought "Wow, that's a cool idea!". Any plans to keep building on this idea in the future? |
| Oct 8 08:33:58 | 1h 30m | Gibberwave | ♥ 1 | The art and music are great! I also found it a bit too hard towards the end, but it was possible to pull off. Some of the texts I found a bit confusing and I also think the tutorial could have explained things a bit better, but to be expected if English is not your first language. Great job for 3 days of work! |
| Oct 8 08:40:20 | 6m 22s | The Dragonfly | ♥ 2 | First, THANK YOU for the Linux build. Second, I think **the Dragonfly** is a gorgeous ship, and I now want to own it. Playing this game made me feel like a proper belt spacer, and I wanted to keep playing, taking my fixed ship to the next system, start exploring, upgrading, trading, etc... Great job on the artwork and visuals. I did not have any issues with mouse sensitivity, but it did take me ages to realize how to fill up my O2 because I'm not very smart. Altogether, great result for a jam game! |
| Oct 8 09:31:17 | 50m 57s | SNoWay | ♥ 1 | Aw yeah, snow physics! Nicely implemented too! I liked the strategic component between building your volume and keeping the enemies off, though I was very bad at it and kept dying. Also agreed that the controls would have been better had I been able to shoot with the mouse, it felt a bit awkward. Nice proof of concept, I can see this being iterated on with upgrades and maybe different levels & enemy types. Great effort for the jam! |
| Oct 8 13:44:25 | 4h 13m | The Honorable Hunt of Sir Frogbert the Bold | ♥ 2 | Sir Frogbert! I did not realize I had a spirit animal until today, wow. I love the little guy and his quirky ways. Also, why is the shop keeper an giant hamster? :) Great visual style and cohesion, I did not have audio unfortunately but I think that was a mistake on my behalf. I liked the blocking mechanic, I would have liked to see a counter mechanic as well for those critical hits. Critical hits in general! It's a good foundation to build on for sure. |
| Oct 8 15:09:29 | 1h 25m | Pekko's Bottle Odyssey | ♥ 2 | Until today, I thought cheap rum was my arch nemesis - now I'm afraid of Kvass and ending up like Pekko! Poor dude had to collect so many cans. Great humor, and the visual quality is well rounded out everywhere. Art style on point as well. Agreed on the expensive upgrades though. Would be interesting to see where you'll take this if you decide to keep working on this game! |
| Oct 8 20:53:45 | 5h 44m | Bat Demon Manor | ♥ 1 | I always wanted to have a go at PS1 style rendering (with proper perspective skewing), so I love your take on the art style. Reminds me a lot of the first Tomb Raider game for some reason. It feels very polished for a jam game as well, same with the sounds! As for game play, I found it a bit repetitive once you develop some dodging and running strategies, but that's just due to the small scope of a jam game. I also played for quite a bit until I got good and died a few times. It would be fun to see where this would go if you kept working on add, adding more enemy types & upgrades. I also could see the grounds for some explorative story or even rogue-like elements. I hope you keep working on it. Great job! :) |
| Oct 9 07:21:29 | 10h 27m | DEBT? DECLINED. COLLECTORS? DEFLECTED. MY BALCONY? A BASTION. | ♥ 2 | Idea is amazing, I laughed a lot. The upgrades are overpowered but that's what makes this fun. Curse you, debt collectors! |