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Feedback comments for LD53
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| Timestamp | Since previous | Game | klausklapper's comment | |
|---|---|---|---|---|
| May 2 14:22:55 | Orbit Express | ♥ 2 | I love the art style, the concept of orbital physics is always fun as well, but I didn't find it particularly engaging after five minutes - maybe adding an upgrade system and more obstacles on the way might be a good idea? Very polished though, great job in general! | |
| May 2 14:25:17 | 2m 22s | Swallow Express | ♥ 2 | FYI, The download link on LD is dead. I found it to be quite challenging, but that's more or less common with LD games as play testing and balancing doesn't really happen much. It's a good idea to hits forgiving, so that you don't have to start over all the time. I did very much like the foresty theme and music! |
| May 2 14:34:37 | 9m 20s | Pack 'em UP! | ♥ 4 | Insane amount of content for the short time, the timeless modern art style works well and audio and visual quality are on point. I didn't really understand that I was able to leave and do deliveries for a long time, and it does get quite tedious, especially as there doesn't seem to be a form of penalty for missed deliveries? I can absolutely see this kind of game on Steam with Multiplayer support though. Great job! |
| May 2 14:56:01 | 21m 24s | Pizza Pete's Peculiar Predicament | ♥ 3 | Quirky little game. The music and sound effects had me smiling all over. The experience is very straight forward and reminds me of what video games used to be like at the arcade. I found it a bit too easy in the end, as there is no real threat to me as a player other than timing. Maybe adding a time limit for each level might add some spice. Good job though, I did enjoy playing it! |
| May 2 15:17:01 | 21m 00s | Box It Up | ♥ 1 | I greatly enjoyed the game. The music was a great match, the graphics are simply but polished enough to work in a stylised environment like this. Here's some feedback from my few sessions: - One thing I found lacking was a sense of challenge or penalty for messed up orders, going into overtime, etc... It didn't really seem to matter, unless I didn't catch it? - I was also starting at 5pm on every day after Monday, sending me into overtime immediately. Not sure if this is a bug or intended mechanic. - Some orders became hard to fulfil, as the belt would sometimes lack specific items (looking at you, green cups!) for a long time. This is probably due to RNG luck, maybe adding a watchdog in the background, making sure there's at least ONE of the required items on the belt at all times might be helpful to make it less frustrating for the player. Great job, might also be fun in Multiplayer with a bigger warehouse, opening up multiple belts & loading ramps progressively. |
| May 2 15:26:49 | 9m 48s | Porch Rats! | ♥ 1 | The art style really reminded me of "Baba Is You". I wasn't a big fan of the soundtrack, that seemed to be too much in your face, I did enjoy my run. I'd love to see this with more enemies and tower options. Also nice take on the theme, spinning the TD idea. |
| May 2 15:34:22 | 7m 33s | Drony Delivery | ♥ 3 | Great little game, I really loved the relaxing atmosphere and soundtrack. Getting a strong Puzzle League vibe from this as well :) |
| May 2 15:47:15 | 12m 53s | Mya's Pizza | ♥ 2 | Wow, I'm impressed. This game is great. Relaxing atmosphere, GREAT soundtrack, cute protagonist! It gets very challenging after day 7, and I did find a bug where you can lock yourself in the tutorial by clicking too quickly, but other than that, very polished experience. Well done! |
| May 2 16:07:42 | 20m 27s | Maily Melo | ♥ 7 | This was an interesting experience. The visuals and audio quality was superb, and reminded me heavily of the original "Adventure Time". Gameplay wise it's very similar to "Strange Horticulture", did you take some inspiration from that? While I do believe there's a lot of potential, I did find the actual implementation lacking a bit though. I managed to finish the game within a few minutes, and it doesn't seem to matter whether or not you deliver the mail to the right recipient. It's very hard to tell if you even did to be fair. However, I can see this concept working out with proper little stories being told between different actors within your kingdom and outside it, making you a silent witness to staged coups, love affairs, family feudes and so on. I'd love to see you evolve the game past the LD scope. Great job! |
| May 2 16:14:16 | 6m 34s | Mushroom Mail | ♥ 2 | I will leave my feedback in English, but the German conversations above made me smile (Hallo, liebe Landsleute! :3) The art style is gorgeous, and I like how you implanted the gameplay into a story driven background. The whole presentation is incredibly cute and works very well. Animations, music & visuals are on point and follow a clear direction. I did attempt to jump on enemies "Mario Style" at first, but quickly learned. I also wish so much I could use the giant mushrooms as trampolines! Great job altogether, I'd be interested to see you take this to the next level! |
| May 2 16:23:44 | 9m 28s | Strange Week in the Dungeon | ♥ 1 | I always love raycasting-esque games like this, so first of all: Well done! Level 4 took me a long time to find the secret door, but after that it wasn't too bad. The moving floor tiles and switches were a clever addition and the letter/mailbox system essentially replaced your usual door/key system. This was actually very close to my first idea for this LD, so very exciting to see it being executed! |
| May 2 16:32:13 | 8m 29s | The Great Eggscape | ♥ 3 | Wow. Where to start. I love the humour. I literally laughed out loud when I read your text. I love the voice acting (especially that annoying canon ball). I love the references (i.e. Wilka) and the general silly vibe that takes me back to video games from the 90s and early 2000s. I'm not sure about the theme fit for this one, but I did have a fun time playing through this. I wonder what's next for Connor Mceggor? Maybe having to traverse the garden on his way back home? Would be fun to see where his journey will lead him ... |
| May 3 09:57:42 | 17h 25m | Hedge Hauler | ♥ 2 | What a cute little game. Really enjoyed playing it while sipping on my morning coffee. Great amount of upgrade options, the soundtrack is brilliant and visuals fit nicely. Different plants too, which surprised me. The UI could use a little bit of love, but that's obvious during an LD. Great job! |
| May 3 10:02:36 | 4m 54s | Shipyard Mercury | ♥ 2 | Interesting take on the theme and unusual genre. It worked really well for me, I enjoyed the lush joy of simply putting together (what I hope will be my) space ship. Visuals are very basic, but get the job done. Audio works well. I didn't encounter any bugs either. Reminds me a bit of this Indie game where you have to cut apart old space ships (can't remember the name right now), just the other way around. Definitely good fun. Great job! |
| May 3 10:06:36 | 4m 00s | Blockade Runner | ♥ 2 | Love the water shader (is it a shader?) and the fact you guys made this engine yourself and didn't just pull in Unity. There's not a lot there in terms of actual gameplay (yet), but as an avid fan of pirates and ship battling, I spent a shameful amount of time just sailing around the small sea and firing at that outrageous tower, so for me it worked quite well. I'd be interested to see where you guys will go with Sprig. Best of luck to you and your endeavours! :) |
| May 3 10:46:04 | 39m 28s | The Envelope | ♥ 3 | Very nice entry. Graphics are simple but get the job done, so are audio and dialogue. It feels polished enough, but I did have some trouble finding a weapon and sometimes I would get frame drops, not sure why. The atmosphere really makes this game though. Also, WHERE THE HECK IS BUILDING 53?! >:C |
| May 3 10:53:08 | 7m 04s | Disruptive Shipping Services | ♥ 1 | As others have mentioned, this game would benefit heavily from some polishing. The frame drops are very noticeable even on high end systems. I also kept clicking the box instead of click-holding, which made it disappear and got me stuck in the level with no way out or anything to do. I think the concept can work though, as you can tell where you were trying to go with the idea. I'd say stay at it, give it some polish and release a post LD version to address to frame drops and adding a menu :) |
| May 3 10:55:37 | 2m 29s | Foggy Day on Mulberry Street | ♥ 1 | This is a really cute idea. I like the concept of turning it into a physical card game, the rules are well written and quite easy to understand. It sounds like fun. Unfortunately, I will have to wait for my SO to come home before we can give it a try. |
| May 3 11:04:37 | 9m 00s | Styx | ♥ 3 | What an unexpected little gem. You can tell a lot of love and effort went into this. The visuals, the noises of the squeaking boat, the music - the entire atmosphere is just gripping and sucks you in. I ended up playing a few rounds as I wanted to see how my actions and decisions altered the dialogue of the lost souls. My only suggestion for improvement would be to work a little more on the controls, they do feel a tad clunky and it's quite hard to navigate the large river. Great job everybody, I had a wonderful time with this game. P.S.: Love the map! |
| May 3 13:43:28 | 2h 38m | Volcano Buggy | ♥ 1 | The car physics are decent and snappy, but being able to rotate while in mid air does feel alien, maybe the arcade-y behaviour is intentional. I had some good fun driving around, but I already suck quite badly at Rocket League, so I didn't stand much of a chance in this one. |
| May 3 14:43:53 | 1h 00m | Entomoria | ♥ 2 | Well this was interesting and not disturbing at all - kidding, I was literally laughing out loud when the boss showed up. I found it quite hard to beat, but I enjoyed the general gameplay. Thinking with more upgrade paths and long term development goals, this could grow into a fun little game of strategically conquering earth. The only thing I'm unsure about is theme fit for this LD, but seeing as you are dragging a huge box across the ground towards your goal, I'll allow it ;) |
| May 3 14:53:06 | 9m 13s | Out For Delivery | ♥ 1 | Absolutely adorable! The visuals and audio are on point, the soundtrack is catchy and the dialogue is well written. My biggest gripe is probably the game time not pausing during the dialogue and me running out of juice whilst talking to the 240v outlet for the first time. I also took the liberty to check out your other games posted on itch.io and will definitely be taking a closer look at those as well. For 72 hours, this is really well polished and put together. Great job all of you! |
| May 3 15:04:38 | 11m 32s | The King's Delivery | ♥ 1 | Well, it certainly has a lot of Soulsborne vibe to it. I found the lava pits at the beginning quite challenging / annoying, as you had to traverse them every time you died (which I did a lot). The battle system itself was a bit of a let down, I would have loved to see a proper attack chain instead of only one swing, as well as a heavy attack. Maybe limitations of the animations you used? One thing I really liked was the little bit of story fluff in the beginning, full on voice acting, camera flying over the fields and telling us the story of this world. |
| May 3 15:08:05 | 3m 27s | PaperDrone | ♥ 1 | It's quite a short game, with very bare bone graphics, simple gameplay and snappy controls, but I agree with the others, the leader board was a great idea. I think it would greatly benefit from some additional audio, like a sound track and maybe some ambient sounds. |
| May 3 16:07:55 | 59m 50s | Planet Xpress | ♥ 1 | Difficulty was definitely there, but after a few attempts, I did get the hang of it. Art style is very well done and follows through quite solidly. Other than that, most of what's missing we can chalk up to running out of time, as you said in your text. I'd say the potential is definitely there :) |
| May 3 16:52:50 | 44m 55s | Delivery | ♥ 2 | Nice little old style game. The graphics worked really well, and I'm very impressed with your microphone recording ;) Ultimately I find the enemies to have a bit too much HP, and since your movability is quite limited, you can't really outrun them, nor can you manually reload. More weapons & enemy types will surely add some spice to this, as will some puzzles (i.e. opening a door to progress the delivery). Reminds me of Team Fortress 2 and the game mode where you had to protect a car - no idea if that's still around, was like 10 years go. Well done! |
| May 3 16:57:54 | 5m 04s | Deliverance | ♥ 3 | Fun little game. It borrows heavily from "Papers, Please", but so does mine. I encountered a bug where new documents would disappear from my desk right after spawning, leaving me with just the parcel and a blank desk. I encountered it during two or three runs, I think it might have been me clicking too fast or so? I like how you get to select methods of transportation & boxes. |
| May 3 17:27:28 | 29m 34s | 📯 POSTAL HERO 🏹 | ♥ 3 | This one was really nice. I greatly enjoyed playing it. There's not much to add to the other reviews, art is gorgeous, on point, and the whole thing feels very polished. I can definitely see this being released as a full game with more content in the future. Well done! :) |
| May 3 17:32:51 | 5m 23s | DEVILivery | ♥ 3 | Holy moly, this was one hectic experience! I love the art style, it's very consistent and well put together, and I adore the heroine! Controls felt very snappy as well. I enjoyed the experience, looking forward to see if you have any plans to keep it going and extend it. |
| May 3 17:42:58 | 10m 07s | SatisfAction - The Ultimate Marble Machine | ♥ 2 | I love how you can always find something new, totally unexpected at a LD. This is one of these games. Visuals look very polished and consistent and work well with the theme. The core game play loop is a shoutout to all the small kids in us standing in front of those claw machines wanting a stuffed animal. Adding the canons for automatic colouring and branching into the TD genre was a stroke of genius. Some suggestions on how you might want to improve on this: - Music is lacking, and I think the game would benefit from a Soundtrack that matched the current Satisfaction (relaxing when it's high, fast and stressful when low). - What about more canon types canon upgrades? Shooting frequency, or multicoloured ones that switch colour after attacking? Hook upgrades is another thing that comes to mind (i.e. targeting indicator, speed, size) - Extending the scope: different marble machines, more than two colours, moving parts (i.e. rotating wheels, etc...) In the end, this is a great achievement, especially for a solo project. Well done! Okay, back to trying to break your Highscore! |
| May 3 18:05:43 | 22m 45s | 🚀 Galactic delivery : Starvesters2D | ♥ 3 | Where to be begin. The idea is quite trivial, but the implementation really drives this one forward. I love the different planets, the the option to actually go into space, the button layout which reminded me of old arcade machines, the soundtrack that just sucked me in or the nice surprise at the ending. I felt reminded of other atmospheric games about calm space exploration, like No Man's Sky or Astroneer. It's just beautiful. Great work all of you. |
| May 3 20:39:16 | 2h 33m | Under 30 Minutes | ♥ 3 | This got interesting quick. At first I thought the first enemy you encounter was just a regular guest, until he started attacking me. Also, what is up with all the tiny enemies? Straight from my nightmares. Anyway, rough turf to be delivering pizza in. Visually it gets the job done, good mix of programmer art and some decent 3D assets. I missed a soundtrack, like lounge music in the elevator. Also I found it's quite easy to simply dash for the pizza delivery and rush out again without having to engage enemies too much. Different levels (floors in the hotel / different hotels) with a more maze-like layout would greatly help to keep me as a player engaged. Ultimately, great work for a solo project! |
| May 3 20:52:08 | 12m 52s | Deliverables - LD53 | ♥ 3 | Well, I had a lot of kids. Also, those hands are going to haunt me in my dreams. Screenshot 2023-05-03 224807.png What is there to say about this game. It's sweet and short. Art style is working well. I did experience some tearing and a few bugs where the game told me I had failed after arriving at the hospital, but none of them were game breaking. Love the leader board, but I was only able to see my own kids. Not sure if that is intentional or not. Great work, especially for a solo project! Alright, I'm off to go parenting the crowd of hungry mouths I apparently decided to get! |
| May 3 20:58:24 | 6m 16s | Impeachment | ♥ 1 | It's a cute little game about being a (what I perceived) avian bodyguard for a peach princess that gets attacked by enemy worms. The graphics were great, I didn't encounter any bugs and controls felt pretty snappy. What I missed was a little bit of music to make it more engaging. I also found it to be quite challenging, especially as those filthy worms take the bottom side and latch on. It took me quite a few attempts to get there. Great game and solid effort! |
| May 3 21:06:28 | 8m 04s | RecoDeli | ♥ 1 | Brilliant little game. I absolutely love the "program your own robot" games (totally unconnected to my real life career choices), and this one is no exception. Audio and visuals are well executed, everything feels smooth and polished. I love that I get a trajectory line in "edit mode" after my last attempt that I can use to optimise. Also, giving the author's solution parameters (time and instructions) is a genius way to keep me on my feet and try to optimise my solutions. Really well done, I had a wonderful time with this. If you added some more elements to this (i.e. moving parts on the board, other gravity wells, etc...) and kept adding some puzzles, I can absolutely see myself (and others) following this to a proper release. |