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Dining Philosopher's games and stats for all events →
| Timestamp | Since previous | Game | Dining Philosopher's comment | |
|---|---|---|---|---|
| Oct 7 19:55:40 | Lemme Stash | ♥ 1 | Very cute and thematic, now that I see the eggs I'm wondering whether anyone made an Easter-themed game. I liked how you can still see the below ground area on the bottom edge while you're collecting, would have loved to see some more interesting rooms to better reward the burrowing. And perhaps the foods could have different values. | |
| Oct 7 23:23:49 | 3h 28m | Stargazer | ♥ 2 | Lovely, the bubbly letters remind me of some very old games on Mac. Scoring-wise I didn't quite understand the mechanics, I did get the belt and around 4200 points, but my mouse would (randomly?) lose "focus", without capturing the constellation-in-progress. |
| Oct 7 23:39:44 | 15m 55s | Paper Airplanes Collection | ♥ 2 | Wow, this is amazing, I didn't know there are this many designs! I'll try to remember to teach my son this when he gets a bit older :) I only remember three paper planes from my childhood, namely the first two from the game, but also one not in it: the Swallow (as shown on foldnfly.com for example). It does require cutting the paper though. |
| Oct 7 23:48:47 | 9m 03s | Katamari Survivors | ♥ 1 | Funny and very thematic - I never played Katamari Damacy and at first thought this was just a kind of sandbox, but I was pleasantly surprised when I could actually win the game (in 3:30), in particular with the announcer xD My main problem was that the mouse control was a bit finnicky and nausea-inducing for me. Great job! |
| Oct 8 00:12:42 | 23m 55s | BulkUp | ♥ 1 | Amaaazing, this game has me smiling. Really funny and well put together. |
| Oct 9 17:29:52 | 41h 17m | A Lifelong Hobby | ♥ 1 | Took some time, but with the first salary in my grown-up bullshit job I just bought all the remaining singles. Nice societal critique. |
| Oct 9 17:45:34 | 15m 42s | Gobblin' Günther | ♥ 4 | Really cool concept, reminds me of Backpack Battles :D Some better indications of what combinations work might have been nice (though I see the appeal of letting the player figure it out). My main suggestion would be to not let the player lose everything that easily (either by jumping, stumbling, or having explosives combine in the bag(?)). |
| Oct 11 21:40:49 | 51h 55m | Seal the Deal! | ♥ 0 | Cool, kind of similar to my game in a way - and we both went with smooth jazz xD About the music though; did you play this yourself? If not it would be nice to credit where you got it from. |
| Oct 11 21:51:51 | 11m 02s | BloodPact | ♥ 1 | Really good work, I agree with everyone that the artwork is amazing! I would have like the gameplay to be a bit more challenging, but for a jam it's maybe better to give everyone an easy time finishing the game. |
| Oct 11 22:19:31 | 27m 40s | Save the ocean | ♥ 1 | I love the message! Nice graphics and animations too, some lines between the blocks in the web version for though (a problem I sometimes struggle with myself). And I like the secret passages, reminds me of the old Donkey Kong games somehow :) |
| Oct 11 22:38:33 | 19m 02s | Cursed Collector | ♥ 1 | Nice entry, lots of interesting and creative concepts, I also like the 2.5D choice! I'm not sure how I could open the doors, I think at one point the last enemy fell into a pit and one door unlocked? |
| Oct 12 23:49:29 | 25h 10m | ASTRODEFENSE | ♥ 2 | Looks promising, in the (post-jam) web version the problem is that shift + right click brings up a context menu and doesn't let me create routes :-( Looking at the other comments it doesn't seem to be super finished? The flying around and picking up/dropping off works well, and the factories seem to occasionally produce, but there's no indication of progress or anything. Ambitious and fun idea though! |
| Oct 13 21:35:22 | 21h 45m | Hottentottententententoonstelling | ♥ 1 | On Firefox this does not seem to work? I can type a nickname, but pressing enter does nothing. Too bad, I was curious after reading the other comments (but I only play games in the browser out of security considerations). Screenshot from 2025-10-13 23-33-33.png |
| Oct 13 21:45:08 | 9m 46s | A Stamp-Stealer Postman | ♥ 1 | I started off afraid that I would need to remember all the addresses and was quite relieved to see it wasn't *that* hard :D The animations are really nice, what techniques did you use? Anything Unity-specific/built-in? I use Godot myself but would not know how to do for example the cycling or stamp animation in such a nice way. |
| Oct 13 22:05:56 | 20m 48s | Out Of Energy | ♥ 1 | Looks great and the difficulty of dodging is pretty good (mostly in stage 2 - 1 is super easy and 3 is super hard but I guess there's something for everyone :P). From a game design perspective I would have avoided using energy for both winning (filling up) and losing (running out). On low energy there's (good) tension to not die, but beyond that it's kind of frustrating to creep towards the win, finding out every time that a delivery of batteries (even a full one) is not quite enough to fill up the radio station completely, so it drains again. |
| Oct 16 21:24:19 | 71h 18m | The Witch Chef | ♥ 1 | Unlocked all recipes! Super fun, sometimes a bit frustrating because of trial and error, but overall really nice ideas for the recipes. And amazing art of course. Fullscreen does not seem to work on Firefox/Linux (only the uncaught exception occurs when I press fullscreen, the other message about a 1x1 texture is there before already) Screenshot from 2025-10-16 23-10-38.png |