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coatline

Feedback comments for LD58

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TimestampSince previousGamecoatline's comment
Oct 7 02:14:24 Road Rage ♥ 1 I beat it. I hate the controls! But I like how lively the city feels. I think yours is better than mine. Good job, roommate. Screenshot 2025-10-06 211145.png
Oct 7 03:41:34 1h 27m Soul Harvester ♥ 4 I'm quite impressed with the amount of content in this one! I did think that the sound for hitting was pretty annoying, and some of the animations took too long, but I can't get over how cool the deckbuilding element is! It's also a very difficult game, I just don't have the time to go through it all! Great job!
Oct 7 03:47:35 6m 01s COOLector ♥ 1 I made multiple appearances in-game
Oct 7 03:56:12 8m 37s Collector's Curse ♥ 1 Shoot! If you made that music in 48 hours, boy am I impressed! It's insane! The gameplay is alright. Not much depth. I do like the sense of mystery that I still get though; it's amplified by the messages that pop up when you collect items. Great job!
Oct 7 04:02:56 6m 44s Dog Treats Collector ♥ 1 Very moody! It's funny how a simple mechanic can keep me playing until the end. It was admittedly pretty satisfying, though completely void of any challenge. Good job!
Oct 7 04:08:09 5m 13s Attic Thrifter ♥ 2 Nice little chill puzzle game. I thought it was pretty well done. It felt cohesive and on theme. Sweet scene transition and sound effects!
Oct 7 04:26:38 18m 29s Fartnite ♥ 1 Beat me. Screenshot 2025-10-06 232606.png
Oct 7 04:35:45 9m 07s Ashveil ♥ 1 Ah, interesting game! It feels really quite polished. I don't like how long it takes for move, however. I don't want to have to wait for the tween to end.
Oct 7 04:41:59 6m 14s Seven-Day Bargain ♥ 1 Wonderful mood. Even though I thought that the gameplay was really simple, it was engaging simply due to the atmosphere in which it took place! Good job!
Oct 7 04:58:51 16m 52s Hammer & Horde ♥ 1 Interesting. I didn't feel too inclined to keep my treasure after I found out that there's no real consequence to not having it. I also didn't seem to realize that you could double jump, even after doing it that first time at the beginning. The same goes for wall jumping. At one point I thought that I was stuck because I didn't know you could wall jump. Anyhow, I do like the style of the game. Good job!
Oct 7 05:10:52 12m 01s Bug Driver 3D ♥ 2 I was blown away by the cutscene; that was hecking awesome! The mood and overall style is so cohesive and the bug's voices bring it all together. I felt like I was playing Rocket League for a second there! Great job!
Oct 7 05:17:12 6m 20s HUEVO ♥ 2 Super simple little idle game. Nothing else more to say. I wish there was more to do, but it was relaxing in its simplicity at the same time. I do wish it was easier to collect the eggs though. Good job! p.s. why the limit on the number of chickens? I wanted to break the game 😆
Oct 7 05:25:45 8m 33s The A?! game ♥ 2 There is A distinct reason that A game such as "A?!" is enjoyable. A, being a letter, is now also A game. A feature that I enjoyed from "A?!" game is the sense of hype that seemed to flow from its inner A. A suggestion that I have is to publish "A?!" game on Steam, as it is A masterpiece. Grade A work.
Oct 7 20:01:14 14h 35m Bolt Action ♥ 3 This game is really interesting, and I think that it has potential to be really good. I think that the biggest thing that's holding it back is the difficulty and perceived helplessness of the player. One thing that may have helped was some sort of cue that an enemy was about to shoot, that way you could time your grapple effectively. At the moment, I think that the skill aspect is focused mainly on aiming, since that is the only way to make progress, whether it's aiming your grapple or your weapon. That's why I really like the grapple bash idea; it adds another option for the player to make progress. However, the problem with it is that even if I see an angle where I could grapple bash, typically it's straight into more than one enemy, which would inevitably lead to my demise, or if I am about to successfully land a grapple bash, the enemy would attack me before I could get to it. Also, the angles that you can perform a grapple dash are pretty limited due to the slow speed of the grapple. In general, I think it'd be fun to be able to sling around the map with your grapple hook really quickly, perhaps even grappling enemies. Your movement speed is slow, but I don't think that that's in itself a bad thing. I just wish that the grapple made up for that lack of speed more. Another way to make up for the difficult aiming (which isn't necessarily bad) is to increase the size of enemies' hitboxes, just to make the player feel better (and make aiming more forgiving). Also, I also kind of wish that you could grapple bash stationary turrets, since otherwise I'm left to slowly catching their arrows and shooting them. I know there's a lot of critical feedback here, but there are also a lot of parts of the game that are done really well! For example, it's a nice touch that the arrow visuals actually appear to stick to what they hit. The tutorial was also well done, and don't get me started on the bass line. The player's arms make the style stand out and they look really neat! I also felt pretty smart when I found out that the turrets could hit each other. I did manage to beat the game, and I felt pretty good about it! Overall, great job! You already have a really solid game loop; it just needs some refinement to take it to the next level!
Oct 7 20:24:49 23m 35s Nightfall ♥ 3 ​If I were to sum up this game in two words, it would be: intriguingly creepy. The mood is a solid 5 stars for me. I don't know how you did it, but the music and sound effects were hitting the spot. The character portraits were amazing, and the dialogue was so... fitting. I think the only thing to improve would be the slime attacks at the beginning of the days. They were too easy and didn't really have any bearing on the gameplay in my opinion, though I did like getting new weapons and such. Wonderful job!