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| Timestamp | Since previous | Game | Local Minimum's comment | |
|---|---|---|---|---|
| Oct 9 10:50:36 | Gemwright | ♥ 1 | Fun game. It started out quite easy, almost too easy so I didn't really learn to be strategic at all 😆 But getting higher level gems did require some planning. Most of the time my greatest enemy felt like it was myself accidentally getting too much progress too fast before I had upgraded to quality enough. There were some quality of life improvements like changing the cursor over buttons and perhaps also warning when taking a mining action would empty out or fill up a bar before clicking it. I know there was a chance aspect but just not having the player do the math and let the UI inform the player that it could happen. It didn't feel like I was playing the game for an hour, but apparently I was, so that says something about its design being satisfying, collecting stuff... but maybe it is a bit on the long side for a jam and the variation it has in its current state. If some available ores one could select from were rare and extra hard it could also have added to the game loop a bit, I think Playthrough: https://www.youtube.com/watch?v=klwm2Dypak8 | |
| Oct 9 17:44:42 | 6h 54m | Orbital Cleanup | ♥ 2 | I really loved how the the quite calm but yet still at times stressful flying about. Especially since I never really could learn what direction was which (even though it really made a whole lot of sense). The way my craft evolved between collection runs. Sometimes compact, sometimes minimal, sometimes with long impractical arms. That was really neat and neat how it affected the mechanics of navigating. It would really have been nice with some sort of progress UI, since the game takes a while for someone like me to complete. And there were some sound issues with the connection sound being almost inaudible at times. And a nice space tune in the background too... but yeah all in all a very enjoyable game. Playthrough (though I turned silent a lot of it concentrating on how to steer the ship 😆): https://www.youtube.com/watch?v=U0kUuMrAB-w |
| Oct 9 19:15:51 | 1h 31m | The Compliance Enforcer | ♥ 1 | I got to the end of the story, but not the end of the bonus levels. They proved much too hard for me. It is a nice loop though, where I said I was gonna end and then I probably tried ten more times. 😆 The controls were a bit jarring, and it wasn't very clear how when exactly I could fire the gun, even though I think I understood the logic behind it. It could have been very nice with a controller, but it didn't work with my x-box one at least. I did enjoy the story up to where it ended. So all in all a nice game. Playthrough: https://www.youtube.com/watch?v=YZkcAOcvHYM |
| Oct 9 19:45:00 | 29m 09s | I Want to Have a Bike | ♥ 2 | I think the graphics was great! It felt very personal. It was really hard to play on the controller for some reason and I was about to give up, but switching to keyboard made it much easier to play for some reason. I still had to struggle a bit, in part because of hitboxes being a bit large and the lack of coyote time on jumps. I also managed to escape the game on the second level and had to restart. But my biggest gripe was having to use the mouse to restart and being stuck while the character was saying they wanted a bike. With a game that makes you try and retry, having such obstacles each time is problematic. I did manage to get the bike in the end though. And I did enjoy playing it. So overall still a very nice game. Playthrough: https://www.youtube.com/watch?v=8nfrjTEALoE |
| Oct 11 09:07:01 | 37h 22m | Bootya | ♥ 1 | That was fun cleaning. I think I see the appeal of cleaning sims now. The upgrade system was nice. It did suffer a little bit in the beginning that it wasn't too clear that I was actually cleaning anything off the floor being that low powered and having so small range. But with some upgrades it became very clear. So not really a critique. One thing though, I would have liked to have enough credits to max out everything and maybe at that stage get a new unlock to make the cleaning quite silly so I can just for a last level run around and clean everything within seconds, maybe even clean away the walls and the floor. That the game ended before I got to max out all my stats felt a bit like a dud. But I also understand, and agree, that with the current content the game shouldn't be much longer. So it is a tough balance to strike. I thought at first glance it was going to be a vampires survivor cleaning sim somehow 😆 but this more relaxing cleaning was very nice. And I liked the storytelling with the paw prints and such. Very nice entry! Playthrough: https://www.youtube.com/watch?v=uq3mMMWLYTs |
| Oct 11 10:09:18 | 1h 02m | Soul Harvester | ♥ 2 | I played quite a while before I realized I needed to customize the deck and only did notice it right as I was about to quit. And that made a whole lot of difference. I still think it could do with some balancing, but it went from being quite tedious to being fun. So I think forcing the player into deck customization after gaining cards could have been better than having it as a button. But I'm also quite sure that even when I understood customization of the deck, that some of my reward cards were never available. Don't know if that was a bug or not. Otherwise the game did play really well. There were some oddities that took some getting used to, like attacking an enemy with a card that had no attack stats just to activate it. And maybe the end round should have happened automatically at zero souls and no 0-cost cards or something like that. Or at least draw attention to the button. Overall a very nice entry! Playthrough: https://www.youtube.com/watch?v=1O_Mv_ecOTU |
| Oct 12 18:02:11 | 31h 52m | Rain | ♥ 2 | A nice little point and click detective game! I enjoyed playing it all to the end. Well written and well drawn. There were some quality of life improvements, in particular being able to see what options you had taken, and the interaction options not triggering if you already had your mouse pointer in the right place when they become active. I also found the game very silent and didn't even realize there was any rain sound! So mastering everything so I wouldn't have to put volume dangerously high for other sounds would have been nice. All in all a very good entry. Playthrough with more feedback: https://www.youtube.com/watch?v=c84oYrs4KRI PS: !> Starting a paragraph with `!>` makes it a spoiler. So you should probably update your game description making each step of the walk-through it's own spoiler. |
| Oct 13 17:28:06 | 23h 25m | Pelmeni's Magic Lab | ♥ 1 | I enjoyed playing this puzzle-game! There were some questions and unclear things, like what the actual placement rules where and more so what effect my placed rooms had after I had placed them. Because of course I forgot their rules as soon as I had done the placement! 😆 The graphics was nice and clear. Very much liked how there was both pattern and color to distinguish the sets. There could have been some more feedback on how I was progressing before completing the sets and some animations with dealing and discarding rooms to make it clearer what happened there. One thing that left me uncertain though: What happens if I only pick 3 different sets but multiple copies of the same set, does that mean I cannot win the game? But overall very nice game! Playthrough: https://www.youtube.com/watch?v=aflkkmU9uZs |
| Oct 13 17:42:53 | 14m 47s | Harvester | ♥ 1 | Short little experience. Quite a lot of mood packed into this game. Playthrough with some more feedback: https://www.youtube.com/watch?v=w9P5ajxEuY8 |
| Oct 13 18:07:15 | 24m 22s | Zombody's Business | ♥ 2 | Simple and fun little game. Most memorable experience when I caused a real corpse buildup in front of me. The game does need some balancing within the levels though to make it more interesting. Instead of spawning all zombies at start and just making the level easier over time, it would be much more interesting if things ramp up for a while and the final easier bit is much shorter. Since the zombies take two or three hits, it would have been nice with some feedback that you were actually hitting them. Nice game though! Playthrough and more comments: https://www.youtube.com/watch?v=Nhs2rfsbGN0 |
| Oct 14 13:14:57 | 19h 07m | Cryptozootography | ♥ 3 | Superb little forest walk sim. I loved the dynamic audio track, it honestly made a huge part of the game. The art was also very nice and game-play, after the first slightly jarring moments, very easy to understand too. In the beginning though, I was not at all expecting to be on a train ride so to say with only the option to look around. But once I understood that, I think it was a great choice. I don't know if there's a way to ease the player into it better either. 🤷 It would also have been really neat if I could have used the scroll wheel on the mouse to zoom in and out. But all in all very good jam entry indeed. Playthrough with more feedback: https://www.youtube.com/watch?v=2BtzOkKla2U |
| Oct 14 13:15:36 | 39s | Friendly Fire | ♥ 2 | I'm still holding out, hoping there will appear a game 🤞 |
| Oct 14 14:02:38 | 47m 02s | The Collection of Me - 自我图鉴 | ♥ 2 | Splendid game! It is very beautifully drawn and it has a nice puzzle mechanic to it. It did take me a very long time to understand though and a large part of that was the UI being unclear. I think I also managed to collect 3 colored things but still not get a proper ending, which was very confusing. At last I did manage to find three endings, I think. And I'm happy that I did. I would have liked the game though to not only remember my collected endings, but help me out while playing to indicate the things I've already used. Either graying them out if each can only be used for a single collection. Or if they could be used for multiple, add a small portrait of the ending that I had discovered their use in next to them. Very good mood and art, and a nice puzzle mechanic, so with some UI improvement, interaction touch ups, and quality of life improvements I would probably have kept hunting combos a lot longer. Playthrough with more feedback: https://www.youtube.com/watch?v=yObAN66KtO4 |
| Oct 14 14:35:42 | 33m 04s | Coin Collector | ♥ 1 | I'm very much intrigued by game that are a bit antagonistic to the player and the foreshadowing of "how hard can it be" got me hopeful. And it was indeed quite hard! And fun. The game could really have done with the title screen staying until I actively said I wanted to play (the game started when I tabbed out). And I would have liked to getting back there after completing the game. But all in all I enjoyed my time with it, and I think it had about the right length for its content and idea. So well done. Playthrough with some more feedback: https://www.youtube.com/watch?v=iOTHKfmqrHM |
| Oct 15 15:46:04 | 25h 10m | The Pink Operator | ♥ 1 | Nice little game! I think it played very well. I would really have liked bindings for WASD though as arrow keys aren't layout very comfortable on my keyboard. I liked the story after each level was completed, but I totally missed it on the first couple of levels because the text was so small! Playthrough with some more feedback: https://www.youtube.com/watch?v=q-2HnFAL9L0 |
| Oct 15 16:25:26 | 39m 22s | Potion Mania | ♥ 1 | It took me a while to at all understand how the level worked, but once I did I managed to get all but the last rainbow potion. Those blue shooting enemies were the worst 😆 Felt like they were predicting my movement. There were some obvious graphical glitches, like the game only using part of the screen and that some of the tutorial boxes were just sticking around and being in the way without a way to dismiss them. I also felt like the hitbox for the character was a bit too unforgiving. It probably was the outline of the sprite, but fair feeling would have it shrunk in a bit in my opinion. It would also have been nice to toggle auto-shoot to not have to hold mouse button pressed. All in all though, a fun entry. I think if the collisions weren't feeling a bit unfair and if it wasn't so fidgety to put stuff into the cauldron while avoiding the enemies, I would probably have attempted the rainbow at least one more time. Playthrough with more feedback: https://www.youtube.com/watch?v=-qkAgKXjEY0 |
| Oct 16 14:37:54 | 22h 12m | Collector's Cove | ♥ 1 | I really do like the premise, but I feel like the game-play doesn't work too well at present. There seems to be no progression exploring the rooms. From what I can tell, the only thing that happens is that you slowly loose health taking hits. The lack of something to pick up, or even just a kill counter, or an exit to get to in combination with rewarding us with unlimited loot to start makes it a bit unclear what the player is supposed to do. If rooms had a little loot and you gain more after clearing the rooms it could be very interesting though. And adding a sense of direction, an end goal with roaming around other than death, then it could be have me playing for quite a while. The graphics was neat though and the movement control felt good. Playthrough with more feedback: https://www.youtube.com/watch?v=TjjCw0l60JQ |
| Oct 16 15:10:50 | 32m 56s | Curious Collectors | ♥ 2 | Very well drawn game! And the characters were funny too! I do wish the collections they were presenting were a bit more personal and was used to further build their characters rather than what it seemed like, quite random. I got multiple characters offering the same three things. I also struggled a bit because I not only didn't always find the common denominator, but I also didn't agree with it when it was presented. Which makes the puzzle a bit problematic. I did enjoy playing though! I had some issues with the UI. The buttons weren't really where it looked like they were. But all in all a very good jam game! Playthrough and more feedback: https://www.youtube.com/watch?v=k4-IecCzOd8 |
| Oct 16 15:14:43 | 3m 53s | Pneuma | ♥ 1 | Please mark you download on itch.io with the proper operating system so that it can be run through the itch app 🙏 nocompatible.png |
| Oct 17 14:56:39 | 23h 41m | CLEAN UP THE TOWN! | ♥ 1 | First I was a bit confused what the white line was and why I didn't get on the board 😆 But when I got that, it was quite clear how to progress. I must say though, I didn't like so much how I got stuck on the obstacles, it did feel quite unfair. I'm guessing the colliders could have been more rounded and maybe have some physics material to permit a better flow while playing. I tried a couple of times and managed to get 138. Nice little game with the constraints you had of the 48h and kids and work! Playthrough with some more comments: https://www.youtube.com/watch?v=h7ZWp2Giv44 |
| Oct 20 18:10:15 | 75h 13m | Notebook Flight | ♥ 1 | I really liked the graphics and the quite casual difficulty felt right to me. I guess it would have been possible to chase beating levels without playback-retries but not at all for me. I didn't really fully understand the rules of the ship-mechanics until a while after completing the game... I think at least? But that wasn't too much of a problem when it was so forgiving on retries. A full-screen mode would also have been vary nice. But all in all a solid game! Playthrough with more feedback: https://www.youtube.com/watch?v=7OD8srhvUtk |
| Oct 20 18:42:22 | 32m 07s | Dice'OMancy | ♥ 0 | Very good looking game indeed. The characters, the UI, the world and visual effects. There were some issues, like the target of a fight being too far up on screen that I couldn't inspect their dice and the outer boundary walls would really have looked better if the corners were filled in. I gave it a bunch of tries but for some reason my best attempt was the first and never managed to get anywhere close to that. I think, unfortunately, the game suffers quite a lot from being too exposed to randomness and leaves very little agency to the player besides planning routes as a means to affect the outcome. To me, the most obvious first thing to try would be to have everyone that is on adjacent tiles take part in the same roll rather than having them one after another. I would also make sure that tied rolls meant something. My suggestion is to increase the stakes of the next roll. Overall though a good entry. Very good looking! Playthrough with more feedback: https://www.youtube.com/watch?v=0Qo-Az7unL0 |
| Oct 22 09:18:47 | 38h 36m | tabli tablo | ♥ 1 | Very nice game! I got quite far, and could probably have used my re-rolls to push it even further. It was interesting though to have them as a currency that one might want to hold on to to gain higher scores. Some of the rules for the paintings were a little unclear and some a bit too complex that there would have been good with some more feedback that showed the outcome of the placement. Either showing the calculation of the last placement or in the case of getting scores per duplicate and original, it could have highlighted each thing as it was getting scored. The rule "+1 mult" could also have specified that it only was for the next placement. My thinking was it was going to be for the remainder of the paintings I had available in my hand (that is the next two). But I think the most important feedback would be to show on the grid where you are about to place the painting before placing it rather than showing the outline as you drag it along. I had to keep reminding myself all the time that I needed to not look at the outline but at the cursor position. Over all a very nice puzzle game! Playthrough with more feedback: https://www.youtube.com/watch?v=8HwTSOCeYBs |
| Oct 22 10:10:20 | 51m 33s | Too Many Pots | ♥ 2 | Very nice game! Very calm and soothing. I got to the end and became a master collector, though it took a while of waiting for the final flower. There were some smaller feedback things to the player that could have been a bit clearer. Like, I think the book (?) gives you the button in the upper corner to learn about how to grow the plants. The progress circle/flower could fill out the leaf a bit more attention grabbing when you actually have the fully grown plant and same for when you loose it. It's placement could have been a bit more central too. For the book, it felt oddly stressful that the little Bumk kept coming around with stuff while you had it open, so perhaps Bumk should be away while reading to keep with the cozy vibe. It would also have been nice if the game increased the probability of me getting the stuff I was waiting for towards the end so it doesn't turn into a waiting game. But over all a very very good game. Playthrough with some more feedback: https://www.youtube.com/watch?v=c5slc28_Kt8 |
| Oct 22 10:53:48 | 43m 28s | Criss Cross Catacombs | ♥ 0 | A really good idea building scrabble into a slight maze. I played several of the levels, but not all as it took me a while to get through them. I find it very interesting a game, but I also feel like something in its structure doesn't make me want to engage with it in the right/intended way. The reward of seeing score go up is a bit too low without a highscore, or dungeon features that only unlock once you've reached certain value. One idea I had was adding doors that only unlock after 50 or 100 or such score. It could also be that you need to pickup a key to be able to unlock a door. There could be enemies that discards the remainder of your hand if you place ontop of them... basically more stuff that makes it interesting to interact with the dungeon. As the game stands right now, I found the most joy playing it just disregarding everything about score and bonuses and just trying to get to the end as fast as possible. So the wall layout, was the only thing that worked as intended for me. But those walls were great obstacles. The rules for the blank was a bit odd too, or non-standard at least, in that they could have two different meanings when placing (one letter horizontally and one vertically). And you could on subsequent additions mutate the meaning of the blank as you saw fit. So a very interesting start and with a little work could become a very engaging game. Playthrough with more feedback: https://www.youtube.com/watch?v=j5d8iaxFGjg |
| Oct 22 13:14:30 | 2h 20m | BirbDex | ♥ 2 | I very much like the graphics and the calm relaxing mood of the game. Birds are also a plus. I did have a lot of problem figuring out the call mini-game, and exactly what the rules were in general. But I managed to snap a couple of photos in the end even though I didn't really know why the birds appeared near me as they did. Or rather, I understand the game logic, I just didn't feel like I was doing anything better or worse with the call imitations when they did. So there's some feedback there needed for someone like me to grasp and learn from failures in the call attempts. Very nice looking game though. Playthrough with more feedback: https://www.youtube.com/watch?v=IUtPgA086e4 |