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Feedback comments for LD59
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| Timestamp | Since previous | Game | Local Minimum's comment | |
|---|---|---|---|---|
| Apr 21 11:46:16 | Terminal Espionage | ♥ 1 | I got stuck a bit in unfortunately, but I did enjoy my stay after the initial and somewhat overwhelming experience. The style and atmosphere was really cool, the sim aspect very nice. I did wish there were some QoL improvements like press up to rework previous command (especially when trying to rotate the directional antenna correctly). And I do wish I could have had the instructions in the game a bit more, maybe a manual next to the screens, to not break the immersion as much. Play-through with more thoughts: https://youtu.be/kDc-UfJ65BU | |
| Apr 21 12:06:26 | 20m 10s | Timmy's Late For Tea | ♥ 1 | That Nok... ehrm sorry, Kekia model is really well made. Kinda wish i could click on the buttons too and all that! I think I got a decent score with 154 given how awkward the arrow keys are placed on my keyboard. Multiplication with shift 8 didn't work for me cause the 8 just ate the input. I was also sort of wondering if there would have been an easter egg if you input 6 + 7 or something like that 😆 Nice little game outside the phone too. Play-through: https://youtu.be/K9mT__plATY |
| Apr 21 14:05:56 | 1h 59m | Per Signum | ♥ 3 | I hate tower defense games 😆, and I'm also notoriously bad at them. But I did quite like this even though I felt a bit hampered by the deck building balance between exploration and offense and had the game snowball on me twice feeling rather helpless at that time. Maybe I started going north too early, but if that is the case, maybe the level design could have been helped a bit by a mountain range or something forcing me to explore the other areas first. Play-through with more comments: https://youtu.be/-Pw-5mv6X-U |
| Apr 21 17:43:15 | 3h 37m | Samband | ♥ 2 | It took me an embarrassing long time to start and figure this out! But I finally got it. I really liked the atmosphere in the sound design. Once I finally figured stuff out you got me a bit scared in the end with the sequence being that long, that I would mix something up and have to restart! 😆 Play-through: https://youtu.be/Ml_TgF8HUio |
| Apr 21 19:10:18 | 1h 27m | PING | ♥ 1 | The only thing I don't like about this game is its length! 😆 I so would have wanted a bunch of more levels to play around in and see this idea taking to its final conclusion. Really great little re-imagining of billiards. Make me more levels 🎱 I was a bit confused about the controls at start but once I figured it out it was quite smooth. Some hit-boxes I felt a bit unfair and accidentally re-launched me when I sonar scanned to late once. Play-through with more comments: https://youtu.be/s3ydbymylDk |
| Apr 21 20:10:32 | 1h 00m | Signals Intelligence | ♥ 2 | I hope I didn't miss some obvious things but I kinda struggled. Was it possible to actually build? That button didn't seem to do anything. I also found it impossible to hurt their chopper. In the end I found an almost winning strategy of not attacking infantry and just let them starve. 😆 The graphics was nice and clear and I liked the idea of the signals intelligence aspect, but I found the scrolling near impossible and the gain of decoding the messages relatively small in the current iteration of the game. Play-through with more feedback: https://youtu.be/rVx2rqhF41Y |
| Apr 22 10:04:32 | 13h 54m | Mission: Stop Transmission | ♥ 2 | It was a very visually coherent experience indeed. And the sounds were nice too. Having a bunch of smaller mini-games/challenges is also a very good structure. But I do have some opinions. First of all, I feel like some of them are just thrown in without much world building sense. At least to me. Especially the math homework? It gets me really wondering who the subject in the story is. Then I also got confused by the packet sending mini-game. I got passed it without ever figuring out what indicated where it needed to go. And sometimes packet got lost without any apparent reason. But the big offender was the 500 clicks game. That meant there was no way I was playing the game to the end. I would have probably done 50, even though that's too much for me from an accessibility stand-point. That also made me less inclined to attempt the other tasks where I got stuck. I did enjoy writing a little story and the wave surfer mini-game was interesting. Play-through with more feedback: https://www.youtube.com/watch?v=_pxvapjutno |
| Apr 23 08:16:01 | 22h 11m | No Signal | ♥ 2 | I absolutely loved this little game. The visual design, limited colors, the graphics assets, vfx, sfx well the whole atmosphere and aesthetics of it. If anything I would have loved seeing the phase II after establishing contact be explored a little more too. And I was somewhat confused about getting full signal without being able to make the call in some places. As a co-host of a classic first person 90-degree turns dungeon crawler jam, I'm also a bit partial to the game format. Play-through with more comments: https://youtu.be/iVfdqxEe7H4 |
| Apr 23 08:45:57 | 29m 56s | Cable Connector LLC | ♥ 1 | Unfortunately I didn't manage to get past that final boss even with a couple of tries. I'm gonna blame the input keys not being very optimal for my keyboard layout (number keys are spread out over the two halves of the keyboard). Absolutely not a skill issue 😆 Would have been nice to have alternative (WASD) keybinding included too, maybe controller as well. Over all very well made game, the platforming controller felt good. I really liked the story and voice acting. From accessibility standpoint subtitles would have been great. Play-through: https://youtu.be/hd8GzxXDNAk |
| Apr 23 11:29:34 | 2h 43m | Drone Supervisor II Online | ♥ 1 | I kinda knew I wasn't gonna be any easy thing for me. Not my strong suite at all 😆 But I did manage to get a bit of income each day and a full chaos drone of complexity running around the map. So I can see the depth in there even though my brain says nono just place a little and see what happens. Play-trhough with more comments: https://youtu.be/rtTrDX1VSV0 |
| Apr 23 17:08:55 | 5h 39m | Operation Alien Translation | ♥ 3 | That was a blast, I do like how friction-less an experience the game is, cohesive and well done and yet it asks of us to whip out some pen and paper to keep track of our lies! The animations were really great. I do wish that the intro didn't start as soon as you pressed play though but that is a very small detail. I also got a bit confused about how to actually start because I tried to press the start symbol. The only other thing was me wanting to think about the word choice and having a long message that started with new words made it a bit hard to look up and remember and plan. But it also made sense in the game world that it would be hard. So very cool indeed. Play-through: https://www.youtube.com/watch?v=O0Zx03hnPTw |
| Apr 24 18:43:50 | 25h 34m | Ghosts in Translation | ♥ 1 | Interesting stress test of my short term memory 😆 But after quite the stumbling start, I got into the flow and could zoom through most of it. I found the moving UI quite awkward and for my main screen it was all too dark... some brightness slider would have been needed. I could only make out the eyes. And of course some atmospheric music and sound effects along with the blam! and so would also have elevated the immersion. But all in all a good game! Play-through: https://youtu.be/4dmFuVSiShM |
| Apr 24 19:54:23 | 1h 10m | too late | ♥ 1 | This is exactly why Ludum Dare is great. You get to experience stuff like this outlandish game. I absolutely love it. The visuals are fantastic, even when they are desperately horrible. It just fits perfectly. I was feeling like the prayers were dragging on a little, but when I figured out I could parse part of those messages in-between and thus see the progression, it was fine. Also this game very deliberately is quite high friction, and I think it works. So I don't think I have much feedback other than maybe consider not... !> using the same years early on so that the player if they hear that bit don't dismiss it as always the same year as I falsely did... Play-through: https://youtu.be/6DlzHtYBE-A |
| Apr 24 21:46:38 | 1h 52m | Winnerman Scams a Game Show | ♥ 1 | Such a creative way manipulating the game's play-through frame by frame. There were several occasions where I was like, this cannot be done within the time window given, but hey of course it could. I should have re-read the controls a bit though because I forgot about the A/D stepping frame by frame until very late in the game. I'm wondering if there was a way to give the player a friendly reminder to actually step frame by frame, though it wasn't really needed either. The first couple of challenges were all solvable with the same solution: !> Pause, click back a bit, place cursor. !> Well except for googling. I did love that voice-line there! But then the game does switch it up quite a bit !> and the shooting game's solution was something completely different that hadn't been hinted before. !> Even with the voice-line hint I thought it was about shooting the duck when the host wasn't looking. So I'm wondering, for a bit more smooth game experience, if there could have been one mini-game earlier that did build up to that solution a little. Not sure exactly what it could have been though. Even if !> the boss-fight also required new lateral thinking, I didn't at all get as stuck there !> probably because the gun-challenge had primed me for it. Over all, a splendid game-jam game! I had a lot of fun playing it And for maximum feedbackiness: https://youtu.be/B3zAEm7g-7s |
| Apr 25 09:04:38 | 11h 18m | G-VAUDAN | ♥ 1 | That was a very well made little game. The consistency in the presentation, clean graphics and all was very well made. The sound was also good. I did not understand entirely how the game worked for the first round or two in all aspects and so I think there were some things with the UI/UX that could be somewhat improved. Over all a very solid game More thoughts and feed-back in the play-through: https://youtu.be/7HIDyL4CQ-I |
| Apr 26 13:37:07 | 28h 32m | dearest friend | ♥ 1 | What a beautiful game! I really loved what you've done with this visually. At first I thought it was going to be a fairly simple interactive fiction, but then you tossed in some quite hard puzzles there along the way! I did unfortunately have to restart twice because of bugs? I hope they were bugs. I ran out of guesses with the audience and I had to pause on the phone puzzle because I got a phone call which made the right side panel just disappear. One of the mini-games I wasn't sure what the objective was either, but I seemed to not get stuck, so perhaps that was fine. All in all, a very nice experience! Play-through: https://youtu.be/n-8ugUL3zx8 |
| Apr 27 14:20:28 | 24h 43m | Zigna Down | ♥ 2 | Really neat visuals in this game! At first I was highly confused, mostly from the lack of feedback from the game, both about what were the towers that could be rebuilt, that I actually needed to, and the scanner and I weren't the best of friends so I stopped using it. And it seemed to work just fine walking around not building towers. Finally I actually managed to build a tower and it was quite neat, though I was struggling with the UI/interactions. I did lack a sense of progress towards any objective, especially with the map huge like that. And with my health situation. So in the end I unfortunately gave up. But again, really strong visual style in the game! Play-through that shows and goes into more detail of the troubles I had 😆 https://youtu.be/71W1DqnxxFw |
| Apr 27 15:02:07 | 41m 39s | Happiness | ♥ 1 | What a delight to play this game! Wonderful assets and just about the right level of difficulty for this type of puzzle-light game. I did struggle a bit with the interactions and I do really wish the camera would have panned up so that my character wasn't half-ways out of the screen. I also managed to create an unholy vortex at one point but fortunately I could sort that out. Play-through with more feedback: https://youtu.be/IhwqCZnIlDM |
| Apr 30 19:10:28 | 76h 08m | 🗦◎🗧 | ♥ 0 | I really respect the wordless game trying to make you understand as you play. I think, it might have been a bit too vague or hard for me to fully get how it is supposed to be played. In the end I figured out quite a few of the meters but it became a loop of explore some, run out of fuel, reset. And that loop felt like it didn't really leave room for too many mistakes, which given how purposefully non-verbal the game was, made it feel slightly hopeless. The graphics was really neat, the controls worked well and the enemy behavior was interesting. So it had a lot of good stuff going for it. Just give me an easy mode 😆 Play-through: https://youtu.be/RnnDvo9UsTE |
| May 1 19:22:07 | 24h 11m | Moon Moth | ♥ 1 | It is a indeed a very personal and beautiful presentation in this game. The mechanics of flying around the city and catching the dream waves are kind of simple, but the voice acting and the graphics very much weighs up for it. I particularly liked how the hand drawn texts were laid out around the dream content image. I do, really do, wish there was a way to scale the game a little, because it was _tiny_ on my 4K monitor, to the point of it being hard to see the drawn stuff and text and such. I would say it was restrictive enough that it bordered an accessibility issue (though i could ofc gone and scaled the whole monitor). I did very much enjoyed my stay with the game. More feedback in the play-through: https://youtu.be/Ze55VHAdD_Q |
| May 1 20:16:50 | 54m 43s | Pouring Rain | ♥ 2 | Really authentic retro point and click style going on here. I really like that together with the falling rain effect (visual and sound). Gave a strong mood. The text was very hard to read though, so it really slowed me down quite a bit. I understand it was an aesthetics choice, but from accessibility standpoint it would have been good to be able to swap it for something more legible. The puzzles, I think I mostly brute forced rather than really understand them. Though, tbh this is kind of how I think of puzzles in many full release point and click adventures. Impressive amounts of painting for a jam. I liked the style a lot. Play-through: https://youtu.be/7NTTDg_KTvU |
| May 5 07:16:08 | 82h 59m | Trailwork | ♥ 1 | You got me really interested in where you were planning to go with this entry. The way the world reacts to player movement, fractures and coalesces, and dances around you is quite mesmerizing. I played the linux build inside a VM and I only use the WASD input. Mouse and controller didn't work. Play-through: https://youtu.be/fpb6wdksTRU |
| May 5 07:48:43 | 32m 35s | Distant Assistant | ♥ 1 | A very nice collection of puzzles! And I did enjoy the art-style a lot. There were some puzzles that was a bit confusing at first (the power ones), in part because of how some batteries were having their connector pointing the wrong way, in part because the goal wasn't obvious (and remained obscure because the puzzle ended so abruptly when you solved it). Some of the brick puzzles felt a little like busy-work, especially the one with all the cats. But over all I did really like my stay with the game and played it to the end. Play-through with more comments: https://youtu.be/UzITztoEsGw |
| May 5 08:13:17 | 24m 34s | Stay Tuned | ♥ 1 | Very cool art-style and coherent mood. I liked that a lot. At first I was very confused about the what I was doing as a player. The wording made me think I was going to scan frequencies to have improve the music to noise ratio and not at all direct shots with the antenna. But once I figured out the game-play it became very understandable. More feedback in my play-through: https://youtu.be/7DbVRtr5eWA |
| May 5 08:55:31 | 42m 14s | Signal of the Dark Forest | ♥ 1 | Very interesting visual/auditory novel. The graphical style was great and it felt very fitting with the audio recordings. I was a little confused by who the protagonist really was, and at times who was speaking. The space where the entity said things was the same as giving instructions on actions to the protagonist. And the place where the protagonist was speaking/thinking also was used as a place for info dump and other things. Some clarity/visual indicator would have been nice. I also think some of the mood/feeling/vibe that the game was building up very well was cut a bit short by how the transitions were handled one scene to the next. Over all a very nice experience! Happy I played it. More on that and other things in the play-through: https://youtu.be/URQY-1tbf9Y |
| May 6 19:54:34 | 34h 59m | Chomp Radio | ♥ 1 | I enjoyed playing this to the end. The music, sounds and the vfx in the transitions/animations were probably what i liked the most. I did have some hickups. Like I missed the piece of dialog that said how to build turrets and had to force quit the game and restart it. The mouse cursor was also not jailed to the game so i accidentally clicked on my second monitor and lost focus for a while. A larger crosshair cursor would have been really neat there. I did very much find it interesting how you sort of were inclined to grow yourself large (but i don't know if there was much of a benefit to it) but that being long meant it was near impossible to guard your tail and thus you became more vulnerable. I think it could become a really great game it explored that dynamic deeper. Unfortunately I found the dialog very hard to follow because my focus was so much on the snaking and shooting. Play-through with more comments and proof of the embarrassing long time it took before i realized why i lost pieces of myself sometimes: https://youtu.be/lSxHhU_NQrg |
| May 6 20:34:54 | 40m 20s | Radio MoleBat | ♥ 2 | I like the puzzles in this game a whole lot and the interaction with painting/erasing/digging things out was very nice. I found the graphics signalling a bit confusing at times. What could be dug through and not. And I'm not sure i solved the final level the intended way, but if i did, then maybe there should have been one or two shorter and less complex levels before that taught the two novel mechanics needed for the last level. But it might also be that i didn't understand its solution and found an unintended one. Very nice puzzle game though! Play-through with more thoughts and comments: https://youtu.be/z3xNDzGlnKM |
| May 6 20:54:53 | 19m 59s | It's Cold Outside | ♥ 1 | I like the vibe of the game very much. I do wish the mouse sensitivity was a bit lower though, but i played it with touching the mouse as little as possible as I also needed both hands to move and jump (due to my silly keyboard where you cannot reach space from the left hand half of it). I climbed to the top, and hopefully that was the end so to say, but it left me a bit confused since nothing happened up there. Play-through with more comments and thoughts: https://youtu.be/HzVXIJpTtR0 |