FoonLudum Dare ExplorerLD59 → It's Cold Outside

It's Cold Outside

By psycanic

View on ldjam.com

CategoryRankScoreCount
Overall2642.8522
Fun2792.4222
Innovation2872.3222
Theme2752.3522
Graphics1233.6022
Audio2092.6722
Humor2141.5519
Mood1153.5722

Comments

aou 2026-04-20 06:09

web build doesnt work for me on both this site and itchio. the collision on objects were a bit off, but i like the aesthetic this is going for.

absolute-garbage 2026-04-20 17:53

Very cool aesthetic and atmosphere! The audio is also great! I'm not sure if I reached the top but I did find a texts/(secret?) in the middle of the building.

psycanic 2026-04-22 03:56

@absolute-garbage yes you did unfortunately. Thank you will try get more content in orz

psycanic 2026-04-22 04:01

@aou that's weird! Might because you need more cache..? the web build broke my computer 2 times as well, and too many softwares opened was def one of the reasons. Anyway, I indeed cannot fix the collision during the 48hr but thank you pointing it out! I think it's the big round building that has broken collider.

richjbaron 2026-04-22 04:21

I love the vibe of this! The coloring and map design are super vibey. Really nice work there!

FYI, to get rid of that clicking sound you need a couple ms of fade at the start and end of your loop...

psycanic 2026-04-22 04:27

@richjbaron orz orz orz very useful infomation thank you........

gecko64 2026-04-22 04:28

Fun idea, just wish there was a little more structure to the gameplay, but I love the brutalism style and pixelised view. A nice game for being made in 48 hours :)

spooooodermon 2026-04-22 16:15

I love the style you have for this game! I do like the fact you can regenerate the structure, though I do wish there was a little more to it.

cogcomp 2026-04-22 19:13

The game looks great and I think I made it to the top, but I didn't really understand what I found, but that's just me being stupid :laughing: The text was a bit blurry and hard to read and I sometimes missed them and so them afterwards. But you got med hooked. Just hade to keep on going up :smile:

ne-aquilon 2026-04-23 01:54

Not all walls have collisions, also one time green text spawned far outside of main structure. Liked the visuals and atmosphere.

hirqshi 2026-04-24 00:06

I love the ASCII-ish postprocessing and was really impressed with PROCEDURAL GENERATION GOD DAYM, would've been great if at least something happened when you reach the signal, collision bugs are not that bad and overall for compo its a great accomplishment. I like this game AND I LIKE BRUTALISM YEEAH

bereg 2026-04-26 09:10

Great idea! It would be even cooler if, when the layout reshuffles, the block you’re currently in stayed locked in place while everything else changed. That would add another gameplay layer: finding a seed that moves you closer to the goal. Still, it’s a wonderful game. The visuals and sound are on point, and the procedural buildings are fantastic!

qmdev 2026-05-01 18:12

I like the look, but it feels a bit nauseous due to the high level of unregulated sensitivity

pkenney 2026-05-03 02:36

We have some buildings like this in my home town!

Never climbed to the top of them before, though...

brual-top.png

Very cool look, and nice job on the procgen. The shading was maybe contributing to the difficulty, at least in my first generation which was pretty tall and had a bunch of shadow areas that were tricky. But I was enjoying the space enough to push through the difficulties, find other approaches, and eventually get all the way up to the top.

Enjoyed the time I did spend in this space, largely on the strength of the look and feel of the buildings, so making me climb them was a great way to bring me into close interaction with the strength of the entry.

auxiliarymoose 2026-05-03 08:54

Really cool and unique vibe. I love the world established by the aesthetics of the models, textures, and shading. However I found it a bit challenging to play due to the sensitivity of the walking speed and because I seemed to fall through the ground in various places. I eventually made it up to the top though and found some orange text. Would definitely be interested in seeing this world expanded. Nice work!

local-minimum 2026-05-06 20:54

I like the vibe of the game very much. I do wish the mouse sensitivity was a bit lower though, but i played it with touching the mouse as little as possible as I also needed both hands to move and jump (due to my silly keyboard where you cannot reach space from the left hand half of it).

I climbed to the top, and hopefully that was the end so to say, but it left me a bit confused since nothing happened up there.

Play-through with more comments and thoughts: https://youtu.be/HzVXIJpTtR0

kpded 2026-05-07 12:21

Nice innovative entry! I really like the atmosphere and sound design. May be a little flashlight can make it event better

sudocoffee 2026-05-08 22:13

The atmosphere of this game was awesome! I didn't quite make it to the blue light (almost got there a couple times, but it was just out of reach). But I loved just exploring the insane architecture, and figuring out how to navigate from place to place.