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Local Minimum

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TimestampSince previousGameLocal Minimum's comment
Apr 9 12:32:55 Refinerator ♥ 1 I tried it twice without reading the instructions. I think, I managed to figure out most of the mechanics. I didn't manage to beat the game but at least I got a little bit better the second time around. The thing I was struggling with was to remember the rules I had figured out when there wasn't a matching configuration in play. Which made me do some unnecessary flips. In the very beginning I was a bit confused with that I got selection marking around the non-connected balls and there was no interaction I could do with them... it might have been good to have some sort of disabled styling when there's no action to be taken on a ball. I liked the simple palette, the music fit well with the style and gameplay. Oh yeah I also recorded my mumbling attempt at figuring it out. https://www.youtube.com/watch?v=GDFIIjDIeU4
Apr 9 13:16:57 44m 02s Scampi ♥ 2 Hey! It was a lovely experience doing something good and cleaning up nature. I liked the cute animations on the trash and the music/sound/mood. I ended up completely cleaning out all the trash. The car mechanic with several parts was really nice. I made a recording of me playing and stuff I was thinking while doing so: https://www.youtube.com/watch?v=jONQ3px3ex4
Apr 9 14:18:35 1h 01m Lovely, Dark and Deep ♥ 2 @annie-owl I was also wondering about the backstory of Sully's and John's friendship / history / relationship? In general very well written, fun little bits of story. Extremely beautiful cycling scene and great audio with it too! The only thing that bugged me a little was the selection of where to go, that it didn't feel like I was progressing there and that I wasn't sure if the game had a good ending or if it was "try and see how far you can get before you die". It made me want to get a cup of tea. So I should do that! Very cozy and high quality game! Oh and yeah here's a recording of me playing it: https://youtu.be/XqQY6iGyAns
Apr 9 15:03:07 44m 32s Cave Glider ♥ 2 I'm not very good at this, but I had fun. And tried and tried again. The controls felt very nice, the atmosphere and the the character model were fantastic. It would have been very nice with some positive scoring too like flight time, max speed, distance. Especially with highscore or similar to push you into trying over and again. If you could see the shadow of your best flight to have something to chase would also have been epic. Here's me playing the game, failing over and over 😆 with some thoughts and comments along the way: https://www.youtube.com/watch?v=rawNHXCG2-w
Apr 9 16:14:37 1h 11m Mutant Ocean ♥ 2 I very much enjoyed playing this. The controls felt nice, and it was very interesting mechanics of collecting and also avoiding to collect specimens while trying to harvest all plant matter. I failed one run and then realized I could cheese it a bit on my second attempt by repeating the first level more times than what might have been intended. I had a bit of initial confusion since diving mechanics and a bar going down usually means oxygen is running out and you have to go back to the surface. The "end run" mechanic of going up did have a bit large hitbox too because I accidentally triggered it a few times. Which would not have been too bad if I wasn't playing on controller and the menu interactions only worked with mouse. I'd also would have liked stronger visual feedback on the connection between getting hurt and loosing time as well as the game clearly telling you with sound and visually when you've reached the required target. It could have been cool if getting hit also damaged your haul a bit, because right now, as soon as you did hit the required $$$ it didn't matter too much taking hits. Here's me playing and commenting a bit while doing so: https://www.youtube.com/watch?v=8se5uGPH3mo
Apr 9 16:45:01 30m 24s Home is where hell is ♥ 3 I liked the simple interactions and the visuals and audio were very high quality. I did accidentally chose the right path without falling off anywhere on my first try. So it only took a couple of seconds to play the game. 😆 That made me a bit confused too. I had to reload the page to try again and fail some. It would have been nice with a try again button once getting to the win screen. After failing on purpose one time I then actually failed 5-10 more times before reaching the goal again. And that play-experience was much better than accidentally completing the game on speed run time. So perhaps the game could have been a little longer to lower the risk of accidentally completing it on first go. Other than that, I think it did what it set out to do very well. Good entry. (I was recording myself playing but I'm an OBS noob and accidentally recorded the wrong window so unfortunately no video of me playing)
Apr 21 08:22:45 279h 37m Doors ♥ 1 I always love myself a bit of an unreliable narrator! Simple and nice game. I think if there's something I'd critique it be that the triggers for the narration / progress were sometimes a little narrow, which together with the relatively slow walking could have been a bit more allowing. I hope I got to the actual end, but with these sort of games it's really hard to know and it would have been nice with a simple credits scene to indicate that I was done. Or was I? Good game, I enjoyed playing it! I recorded myself playing it too: https://www.youtube.com/watch?v=Rw0ZFFxcn2I
Apr 21 12:10:44 3h 47m Deeper into the Black Hole ♥ 5 The game looks cool, but I really struggled with it. And I think it wasn't only me. At least half of the times I got killed by the thing at the bottom right at start even if I pressed W as soon as I saw the ship. I just didn't gain any speed. It would probably be good to have a second or two before the game starts, or that it start when you press W. I never got to try the special ability, but I got the meter up to about half height once. So it's a pretty hard game, for me at least. Though the lava/thing at the bottom probably was fair in a sense, as a gamer I would have expected the hit box to be a bit more lenient. So that I could skirt the edge without taking damage. There were some neat bits, and it could become an addictive thing trying to get further and further, but with the start of each attempt being so unreliable it was unfortunately quite hard to get into it. The sound and graphics were very cool though.
Apr 21 12:14:18 3m 34s DESENTIA ♥ 0 Yeah same here I get 404 about missing index.html: ``` Uh oh! If you're seeing this error, it means I can't find your index.html file. This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away. See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found ```
Apr 21 12:28:01 13m 43s Cave Hunter ♥ 0 I must say I'm a bit confused, I tried to play the web version of the game and it gave me 90s of standing on the platform with no enemies, nothing to pick up, or do beside shooting the gun in the air. I got various prompts to press E for things, but it didn't seem to do anything. Then after the 90s I got some enemies, but I still could not perform any of the interactions except for the reloading of the gun. There were things in the blocks but they seemed totally accessible. I almost completely died in the first wave of enemies, it was a bit confusing with my own projectiles from the platform and theirs, perhaps they could have used distinct color pallets or such. It probably also wasn't helped that my keyboard isn't normal and space is nowhere near WASD so I needed two hands on the keyboard for all the actions. I think binding wise, since mouse did all the gun stuff it would have been nice with reload on the mouse as well. And it would have been nice to be able to force the platform down when you were just waiting. It looks like there's a lot of cool stuff in here though, so I'm probably just missing something essential.
Apr 21 12:58:36 30m 35s The House in the Dark Forest ♥ 1 lovely style and interesting mix of story and maze walking. Personally I feel like the mazes got a bit too large though, and especially when they got intricate, I would really have liked to have the collisions not get me stuck on the walls but glide around corners and such. I sadly didn't get to the end, but I think I got pretty far. There were some balls I saw but couldn't figure out how to get to / one seemed completely boxed in and the other would have needed a much to large loop. Nice entry though.
Apr 21 18:42:48 5h 44m Focus Hunt ♥ 1 Awesome graphics and fun little game! But why am I so bad at it? It took me forever to even discover the first letter. I did find 6 ladybugs though. First I played in firefox, but something about the click detection became off and when I spotted the first A no matter how much at or around it I clicked, the game never counted it. In chrome it worked nicely though. But I never found the last or first A. You are really good at hiding stuff! Very good entry!
Apr 25 16:38:53 93h 56m Ės (Wish/Journey) ♥ 1 Interesting to make a physical game! We used a parasite deck to play: ldes.jpg Some comments about the PDF: I set it up as you did in the image, but it should matter a bit to the game if one starts on a dark square or not (given that you get cards on entering light squares) The instructions about the challenges say nothing about all dice being equal as far as I could spot but in the flow-chart, if it's the a ♦️ challenge, you get stuck in a loop in the top of the flow chart never reaching the end of the player's turn: Not discarding -> All dice equal -> Not diamonds -> Draw one card if you can and first time -> Repeat. The game itself was very much back and forth, I managed staying with two dice almost the entire game, yet for a long time my partner got ahead of me with her three dice an had a chance at winning while I almost backtracked the entire board towards the start. Finally I got myself to the victory though. Interesting in how relatively balanced it was to have unequal number of dice, and there were some interesting strategic decisions to be made about what cards to be played when, but it also felt a bit too exposed to chance for our taste. And from a psychological point of view, I would have liked to progress much more often than stepping back and rather have a longer track to walk. But not sure how to do that exactly.