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Feedback comments for LD58
MaiMai's games and stats for all events →
| Timestamp | Since previous | Game | MaiMai's comment | |
|---|---|---|---|---|
| Oct 7 04:09:21 | BallBoy! | ♥ 1 | Nice, this feels really solid for a game jam. I didn't understand why I got a game over the first time but then I realized what my job was actually supposed to be 😄. I was going to just toss balls to the other side in hopes they would get in the basket and then I understood why the birds were there 😏 Great design! Good job and clever use of the theme! | |
| Oct 8 00:22:31 | 20h 13m | TCG Star | ♥ 1 | I don't like trading cards in real life but I like it when I don't have to pay for them! 💸 Pretty straight forward idea but so well executed for one day. Well done, as always! |
| Oct 8 22:04:54 | 21h 42m | Outward | ♥ 1 | Oh no! It ended, I want more! Haha, fantastic, it really hits my incremental buttons. The audio and visual aesthetic is just so great... If I had any criticism it's that I'd like to better understand the priority system for the littlings choosing which waypoint to go to. But that's minor. Really good job, amazing entry! |
| Oct 8 22:56:09 | 51m 15s | Demon Army Soul Collector | ♥ 1 | Nice entry! It felt rather awkward to control the characters with the questionable ground collision and camera attached to them. But the setting, voices, and humour were fantastic, good job! |
| Oct 10 04:21:25 | 29h 25m | DiceKeeper | ♥ 1 | Really clean and straight forward. I feel like the dice should bounce a bit more and slide less. But as I understand it, this was in your own engine! Really impressive job! |
| Oct 10 04:34:29 | 13m 04s | The Skitter Kit | ♥ 1 | So cute! Lovely art style and simple fun. Superb entry, congrats! |
| Oct 10 04:57:49 | 23m 20s | Gas Collector | ♥ 1 | I know it's a small thing but I really appreciated the footstep audio. Like others mentioned, the space is very large and boring to walk. Enemies would be a large scope increase but adding a bit of platforming or puzzles would allow you to make it much smaller without making the trip to the gas stations trivial. |
| Oct 10 17:57:22 | 12h 59m | STAVROS | ♥ 1 | Wow, I don't know how people get so much done for a compo! 😵 Great experience design! And I was able to understand what to do without any in-game text, which is the dream. On that note, your chapter title hits were also great. Really impressive work, kudos! |
| Oct 10 18:14:34 | 17m 12s | Tax Collector Millenium Overdrive | ♥ 1 | The aesthetic is really top notch! The narrative writing is satirically overt but I guess that's the point, heh. Controls using static cameras is always an issue and it is here as well. It's faithful to the inspiration, I guess. Regardless, excellent entry! |
| Oct 10 18:37:00 | 22m 26s | Trashman Cometh | ♥ 1 | THIS GAME IS GARBAGE! lol jk, phenomenal job! That boss is hard but manageable, which is a great balance to hit in a game jam - especially with everything else in this game. The main issue I had with my playthrough was that the aiming reticle was waaay off and worse the further I was away from the target. Don't know if it's because I was playing in 4K or if it's actually like that. Either way, super solid entry! |
| Oct 13 01:14:41 | 54h 37m | Bonkers | ♥ 2 | I love the tangible feel of the game. The async multiplayer element is really nice too, good work with that! |
| Oct 13 01:42:20 | 27m 39s | IUTBADIAFWBIGTTT9SNICTATMIT | ♥ 3 | The music feels so right and the sound design is delightfully cartoony. The theme of the game felt more like organizing (or at least distributing) than collecting. Not a fan of organizing personally, haha, but anyway, great entry! |
| Oct 13 02:11:28 | 29m 08s | Drunkink | ♥ 2 | First read it as Drun-kink and had a very different expectation of where the game was going. Anyway, I've learnt a valuable life lesson that the longer I smoke the more time I have to do art |
| Oct 13 02:25:20 | 13m 52s | God is a nerd collecting video games and such, but | ♥ 1 | God should find a better partner - someone who would join them in wanton destruction of an innocent town |
| Oct 14 03:06:59 | 24h 41m | Coin Collector | ♥ 1 | Haha, yeah the sfx were great. I'm not sure if it was fun but it was definitely engaging. |
| Oct 14 03:18:05 | 11m 06s | Capital Dungeon | ♥ 1 | A very complex design for a jam game so, well done, but also probably a bit too much. Same with the UI: it has a lot of features, which is great, but it's super rough. All in all, probably over-scoped, but it's there, it's playable, and that's what makes a game jam so great - you can make a game and it doesn't have to be super polished. So, honestly great job! (PS, love the fight animations) |
| Oct 14 03:25:40 | 7m 35s | Blossom Fox | ♥ 2 | I was collecting bees at first, turns out that's not how you get girls! But there was no feedback for hitting anything else other than bees and flowers so that's what seemed right. Something else I would have really liked was a little more jump height control. I think not having air control is a good design decision but being strategic about how high I could jump feels like an extra layer I would like |
| Oct 15 01:21:13 | 21h 55m | The Witch House | ♥ 1 | Wow, you got a lot done for a game jam! I did like it but I didn't play too long because the character moves through the space too slowly (actually the movement speed felt good, the space just felt way too big). But that's a me problem. So anyway, good job, great entry! |