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HexStart

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TimestampSince previousGameHexStart's comment
Oct 9 16:44:18 Katamari Survivors ♥ 1 Katamari definitely works well with the theme, and I liked rolling it around. I feel like the level had too much of little items, although it was clever to lay them out in paths leading to different parts of the scene, I appreciated that. In general, the small, self-contained level with the trophy to climb to at the top - pretty good setup for a jam game. I'm not sure about the upgrades though, they didn't seem to make that big of a difference for me (I mostly noticed jump getting higher), yet they popped up so often as to be a bit distracting.
Oct 9 16:45:21 1m 03s Beelines ♥ 1 I really like how good the line drawing feels! I think it's the kind of feature that could easily end up janky, but the way it splits into segments and snaps to points really makes a difference. I enjoyed the game in general, although at first I thought it's going to have multiple, puzzle-ish levels instead of a single high-score level. The speed of the game was appropriate for the most part, although it did drag a bit in the final 20% sometimes, if I missed some pollen. Pretty good job overall. Also, it's quite impressive that you have your own engine and language.
Oct 9 18:19:36 1h 34m Moderately Exciting Tax Collecting ♥ 1 I've collected a moderate amount of taxes. Congrats on finishing it solo, well done <3 taxes.png
Oct 9 20:50:11 2h 30m Greg gathers ghosts because that's what he loves the most ♥ 2 Looks and sounds great, with trails and music being an obvious highlight. Gameplay felt good too, although I wonder about that continuous damage mechanic - maybe it'd be better if skulls dealt damage once on impact, with a forgiving collision radius? I dunno, I enjoyed playing it either way. Didn't really affect my experience with the game, but the last level seemed to kill my performance as soon as skulls filled the screen, I started taking damage randomly and couldn't pick up ghosts or powerups, so I couldn't complete it. Just letting you know. greg.png
Oct 9 22:59:12 2h 09m ScrapheapSprint ♥ 0 Wasn't sure what the letters meant at the start, but got it eventually. The building system was pretty cool, and I just wished it wasn't on a timer, so I could play around with it a bit more, and a bit less stressed 😅
Oct 10 15:23:20 16h 24m Orcs Killed My Dog ♥ 0 Gotta say, swinging feels pretty good, especially since it doesn't block your movement. Is there a difference between light and heavy attack? Heavy attack is fun to use, but the dmg number is the same. I appreciate the smooth camera, but it needs some lookahead, otherwise you can really see the way you're going. Although I did run from orcs for a considerable amount of time, so the camera did frame those scenes pretty well after all 😅 Puppy avenged orcs.png
Oct 10 15:25:27 2m 07s Prairie Dog Music Collector ♥ 2 There are some good ideas in there, I liked the "hole fast travel" system. On the other hand the camera was a bit wonky, and I couldn't tell when I was taking damage and how to avoid it (I saw the birds, but that's about it). I was thinking that maybe there could be a requirement to collect the notes in a certain color order (to make a melody)? It could boost the fast travel system a bit, but I'm just spitballing here 😄
Oct 10 21:12:03 5h 46m Paper Fishing ♥ 1 It is a good game, as long as you're in the right mindset - to not rush things and wait for an opportunity. I got there eventually 😅 Still hate bubblingtons though. Definitely enjoyed both audio and visual side of things, and text effects were a nice touch. Well done ^^
Oct 11 07:35:46 10h 23m Forgery Frenzy ♥ 0 I like it, I think it's a really clever idea and it feels good to play, due to audio and visual feedback. I assumed that it's not really possible to perfect the paintings beyond the first ones, but only to make them "somehow" resemble the original. So in that context, the similar colors mostly contributed to how funny the game was, in this setup of "I gotta fake my art collection quickly". It works 👍 Zen mode was definitely more relaxing, as the name implies. Although I've also given up on searching for the rogue pixel 😄 forgery.png
Oct 11 22:50:44 15h 14m WonderBot: A Lofty Return ♥ 4 Hi there friendly surface clearing experience 😄 I had quite a bit of fun with this game! I like how with each subsequent upgrade, more spaces around the house become accessible. And it's satisfying to clean the place up, although some audio would make it feel even better. It's a small thing, but at the start, it was really confusing to me that the bot looks at the camera - felt like I was going backwards. The bot is definitely cute though! I've been searching for this last speck of dust for a while now, so it's time to call it a day and settle for >almost< 100%-ing it ^^ bot.png
Oct 12 10:07:59 11h 17m Ryoshi No Shima ♥ 1 Lovely game, I enjoyed the time I spent with it. I think it's a good setup for an incremental - pretty visuals, some light exploration, and dialogue that doesn't pause the number going up 😄 If it was supposed to go for a long time, then maybe there could be some more decision making or challenge involved, but as it is, it's a short and relaxing ride. Well done ^^ rns.png
Oct 12 15:03:35 4h 55m #rizzfest2k25 ♥ 1 That's some stellar voice acting work, and I imagine it was a huge production challenge too. Good job pulling if off. Chad's delivery, coupled with the stupid faces, just keeps cracking me up. Everything else is nice and polished too, impressive work on all fronts! A minor quality of life improvement would be to be able to see the 2nd part of your line without picking the 1st part (even though there is a back button already).
Oct 12 23:08:01 8h 04m Please don't touch my collection ♥ 1 Saw this on a stream and had to try it. Such a cool puzzle! The fact that it's inspired by a real-world collection makes it so wholesome. I enjoyed it very much, and I only have criticisms beyond the jam scope. Those being that it'd be cool to not have random bottle openers simply fall off the wall, but always have them preceded by a puzzle. That would be a lot of puzzles probably though. Anyway, I definitely enjoyed those that were there ^^
Oct 13 20:43:29 21h 35m #1 Card Collector ♥ 1 Hmm, either I did something wrong, or the inventory doesn't allow me to view collected cards? Looked the same no matter how many I bought. I played the webgl version. I liked the elevator to switch between locations, and the walk-around-the-pole job, it was a proper amount of silly 😄 Good voiceovers too!
Oct 13 21:10:39 27m 10s N64 Game Collector ! ♥ 1 Wow, it's impressive that you added over 300 titles to this game. Although I'll admit that the amount of content also made it a bit overwhelming for me 😅 I think that negotiating could be limited to, say, 3 tries per game? So that you cannot cheese it by simply going one by one from the lowest number. It was nice seeing some familiar titles in the store 😌
Oct 13 21:36:33 25m 54s Head Count ♥ 2 The visuals are great, good choice of a color palette and impressive work on portraits there! Enjoyed the music and voice acting too. It's fun to see characters react to different heads as well. I think that the main area to improve would be damage feedback - both of damage you're dealing to enemies, and damage dealt to the player - I think it could boost how good the combat feels. Other than that, it's a high-quality and consistent entry, well done!
Oct 13 23:50:49 2h 14m Broke Custodian: From Dust Till Display ♥ 1 I was really vibing with this game. The artstyle and music+sound really made it a pleasant time. I also enjoyed fitting the item categories into different tables, and the little flavor text on the items themselves. The kids event was a bit annoying near the end, but in mid-game actually pushed me to rethink me setup, and I was better off as a result 😄 I didn't really give that much thought to item stats beyond value. All I was doing was essentially just grouping categories of highest-value items together, which seemed to make stats increase over time. So I feel like something could be simplified there for a more focused experience. I think it'd also be helpful to display the value of items at all times, or have a togglable overlay that displays it. And/or remove appear delay on tooltips. Anyway, the game definitely stands out as polished entry, congrats on making it happen ^^ custodian.png