Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → HexStart
Feedback comments for LD59
HexStart's games and stats for all events →
| Timestamp | Since previous | Game | HexStart's comment | |
|---|---|---|---|---|
| Apr 21 12:59:03 | Pyre Lookout | ♥ 3 | Gotta say, this is really well done - from writing to the overall level of polish. Even though it's mostly a text adventure, it still looks, sounds and feels pretty good. The story is engaging, especially thanks to a couple of moments when the stakes suddenly escalate. And the way it's written makes it quite fun to read. Overall, that's some high quality stuff, congrats! | |
| Apr 22 08:50:59 | 19h 51m | Signal, Frog | ♥ 1 | My fav Steve game to date. I think it has just the right amount of things that you need to keep track of. The changing sign actually makes it easier to manage the frog (which is a good thing) - because it either makes you stop earlier, or comes up too late so you decide not to risk it. The only thing I'd add is some sort of feedback after clicking positive/negative/very-negative points - maybe showing a color border around the screen on every click? Right now you have to pay attention to the score to know if you're clicking wrong or not. It's not an issue after you learn the game, but it'd help when you play for the first time. Also, the frog getting mad is a welcome feature for me, because it gives you time to rest a little bit. I like the silly art, and the music too ^^ frog.png |
| Apr 22 09:45:02 | 54m 03s | BPM - Bionica Pro Mortis | ♥ 1 | Hey, I'm getting this error trying to run the game, both on firefox and chrome: err.png |
| Apr 22 10:54:26 | 1h 09m | U.P.L.I.N.K | ♥ 1 | Completed the whole thing. Finding the correct paths was pretty satisfying (especially with elements to spare), although it took me a moment to understand that not entire buildings block signals (even though it was explained I think). I appreciated the tutorials painted on the levels themselves. As already mentioned, there's this old school vibe, and the characters were fun. [F] and [R] are a bit to close to each other though 😅 |
| Apr 22 12:43:45 | 1h 49m | Drum`n`Ice | ♥ 4 | I liked how the game moves along a path through a level as you win encounters, made me curious about what comes next. I didn't get to the end despite a couple of tries (watched the ending in the video though). I'm usually not great at rhythm games mind you. Here, I mostly alternated between two highest-damage spells in my disposal at any given time, only paid attention to keys and not really to elements themselves. I found that I'm doing worse when I'm trying to focus on the beat icons, and better when I'm just trying to listen to the beat. Not sure what to make of it, but thought I'll let you know. Congrats on your game, an icy rave party is a pretty cool idea! |
| Apr 22 21:57:54 | 9h 14m | Journal of Poisonous Experiment | ♥ 1 | SPOILERS AHEAD I was confused by the survey notes, so I made my own 😄 tags.png It seems the colors are wrong. Green is supposed to be toxic, and blue benign, right? The same tag even changes colors from plant to plant. Anyway, I managed to finish the whole thing! Didn't get more notes though. I love the art and the overall idea behind the game. The concept is solid, it just needs to communicate the player's findings better. Maybe confirmed tags could even display a toxic/benign icon, so you can see them at first glance, and focus on the new ones? |
| Apr 23 21:05:10 | 23h 07m | Combo Cooker | ♥ 2 | I really like the physical nature of the game, as in - having all of the user interface represented and laid out on the table. It's a good fit for a card game, it felt natural to drag cards to different areas. I didn't fully get the prices in the shop though - energy felt like the main limiter at the start, but it was only $5, whereas additional breads were like $50. |
| Apr 28 21:44:54 | 120h 39m | Look, I Made A Thing | ♥ 2 | I really like the core concept, both as a gameplay loop, as well as a unique take on the theme. Cutting crops is fun, and it works well with upgrades and focusing on shapes as the ultimate goal. I was a bit confused about the upper bar (was it my capacity? or how well my shape matches the goal?), and why a round ended before I run out of fuel sometimes. Anyway, I hope that the cows are doing well, wherever they are. |
| Apr 28 22:41:00 | 56m 06s | Long Distance | ♥ 1 | Wow, that last level really was a challenge, but I pushed through. I think it was also the first one I actually started cutting anywhere else than right by the wire, to try and buy myself a bit more time before an upcoming section. The core gameplay is simple and effective, but it does suffer from scrolling issues that others mentioned. I was wondering what if the scroll wasn't handled on the window level, but within the game itself. On one hand, it'd allow for much smoother controls, on the other - the game would lose some of its charm of "real" scrolling. Nevertheless, even though you're fighting with how your system handles windows and scrolling, you can still get better at it - and feel fulfilled after completing the game ^^ |
| Apr 30 15:29:57 | 40h 48m | Router Wilds | ♥ 2 | Damn that's crazy, both the game itself, and the way it was made. I think it turned out great, it kept me engaged by adding mechanics or *twisting* them in unexpected ways, it had that focused+intense mood, elevated by the music really well, and also lots of visual polish. It was challenging and I definitely felt that I'm probably on the final level when I got there. Impressive work all around. rw.png |
| Apr 30 16:18:26 | 48m 29s | Gasp Away! | ♥ 1 | I enjoyed the color palette and the overall vibe, also the title was pretty funny. I struggled a bit while playing though. 90% of the time I was looking at the top of the screen, at the inputs I have to press. So the fact that those only register after the smoke reaches the top made them quite hard to follow. Didn't manage to pay attention to the seagulls at all, and I was just "resetting" myself every time I started making errors, regardless if those were by mistake or due to obstacles. I did like the single button controls though, and felt like I managed to get into a pleasant "breathing" rhythm with them. Anyways, here's my final attempt ^^ ga.png |
| Apr 30 21:33:17 | 5h 14m | Missed Signals: Road Rage Frenzy | ♥ 1 | Those guys are some notorious yellow light runners. The acceleration/deceleration dynamics is what sets the difficulty in this game. You need quite a bit of leeway to actually stop the cars, or have them pass before the incoming traffic. I think that quicker responses from drivers would really benefit the game. I do appreciate that tailgaters don't seem to count towards lives lost though. Here's my attempt: rrf2.png |
| Apr 30 22:28:59 | 55m 42s | FixTheDamnSignal! | ♥ 1 | My third eye opened and I could sense the signal. ftds.png All in all, it's a solid game that executes on its core idea really well. I particularly liked the god ray highlighting the antenna whenever it ends up at the correct spot. Nicely done! |
| Apr 30 23:25:17 | 56m 18s | Mixed Signals | ♥ 1 | That was fun! I gotta be honest, I barely paid attention to the characters, I was too focused on the icons. The game works well and it feels good to lock in and hit multiple emotions one after the other. I enjoyed the speed-dating nature of it. ms.png |
| May 2 23:39:05 | 48h 13m | Treasures Below | ♥ 0 | The first time I picked up a chest, I was like, no way I can find my way back now. So it was definitely a relief to see the return path laid out on the floor. I managed to beat the game on medium. It was quite stressful, but listening for the audio cue was enough to get to the end. The scanner mechanics paired pretty well with search&run gameplay. The visuals could use some more love, I think that picking some kind of dominant color and tinting the scanner points and ambient (darkness) with that color would go a long way to make the game feel more aesthetically pleasing. tb.png |
| May 3 21:38:55 | 21h 59m | TellyBuddy | ♥ 3 | I got stuck near the end for a moment, but figured it out eventually. A tiny bit of additional feedback would help I think, like sparks that keep coming the more you do the thing maybe? But other than that it was exactly like the guy on TV said! Something amazing. Also love the horse riding technique 😂 Top marks from me. Cheers https://youtu.be/6epzmRZk6UU?si=wx1r-meU6JnT9wii |