FoonLudum Dare ExplorerLD59 → Treasures Below

Treasures Below

By hollowsedge

View on ldjam.com

CategoryRankScoreCount
Overall6023.3225
Fun6013.0924
Innovation2333.6925
Theme3173.9325
Graphics6733.1025
Mood5133.4724

Comments

2026-04-21 21:38

Cool, I liked the mechanics of finding a chest and returning it without dying.

kenoshka 2026-04-22 00:08

lidar usage is kinda cool

matt2728 2026-04-22 00:08

May be worth while adding some screenshots so players know what the game looks like and if they want to download it.

aj-atkinson 2026-04-22 00:17

Interesting submission! The lidar system is a great idea for the theme. Haven't seen that take on it yet!

awalone 2026-04-22 01:11

Mogged 90% of the event with this mechanic

squimmy 2026-04-22 05:57

This is a great idea for the theme. It reminds me a lot of [LIDAR.EXE](https://kenforest.itch.io/lidar-exe) (which in turn was apparently based on [Scanner Sombre](https://store.steampowered.com/app/475190/Scanner_Sombre/). Truly there are no original ideas left)

I ended up playing on peaceful mode because after a few tries on normal i got tired of having to completely start over whenever the monster spotted me. Maybe adding some sort of limited defence against it, or even just a lives system, might have made the monster more fun to engage with.

2026-04-22 06:01

My favorite game mechanic I've played so far, excellent work! I would LOVE to play this as a full game, this is such a cool concept as a survival horror game mechanic.

2026-04-23 03:30

Love the game mechanic! It's a super solid game, great job!

sharky3188 2026-04-23 10:45

Cool take on the theme, nice to see a game with that really front and centre. Really fun to scan out the environment.

I would have loved if I could have had more than 1 scan, just so it would feel satisfying scanning out more of a room, and it could have helped a bit more with navigation. The enemy was probably more annoying than not, so I ended up switching to peaceful mode. I would love to see how you could expand the concept a bit further maybe scanner upgrades, or traps for the enemies.

euler-moises 2026-04-28 20:32

I really liked the scan design. I found it very interesting how, at first glance, the white dots seem to be on a flat wall, but when you walk around them, they are actually proportional in size to the distance you are from them. Brilliant.

I have a problem with 3D games. It's called motion sickness. I get dizzy and nauseous, but I managed to play a bit of your game.

Congratulations on the excellent work.

hexstart 2026-05-02 23:39

The first time I picked up a chest, I was like, no way I can find my way back now. So it was definitely a relief to see the return path laid out on the floor. I managed to beat the game on medium. It was quite stressful, but listening for the audio cue was enough to get to the end. The scanner mechanics paired pretty well with search&run gameplay. The visuals could use some more love, I think that picking some kind of dominant color and tinting the scanner points and ambient (darkness) with that color would go a long way to make the game feel more aesthetically pleasing.

tb.png

alexandr-gerya 2026-05-05 14:13

stressful as hell on normal but the audio cue saves your butt once you figure it out almost puked from motion sickness tho worth it