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HexStart

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TimestampSince previousGameHexStart's comment
Apr 9 14:19:42 Ciggy ♥ 4 Having multiple levels stacked on top of each other is a fun setup, and a clever interpretation of the theme. The main thing that could be improved is shooting, it could definitely feel punchier. Congrats on your entry!
Apr 9 20:55:35 6h 35m Little Delver ♥ 1 Wasn't sold on the character controller at the beginning, due to floatiness, but came around to appreciate it in the context of doing *sick plays* with the grapple. It's fun to get around fast, after you learn how to do it. Also, it's pretty impressive you managed to pull this game off alone, congrats! And yeah, put-your-UI-on-the-character gang represent ^^
Apr 9 23:50:01 2h 54m Dwingles ♥ 2 finally some good fucking food (dwingles)
Apr 15 21:06:18 141h 16m Helmet Man ♥ 2 Played the jam version. During the intro it appeared like a rage game about platforming higher and higher, so it was a fun surprise to see it flip to a different setup. The world switching between two different states is definitely a cool concept, although out of platforming and falling - the latter engaged me more.
Apr 15 21:21:52 15m 34s A Soggy Situation ♥ 1 Happily I played my fair share of cookie clicker back in the day, so I know how to do this 😎 I liked the art style, and clicking feedback in particular, although it took me 3 refreshes to notice that I'm supposed to click the button, and not the door/anywhere.
Apr 16 22:12:14 24h 50m Tidehold ♥ 2 Made it! tide.png The game is put together super well. Audio, art and gameplay compliment each other perfectly. I particularly liked that since most buildings balance each other, a larger tremor does not result in an unstoppable catastrophe, but is sometimes able to even bring your balance up. Yes, I played very light on radars 😅
Apr 17 21:57:43 23h 45m Flatline ♥ 1 This is a stylish and polished game, with some great atmosphere. The mechanics are simple, yet allow for clever puzzles. However, it was too much of a challenge for me. I managed to get through level 2 in just under 100 tries, and then gave up on level 5. If I were to simplify one thing, I'd probably avoid having to do precise corner hits. But aside from the difficulty curve, all of the pieces fit together pretty well!
Apr 18 07:48:26 9h 50m BURIED ♥ 1 I liked the idea and the atmosphere, and the way controls are presented. At first I was trying to get to the first aid kit, but I guess it's a background prop? Not sure what spamming F did. I think that making the left-right sway feel a bit more "heavy" would make it fit better with the rest of the game. You'd need some warnings for the falling rocks then for sure.
Apr 18 08:04:23 15m 57s Don't wake him up ♥ 1 Simple, but fun and well realized idea. The only thing I'd maybe add, would be that if you hovered over an object, it would show its value - so that you could easily check which items are worth the effort.
Apr 18 20:10:45 12h 06m Tiefbauamt ♥ 0 It's simple and has potential, it could definitely have more levels. I broke the path at the start somehow by clicking on a tile instead of dragging from the worm. Managed to finish with 80 steps left.
Apr 18 20:31:18 20m 33s Depths of Hell ♥ 1 Starts off a bit slow, but as soon as you get the ability to double jump it becomes quite engaging. I think that falling into the lava could use up one of your lives (and boost you up) instead of killing you instantly. The game overall seems like a complete package, with a lot of polish, congrats!
Apr 18 21:00:54 29m 36s Sewer Shift ♥ 3 Walking around definitely had me waiting for a jump scare or something, and the giant rat did give me the creeps at first. I think some environmental puzzles would fit well in there, with all of the writing on walls.
Apr 18 21:24:02 23m 08s Cave Escape ♥ 2 Awesome entry. Impeccable visuals, and very well complimented by audio. It was a good choice to have powerups boosting you up also give you temporary invulnerability. I think I'd actually make enemies a bit less deadly still - by reducing their hurtbox, or giving the player a couple of lives. Anyway, here's my best attempt cavees.png
Apr 18 21:44:51 20m 49s Grapple to Glory ♥ 1 I know it'd make the game in the current form much easier, but I'd loove to be able to grapple while in the air - I think that would feel pretty good. It was unexpected and sort of impressive, that instead of reloading the level you're actually pushed up and always end up on top, even if you took a different path.
Apr 19 08:10:52 10h 26m Dantes Descendants ♥ 1 I loved almost everything about this game. My only issue was that some abilities would get a bit convoluted, and it wasn't really possible to track how effective they've proven in combat. On the other hand, I didn't mind taking a bit more vibes-based approach to strategy. Audio is perfect ^^ dantes.png
Apr 19 11:59:48 3h 48m MESSIER 104 CBH ♥ 1 Good stuff there! I love how it ramps up after the black hole gets big enough - you really made it an awesome moment ^^ messier.png
Apr 19 20:58:03 8h 58m Mr. Money's Phenomenally Soggy Water Removal Romp ♥ 3 Wanted to play it since I saw it on stream, finally got to it. All 5s, no notes. The primordial need to drain the lake. Appreciated movement upgrades very much, I was only missing being able to do quake-style strafe jumping 😄 The only things to improve would be imo: - not pausing time while in menus, - being able to swap already bought upgrades. But that's minor. Awesome game, with a lot of little touches that make it pretty funny too. Congrats! lake.png
Apr 19 21:14:36 16m 33s How the Moon Got Its Colors ♥ 0 The art is very pretty, and I liked how the color slowly restores over the course of the game. Gameplay itself is a bit janky, movement and shooting/getting hit could feel better. Here's my attempt moon.png The ending was cute 🌙
Apr 19 21:18:36 4m 00s Rapid Eye Microgames ♥ 1 I really enjoyed the challenge, the variety, and I also found the abrupt cuts after each game pretty funny ^^ minigames.png
Apr 19 21:26:07 7m 31s Race Through the Depths ♥ 1 I was definitely engaged enough to retry it a lot of times, didn't get to the end but pretty far I think? Going fast is fun, but I'd probably make lava hurtboxes a tiny bit smaller (to make the game feel less punishing). Maybe there could be an unrated mode with checkpoints, to make it easier to learn the more tricky parts. Also, desperately needs audio, some speedrunning music to keep the spirits up ^^
Apr 19 22:46:50 1h 20m The Drop ♥ 1 Saw it on stream, days later I suddenly couldn't get the music out of my head, so I finally found it and played it myself. It's awesome, and for me personally, 50% of it is due to soundtrack. It fits perfectly, develops so well and just kept me going, I love it. Can you post it somewhere maybe? 👉👈 There's more goodness obviously. Controls felt good, I liked how you can slide on angled obstacles, and voice acting is a cherry on top. Saw others mention the lack of progression, and I guess that's true, but I found my limited focus to be the progression 😄 Although it could use some more variety, in terms of color, or different obstacles. Anyway, gimme that first spot drop.png
Apr 19 23:14:14 27m 24s Deepnaut ♥ 1 The controls feel good, and I like the atmosphere, although the monsters' sounds are sometimes a bit out of place. The game is also very pretty. Upgrades invite you to retry after you finished a run. That's a pretty good job overall! deepnaut.png
Apr 20 21:49:27 22h 35m Li-Buried ♥ 1 I gotta say, this is a great concept, even though it wasn't fully realized during the jam. I just really dig the idea of a library for ghosts, that you can fly around in and manage as an owl. I'd say, drop the voxel digging part, possibly even the construction mechanics, just have a library-level with unlockable shelves, rooms etc - and focus on book organizing and interacting with ghosts. The fact that all books are real books that you can read - while I think that it'd probably be easier design-wise to go with custom books (well, titles+abstracts rather than full books probably), it is impressive and sort of inspiring that the game supports loading in real-world works. Good stuff right there, definitely made an impression on me 💜