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Feedback comments for LD58
Maghwyn's games and stats for all events →
| Timestamp | Since previous | Game | Maghwyn's comment | |
|---|---|---|---|---|
| Oct 7 13:36:27 | SNAXEL | ♥ 0 | Creative reinterpretation of the snake game. The changes you introduced give it a distinct personality without losing the nostalgic charm of the original. Cool idea. | |
| Oct 7 13:50:06 | 13m 39s | Neon Doll Maker | ♥ 1 | That's one perspective I didn't consider when thinking about the collector theme. Well thought ! |
| Oct 7 14:09:01 | 18m 55s | Death Collector | ♥ 1 | I really like the character design, they each have a lot of personality! The narration and story theme are engaging imo, i kinda want to know more. The platforming works overall, but some parts could use better design. The keymapping is also a bit tight for precise movement. |
| Oct 7 14:21:16 | 12m 15s | Holy Dible | ♥ 3 | Charming little dice game with a lot of personality (especially the intro, it made me laugh)! The theme is hilarious and inventive. God really does love dice, apparently. Gameplay can be a bit confusing at first, but once you get the hang of rolling and choosing objectives, it clicks. Good job! |
| Oct 7 15:04:59 | 43m 43s | The Tithe of Souls | ♥ 1 | The mix of machine building, piping mechanics, and tactical combat is really unique, and the art and ambiance sell the game perfectly to me. I can honestly see myself playing much more of this game. Well done, It was hella fun. |
| Oct 7 15:56:13 | 51m 14s | Achievement: Unlock all achievements | ♥ 2 | As an achievement hunter, you've got me good there. It took me a while to get all the dates, I probably played for around 40 minutes till completion. Hum, the game concept is amazing, I laugh a lot. I did thought about it when brainstorming about the theme, but I didn't have enough creative jokes for it. I am so glad a team made a game like that. I had a blast. Thank you! |
| Oct 7 16:21:35 | 25m 22s | Pocket Monster World Collector Adventure | ♥ 0 | Absurdly funny dialogue I wasn't prepared for. Good one. |
| Oct 7 16:34:58 | 13m 23s | Boarder | ♥ 1 | I’m not sure if it’s the sprite of the boar or something about the movement itself, but it just feels really satisfying to move around the map. The game does have some balance issues, resource consumption scales faster than you can keep up, but even with that, it’s genuinely fun to play for a bit. Cool! |
| Oct 7 17:29:32 | 54m 34s | Butterfly Gathering | ♥ 4 | I wasn't even a minute into the game, and I already felt like leaving a comment, that’s a first for me in this Jam. I don’t know who on your team worked on the UI elements, but they’re incredibly clean and polished to the point of satisfaction. I'm definitely taking notes there. The character designs for all the butterflies are beautiful. I tried collecting them all, but it starts feeling a bit repetitive and RNG-heavy, even when experimenting with flower mixes to spot patterns. The money system feels like it’s missing a stronger purpose, though. The world record concept is funny in a good way, it actually reminded me of the size mechanic in Monster Hunter. It's a nice detail of the game. I loved it, very cool, very clean, very inspirational, and surprisingly relaxing, even though this isn’t usually my type of game. |
| Oct 8 22:21:54 | 28h 52m | Collectore - Ludum Dare 58 | ♥ 1 | That’s a really creative take on the collector theme, I loved it! The overall feel is polished, and you did a great job with the game’s scope. I did have to adjust the browser css of the canvas width to 500px on Firefox to get the screen to display correctly, but that’s a minor issue. |
| Oct 8 23:16:04 | 54m 10s | LOOKING FOR THE GOOD STUFF | ♥ 3 | The game’s aesthetic is fantastic. It’s a great reminder that you don’t need hyper realistic or overly detailed graphics, just a distinctive art style is enough to create a memorable visual identity. And combined with the sound design, it really sets a mood. (Is there an art style name for it ?) The core mechanic of exploring with a light torch works really well. For some reason it reminded me of Alan Wake even though both game use the torch quite differently. I also tried running out of battery since that didn't happen in my first run, and the tension was incredible. The sound design does a phenomenal job of building that oppressive atmosphere, wao. Loved it. |