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Feedback comments for LD58
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| Timestamp | Since previous | Game | AldenWitt's comment | |
|---|---|---|---|---|
| Oct 9 21:30:09 | Mr. Fungi | ♥ 2 | Great job. Everything in the game works together to create a vibe. Revealing certain mushrooms in hidden portions of the tech tree does limit gameplay strategy a bit, and would have loved some sort of antagonist something to work against. But all things are possible with more time, right? haha I do audio primarily - generally thought the SFX & music did their job well. Different sounds for different mushrooms could have been fun, also some occasional dog noises for your companion. Nice game! | |
| Oct 9 21:42:57 | 12m 48s | Blood and Bounty | ♥ 1 | I love a turn-based RPG - great concept. The level build animation is fun, so is the overall vibe. As an audio guy, I really appreciate the clearly DIY nature of your score. You've got some technical issues with clipping/mix but I think it's so cool that you decided to record the sounds yourself and build a western soundtrack, rather than just relying on pre-made music. Great job! |
| Oct 9 21:56:58 | 14m 01s | Monsters in Jars | ♥ 1 | Cool game! Reminds me of one I played on the last jam - I wonder if you guys are the same team. Very nice graphics, and solid gameplay. Took me a minute to fully understand, but it was fun. I think upgrading your audio could do a lot for the feel; some variation in the sounds (maybe cheers for a certain type of hit, maybe a score that's more than a drone pad - I think that background sound weighs it down a bit). Of course I know time is always the limited factor. Overall, great job! |
| Oct 9 22:10:59 | 14m 01s | Collect-o-maniac | ♥ 3 | I don't know what kind of dystopian monstrosity of a game I just experienced but I did play the entire thing. Don't really know how to give feedback on that... maybe that means it was perfect? The constant conga drum in the background was a bit grating, but again, was that part of the art? Well done boys, you've made me question reality. |
| Oct 9 22:26:27 | 15m 28s | Wishdom Teeth Pact | ♥ 2 | Great art. Great concept. Actual gameplay? It felt like essentially a memory game - the puzzles didn't really require any lateral thinking, just direction following. So, maybe left a little to be desired on that front. SFX did a good job of giving a sense of tactile response; music loop got a little old but not too bad. Good job! |
| Oct 9 22:34:07 | 7m 40s | Beelines | ♥ 1 | Interesting game. Simple yet surprisingly challenging. I'd have loved some audio feedback on pickups, but I like the soundtrack - nice and vibey, and well-mixed. lovely warm pads and very chill kick! Does a lot to set the tone of the game well done! |
| Oct 9 23:01:25 | 27m 18s | Spyder | ♥ 0 | It's an interesting idea - I think in execution it feels like there's a lot of blind luck involved. Not really sure what the strategy is. That said, I think with some tweaking/balancing it could come together into something fun. I like the close-up spider graphic in the corner - looks like a rad dude. |
| Oct 9 23:09:07 | 7m 42s | Witch Solar | ♥ 2 | It's interesting for the thing you're collecting to also be the thing that damages you. That said, game got a lot easier when I realized you could move. Very simple, but made for a satisfying little chunk! I think some simple things like movement inertia, targets of escalating value, and alternative enemies (it's essentially a physics game; maybe they lob glowing blobs at you that you have to bounce into a receiver) could do a lot to enhance the gameplay. Good job! |
| Oct 12 03:23:09 | 52h 14m | Blossom Fox | ♥ 2 | This is a pretty fun game, especially once I got used to the controls. Maybe felt maybe a bit imbalanced - the damage dealt by a single misstep with a bee seemed a bit insurmountable. Still, it was very playable, and it kept me playing through a few rounds. Simple and satisfying! |
| Oct 12 03:48:11 | 25m 02s | Empty Voice | ♥ 1 | It's a pretty game, and the visual world does a lot to give a cohesive sense of vibe. The music is generally nice and chill. The lack of feedback, either audio or visual, makes things a bit less immersive. It's hard to tell how far your hits reach, and you wind up taking sudden damage without realizing it. Inertia or knock-back, and some sfx around a hit would do a lot to bring the feel of the game together. That said, the game has a distinct aesthetic feel to it that's pretty compelling. Good job! |
| Oct 12 19:25:55 | 15h 37m | Goomba Simulator 2025 | ♥ 2 | Love what you did with altering the super mario music. Seems like a decent amount of time and effort must have gone into that, and it paid off. The lore was a bit dense - almost as much reading as gameplay. Might have been better to trim that down or spread it out? And the visuals of the level design were a bit hard to follow. It was a guessing game to know which objects were solid. Those critiques aside, it's a good gameplay concept, and satisfying to take on other powers. You got a lot done! Congrats and great job. |
| Oct 12 23:05:13 | 3h 39m | Trashure King Legend | ♥ 1 | Yeah, this is fun. I played until I beat it, and clicked some buttons a lot. Some notes: Shame that the music ends. Having a continuous background score (maybe even some variety for quests and things) would do a lot to enhance the mood. Too much clicking. Usually with a game like this you get to the point where your original means of gathering resources get eclipsed by new ones (which feels satisfying). I didn't enjoy clicking hundreds of times - you needed a bulk sell unlock, or some sort of automated system. That said, you've got the framework for a great game here. Just needs some balancing and tweaking. Great job putting this together; I thoroughly enjoyed it. |
| Oct 12 23:31:44 | 26m 31s | Go Fetch | ♥ 2 | So, game aside, the credits theme song is an absolute banger. I mean generally, the music was great. Loved the 4th wall breaks. Was the gameplay actually fun? That is debatable. But the vibe and the humor generally made up for it. Great job! |