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AldenWitt

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TimestampSince previousGameAldenWitt's comment
Apr 11 21:13:58 You Are the End ♥ 2 Very cool concept and from the description, it sounds like you were able to implement a lot of cool ideas. Unfortunately, I think there's something bugged near the beginning. Some enemies end up running past the player units, and others wind up sitting there clashing with no health change. Would love to see the rest of what you built! Music is vibey - the game could use a bit more audio feedback during gameplay. Graphics remind me of Kingdom Two Crowns. Very polished look. A bit difficult to rate since I couldn't play very much but what I did play seemed intriguing!
Apr 11 21:28:58 15m 00s Stealing the Captain's Family Jewels ♥ 3 Super solid game! And hey, a fully playable, self-contained game is an accomplishment in and of itself. It's vibey and fits the theme well. It's challenging but not too challenging. Couple of notes: Loved that going down fast cost O2. The flashlight lure interaction is a great idea. The flashlight isn't useful enough, so I just left it off. The 'refilling' task is a little tedious, especially since enemies can follow you in there. I usually ended up dying and respawning because I'd get cornered by a ghost. I'm not sure it's even possible to go up fast enough to get the bends. Cutscene intro was cool. Your audio levels could use a little balancing - I'd look into compression and eq for your narration, so you can bring the music up under it. Just some ideas! Great job on this.
Apr 11 21:41:18 12m 20s Slow Decline ♥ 4 Okay, WOW on those graphics. Super cool. I love the animations with the tentacles. I'm an audio guy so some notes on that: SFX on the vocal in the intro was excellent. Audio feedback on attack and hits would have been really helpful (ideally on every action of course, footsteps would add vibe). Gameplay itself wasn't the most engaging - there was a bit of clumsiness with jump height and things like that. I didn't totally understand how attacking effected movement. Not trying to be too critical - I know how it is with the limited time. There's a glitch where enemies started totally white (until hit) after a few levels. Great job!
Apr 11 22:08:51 27m 33s Beneath the Ground ♥ 1 As others have mentioned, I struggled to understand the concept. That said, it seems like a really creative and unique approach to the theme - congrats on that. Would have loved some audio (background music, servo sound when you move coordinates, button feedback). Graphics were decent and on-theme. I'd love to see a more fleshed out tutorial.
Apr 11 22:20:38 11m 47s DownThread ♥ 1 Loved the enemy leg animation! That's super cool. That and the sfx really gave the game a polished feeling. It's a simple concept but still felt like a unique take on the theme. I think you're missing a bit of challenge/purpose - you end up just descending and spamming fire. I wonder if adding enemies that spawn from above would increase the sense of urgency? Everything you had time to implement is very well-executed. I'd be excited to see what this game would look like if you kept developing it.
Apr 11 22:50:18 29m 40s Nightmare Descent ♥ 2 This is a great game. Very interesting and unique, and one of the most fun and playable I've seen from the jam so far. Graphics are cool and you did a great job balancing the cards and coming up with reward/punishments for things. Could use some balance polish with the enemies (I think it could be harder) and some more exciting and dynamic music. The biggest bug I ran into was the hand size - might be good to limit that anyways? Fantastic work - you should be proud of this one.
Apr 11 22:58:04 7m 46s View in the Depth ♥ 2 Cool take on the theme - I enjoyed the Futurama easter egg. Graphics were nice (full screen in the browser cuts off part of the game fyi). Simple but useable graphics, nice musical ambience. I think it might be lacking a bit of... game? for lack of a better word. Felt like something you'd interact with in a larger game, like a more advanced version of hacking in Fallout or lock picking in Elder Scrolls. But well-executed!
Apr 11 23:09:01 10m 57s Beneath the lies ♥ 1 This is a lot of fun - love the sfx, graphics, and all-around vibes. Notes: Wish you'd implement collisions so you don't just walk over everything. Some of the upgrades are really downgrades - side guns just end up making it hard not to shoot aliens. Ammo is too available to matter. Super funny concept and a really great game!
Apr 11 23:13:57 4m 56s MESSIER 104 CBH ♥ 1 Fun little game! I liked the sfx and overall feel. I can see where you might expand on this.
Apr 11 23:21:44 7m 47s Lifted ♥ 1 This is interesting and unique! The art and music together creates a nice ambience. I wish you could skip text - audio feedback with text interaction would be nice too, especially in such a text-driven game. It needs a bit more complexity - the walking back and forth gets tedious, and I'd love to enter buildings, jump to find people in different places, etc. Nice job!
Apr 11 23:29:58 8m 14s Mole Cart ♥ 1 Simple, fun little game! The sfx and graphics were highlights for me. I liked how the headlamp shrank when you crouched, which created a nice difficulty mechanic. Notes: The camera sometimes didn't follow smoothly on rapid ups and downs. I wish the speed could keep accelerating - let the player really take risks with that. Good job!
Apr 11 23:36:07 6m 09s Snow Ordinary Cave ♥ 1 I mean I enjoyed 8 bit smoke on water in level 3. I think the graphical representation of the gameplay makes the whole thing a bit hard to follow. I wasn't able to totally figure out how the light functioned, and the levels were over kind of quickly. That said, it was fun and has potential! You definitely created a vibe. Good job!
Apr 11 23:50:32 14m 25s Dark Depths ♥ 2 This is a fun, atmospheric game. I think it has a lot of potential. The controls got a little glitchy for me, which hampered my ability to get too deep into the game. I liked the direction it was going though. I think the background music could have built a little more - maybe some slow, ambient piano to give a melody? I'd love to play this again after some polish. Great job!
Apr 11 23:58:19 7m 47s ♂Deep♂Dark♂Fantasies♂ ♥ 2 I dunno - might not be my type of humor. Not sure about "gay" and "fucking slaves" as sound fx. Don't understand the connection to the theme - depths of depravity? Just gave me the ick
Apr 12 00:07:14 8m 55s Go to sleep... ♥ 1 Great idea! This is such a unique approach to the theme, and a great idea for a game. Sfx are effective, and gameplay is easy to understand. My biggest gripe is balance - some sentences are a clear and easy switch of the first two words ('Did I' becoming 'I did'), while others are impossible. You also miss some messages, though that seems inevitable. I'd love a way to swap out words - you wind up with a lot of unusable jumbles. I'd love some background music! Overall though, this is a strong submission. You took it in an unexpected direction and that's worth a lot.
Apr 12 00:25:49 18m 35s DEEP INTO THE ROOTS ♥ 1 Interesting concept - I like the click and draw functionality. Obviously it's missing some elements. The biggest upgrade I'd like to see is a more interesting root growing graphic, since it's such an integral part of the game. I like the writing and tone of the game.
Apr 12 00:46:50 21m 01s Onkalo ♥ 4 Wow, cool game. The art is crazy cool, and the writing matches the tone nicely. I agree with Sam above that I'd like to have felt more agency in the game - I don't know if my choices really mattered (except cat -> coin etc). The combat system is really luck based, so that didn't feel super interactive either. That said, this is a spectacular showing, especially for a game jam. I hope you're all proud of what you've made.