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| Timestamp | Since previous | Game | CameronPenner's comment | |
|---|---|---|---|---|
| Oct 6 23:35:59 | DuneFall | ♥ 2 | Very cool! I love being able to run around on the collectors. It was tricky to figure out where to place all the bombs, but I think I managed to do it? The music is super impressive for a jam, must have taken someone the whole weekend haha. Well done | |
| Oct 7 03:22:24 | 3h 46m | esCargo | ♥ 4 | Beautiful game! I thought it was interesting how different areas give you different kinds of items. It was pretty tricky to get items out of my cart though if they were burried deep enough. Then I realized I should basically be unpacking my cart when I arrive. And then the struggle was to get everything back in again! Interesting concept, very creative! Well done |
| Oct 7 03:57:01 | 34m 37s | Voltaic Harvest | ♥ 3 | Really polished! The game is challenging and fun. On my second run I knew where some secrets were to make the run easier. I still got overwhelmed in the boss fight, I'm not sure if there's an easier way to get more health. I like the skill requirement though, it's a good challenge. I felt like my gun wasn't really worth much for killing the hoards. It was mainly helpful when kiting the boss, but the bulk of my damage came from catching lightning and using the big blast ability. Very nice! |
| Oct 7 13:48:16 | 9h 51m | Pimp My Nest | ♥ 3 | Hahaha, I like the dual game! When finding objects on the roofs, I was trying to scan and click super efficiently, and when building the next I felt like I was at home relaxed, and able to take my time to get all my garbage arranged just so. The art is great and the garbage is nasty lol. Great job! Screenshot 2025-10-07 083843.png |
| Oct 7 14:04:38 | 16m 22s | Drunkink | ♥ 2 | Wow this game looks amazing! The art is all very impressive. I really like the mood and energy of the one hand with a cigarette, and the other one just one handing a tattoo. I was hoping for a finale where you get to do a tattoo on an actual person and get a score or something. The upgrades were fun, but playing on medium I felt like after just one stability upgrade I basically was good to go, and spent the rest on just having more ink. Overall really good entry, surprising that you could pull off that music in the span of one weekend! I assume the choir was sampled? I don't know how else you could have done that lol. |
| Oct 7 14:50:20 | 45m 42s | Collect all these stones! | ♥ 1 | I love a good idle game, and this is a good one! Thank you very much for the time multiplier slider. It made it much more bearable to grind out multiple games to try and get the most efficient build. Here's my best run! Screenshot 2025-10-07 094934.png Update, can't stop optimizing Screenshot 2025-10-07 095913.png |
| Oct 7 23:27:28 | 8h 37m | Opa is de Koning | ♥ 3 | This was a very pleasant experience. I love that you got your opa to do the voice lines, the story in the game was sweet. But the story that I saw was one of an excited game developer bringing their family along on their journey of making games. That is very sweet! Plus the game is very well put together! The movement and sword swing and clean interaction system were never frustrating. Every time I brought a new flower back and the little knight would cheer and opa would cheer I smiled :) I'm a big fan of voice acting in jam games! Also, I just want to say, I really appreciated the dithering shader on the dandilions, it was a great use of the low poly/low res style to add texture. Thanks for making this |
| Oct 8 02:46:53 | 3h 19m | Mineral Sweeper | ♥ 1 | Thanks for trying out our game, and for being the first comment! Also, Kudos for using Godot <3 I love to see more people trying the engine. This game is a neat take on minesweeper! I like the push your luck mechanic of trying to go deeper, and having to pick to risk it or not. Nice entry! |
| Oct 8 03:33:56 | 47m 03s | Crown and Taxes | ♥ 1 | Hahaha "the dev is very tired". I really enjoyed playing this one! It's fun to play a game where it's about the words, and I have to guess the impact on my kingdom. I'm glad you set me up to be the bad guy, because if I was running my own kingdom I would feel bad being so greedy. This way I could just say "ehh, I need to get 500 gold for the king's son, so Imma just raise taxes on these poor farmers". I'm always happy to see the Godot logo at the start of a game! Well done! |
| Oct 8 13:38:40 | 10h 04m | My Friends the Monster Trainers | ♥ 1 | This is a cool variation of the pokemon collector interperetation! I like that by actually reading the story, you learn about the different pokemon. I definitely found myself wishing for a general notes area that wasn't per monster, as I often had notes that I knew were relevant, but I didn't know which one it was for yet. I was surprised when I loaded the itch page the game was just there! I'm used to a long Unity loading screen, nice engineering there. |
| Oct 12 03:18:49 | 85h 40m | Fartnite | ♥ 2 | Hahaha, no world record here, but after watching that video, I had to come by and try the game for myself. Screenshot 2025-10-11 221651.png Fun little game! |
| Oct 12 16:26:10 | 13h 07m | Fighters Keepers | ♥ 1 | Definitely feels like pokemon with the music, animations, and pixel art! I really enjoyed that the enemies were in the same order every time, because even though I failed a bunch at first. I could learn exactly which items worked on each one, and the next run I could make sure to avoid ones that don't work, and focus on items that do work. By the last run, I was prepping several enemies in advance to make sure my inventory wasn't plugged with items that wouldn't be helpful. It wasn't too complex to learn quickly and get to the end of the game, which is a nice amount to think about when playing a game jam entry. Nicely done! |
| Oct 12 16:46:07 | 19m 57s | Hottentottententententoonstelling | ♥ 1 | Hahaha. This was a lot of fun. I felt like a kid again. It was fun to try and adapt my drawings as new rules came in. I think my Hottentottententententoonstelling is looking quite dapper at the theatre lol. Screenshot 2025-10-12 114431.png |
| Oct 12 16:54:00 | 7m 53s | Star Collector | ♥ 0 | I love the 1 bit graphics, and low rez sfx. Feels great to pick up a star, and the crash animation is delightful. Great game for 3 hours! Ever thought of entering the tri-jam? |
| Oct 12 17:13:08 | 19m 08s | The Collector | ♥ 1 | It took me a bit to realize there's actual physics holding the dots up! Lol. I kinda like how they spill out as you collect them. Feels like a scrappy lil collector running around and doing its best. It was satisfying to collect them all! I like the little walking sound effects :) |
| Oct 13 18:12:19 | 24h 59m | The Tithe of Souls | ♥ 1 | I love the grimdark aesthetic. The yell sound when you pick up a soul, the giant church on wheels, the unwaivering dedication to a brutalistic religion. I had fun piecing my machine together, and rewiring it during fights to power different parts of the machine depending on what I needed. I would love to see an ending added! And more modules available. It's a pretty cool concept, great job. |
| Oct 14 03:15:33 | 9h 03m | Out of Chalk | ♥ 1 | Wow, really well done! All around, every aspect of the game was pretty tidy, graphics, audio, story, puzzles, everything felt cohiesive and deliberate. I really enjoyed the pacing as well. The puzzles were just tricky enough for me to have to get creative, but not so hard or monotonous that I got annoyed with them. The story was great, I love a jam with an actual ending, and this one delivered. Really good touch with the brightness slider too, for a game that is grounded in darkness, that is a really important accessibility option most teams (never mind solo devs wow) would not have had time for. Big kudos, this was a great experience. Thank you for making this! |
| Oct 14 04:05:03 | 49m 30s | Claim thy Land | ♥ 3 | Please keep developing this game. No joke, the design is brilliant, and the execution is already really impressive. What a fresh take on autobattlers, tile placement, and kingdom warfare. I just wish I could have seen an ending, I really like where this is going! I just imagine players' kingdoms sent to a server to be played in async multiplayer like super auto pets. So much potential! I really love the aesthetic of the hands revealing the scroll one move at a time. It's so cool! Wow, I'm blown away. |
| Oct 19 15:24:05 | 131h 19m | Booster Buster | ♥ 2 | Neat concept! I like the deck builder aspect because it's familiar, but making it realtime was a cool twist. The pixel art was really nice, and the pacing was pretty good! Such a cool idea. Great game! |
| Oct 19 15:44:35 | 20m 30s | tombstone tactics | ♥ 2 | I really like this! It took a bit to get the hang of the interface, where I could build stuff, what kinds of things can be upgraded, etc. But once I figured it out I was having fun placing towers all over the place. The progression where new paths would appear throughout the game was very cool! And how some enemies could fly and skip the paths all together. It made for a dynamic challenge that felt full for a jam game. I appreciated the little victory music as well! It was satisfying to get to the end. I definitely was expecting a big final wave with all the resources given for setup though lol. The graphics were nice, the feedback when hitting enemies was satisfying! So many jam games miss that, and you did a great job of it. I also appreciated how I could run around and shoot, so if my setup wasn't perfect, I could still buff the areas that were a bit lacking in the middle of a wave by just running over there and helping out. Overall very nice entry! I had fun :) |