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recursor

Feedback comments for LD58

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TimestampSince previousGamerecursor's comment
Oct 6 18:29:37 Pile ♥ 1 This reminds me of putting money in claw machines, except I get to retry repeatedly here. It would be cool to add some sort of progression system to allow for improvements to the "salvaging thing" to add features to it etc.
Oct 6 18:42:58 13m 21s Monsters in Jars ♥ 2 Good graphics and nice sounds make for a pleasant play experience. It would be nice to see what creatures I already have, so I know what I should pick after winning a level. Also, having a monster that allows re-arranging monsters between turns would be interesting, though you may already have this as I did not finish all 6 level. Very polished experience.
Oct 6 18:51:08 8m 10s GEE ♥ 1 Wow. The style of this is so good and very much reminds me of encountering them in my childhood. Well done.
Oct 6 19:02:24 11m 16s Spaceship Scrapdown ♥ 1 I love the idea and the implementation is really fun. It would be nice to have a moment or two to gather the spoils of war before being thrust back into battle, but I guess that is part of the experience, Either way I had fun with it.
Oct 6 19:23:04 20m 40s A thief inside. ♥ 0 First of all, the game looks and sounds great. I was overwhelmed with the number of items in the house that I needed to remember both the fact that they existed and where they were. I think easing the player into the game by starting with a more sparsely populated house then progressively acquiring more stuff you have to keep track of would soften the initial difficulty. Including a bed you could return to whenever you are finished looking around and marking things would add to the player's sense of control rather than having to wait on an unspecified timer to expire. I really liked the attention to detail and the fact that everything in the house had little descriptions attached to them. That's a lot of things to model and describe in 48 hours, so kudos for that! Thanks for the relaxing and mind-exercising experience.
Oct 7 15:22:43 19h 59m The Collected ♥ 2 This is a great entry that merges a unique art style with good sounds, game feel, and story. I really like the monster character and enjoyed his dialogue with the player. I wish I could see what the random person card becomes when you play it in your hand, but I think that overall the game mechanic was easy to understand and fun.
Oct 7 15:58:09 35m 26s Seven-Day Bargain ♥ 1 The gameplay was simple, but when paired with the art and sounds of the game, it becomes a fun game loop to flip coins to live another day. It reminds me of a very recently released game on Steam called "Unfair Flips," which has a similar mechanic and also couples it with a great presentation to make something that is currently selling on Steam.
Oct 7 16:17:06 18m 57s Staying Alone ♥ 1 A strange and unique experience that left me thinking that perhaps the oddity of the world and the breaking of the lights to collect stuff was the way the little guy in the game was perceiving the world, not the way it actually was. This game just made me think deep thoughts about teh assumption that everyone experiences reality the same.
Oct 7 16:27:07 10m 01s Outward ♥ 1 This game looks and sounds great and was a joy to play. It reminds me of some of the Sokpop games, oozing with style and feel. I also thought the generative music was really cool. I'd love to see this further developed. Thanks for the nice experience.
Oct 7 16:46:30 19m 23s Lunar Burden ♥ 2 This was a great and short little experience. This is point and click gaming at its finest. The puzzles were just enough to be interesting but not too hard to make me give up. Excellent job!
Oct 7 17:46:16 59m 46s Cryptozootography ♥ 5 This was essentially a walking simulator, and I thoroughly enjoyed it! I liked not having to worry about anything else except looking around trying to find things to take pictures of. The character lines were fun too and added to the mood. Great entry!
Oct 7 18:55:11 1h 08m Broke Custodian: From Dust Till Display ♥ 2 Well apparently I really enjoyed it, because I played through the whole thing. I did not like it when all my artifacts returned to my inventory and i had to replace them, especially once I had enough to fill all the display spaces. That was not fun, but the game loop was so enticing that I just kept going. This is such a well-polished and really fun little experience. I spent more time with this one than anything else I've played thus far. Really top-notch work! Screenshot 2025-10-07 145213.png
Oct 8 15:28:30 20h 33m Road Rage ♥ 2 This reminds me of Streets of Rogue and Grand Theft Auto 2. The city feels alive with all the people walking around, even though they seem to get stuck a lot, which adds to the humor. The controls are "clunky" but they were passsable once you get used to them. Having the camera that shifts toward the direction you are moving (and zooming out a bit) would help the player see what is coming up and improve the feeling of control. The people and garbage cans seem to have a bit too much mass, since they almost stop the car completely unless you are going really fast. The cars driving around are also fun to watch and interact with, and implementing the "collector" theme with achievements was clever. I also appreciated that the requirements for an achievement were clear and the way they slide out from the side when accomplished was a nice touch. Overall, this is a really nice first entry.
Oct 8 17:21:16 1h 52m Please don't touch my collection ♥ 2 Loved it. Excellent use of a real bottle opener collection to make a very relaxing and puzzling little game. This was a great experience, and I was engrossed until I figured out all the puzzles.
Oct 8 19:40:42 2h 19m Card Economist ♥ 2 I ran into an odd bug where the game thinks I'm constantly moving the mouse to the right, which made it difficult to play. I can see the vision for this game and would like to see other people in the shop buying packs and going through them that I could interact with. It would be nice to be able to "pin" the real-time stock ticker to the screen or have it on a monitor in the game so that I could more easily consult it. It was fun to buy the cards and open them but, due to the mouse bug I had trouble putting them on the table to look through them and had to fight the constant right pull of the mouse to pickup the cards, look at them, and sell them. That made it rather frustrating to interact with, but still I can see some potential with this idea. The trick would be to come up with a good card stock simulator that the player could mostly figure out but that would still surprise them at times. The card pictures were fun to look at, and I could see this becoming a full-fledged "simulation" game were you manage a trading card shop with some more work.
Oct 8 19:56:56 16m 14s Sword collector ♥ 1 I like the idea to use swords in place of cards. The art was great and I appreciated the strategic choices that picking swords presented. Fun game.