Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → recursor
Feedback comments for LD57
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| Timestamp | Since previous | Game | recursor's comment | |
|---|---|---|---|---|
| Apr 9 16:47:48 | The Well of Secrets | ♥ 2 | I really like the atmosphere you have in this one. The well is also "well-done" an I like the little cinematic scene in the beginning the introduces the story. I wish there were more obstacles, etc in the game but 48h does limit what one can do. I also appreciate that the levels are procedurally generated and think you could take this prototype and make it into something that is really interesting and engaging. | |
| Apr 9 16:59:56 | 12m 08s | Into The Abyss | ♥ 4 | The controls felt a bit too "floaty" and I felt like the jump gravity should be stronger. I would also prefer it if the constant scrolling effect would speed up to keep up with me when I "out dig" it. I found myself waiting for the scrolling to catch up so I could continue. I also would like to be able to find more usable things than just the chests, and it would be cool to have creatures you have to fight and maybe even some boss fights when you get to certain depths. Overall I enjoyed my time with it and really like the graphical style, music/sfx, and the procedural generation aspect of the game and think you have a good kernel for what could be a really fun and interesting game. |
| Apr 9 17:12:55 | 12m 59s | Coin Grind | ♥ 4 | I appreciate the gameplay loop and the three weapons/digging devices that the player has access to. I felt like the core loop and mechanics were your primary focus, and I think that was a great call because there was more than one or two levels where I was able to explore the mechanics and enjoy blowing things up. The character and enemies being simple shapes did not bother me that much because I was enjoying the game itself. Of course adding character and enemy graphics and making the enemies a bit more intelligent would improve the experience even more, but that is more of a post-jam activity. This was quite fun, and I hope you keep working on it. |
| Apr 9 17:20:11 | 7m 16s | Depth of Mind | ♥ 2 | I would describe this as a great minimalist art style coupled with an interesting group combat mechanic with attachable upgrades as rewards. I think having an option to disable the zoom in before each action would be a nice addition, but otherwise I enjoyed it. |
| Apr 10 18:36:48 | 25h 16m | Dungeon Cartographer | ♥ 2 | This is a unique idea and i like seeing my own map drawing. I do think that the map should either be placed much lower on the screen when exploring or be allowed to be completely hidden when exploring. I'd say that was the biggest thing that hindered the gameplay for me. Otherwise, I really like the idea. |
| Apr 10 21:10:26 | 2h 33m | Going Down Protocol | ♥ 4 | This is really great all around. I've been messing with it for longer than I care to admit and just stopped long enough to write this review. It's so cool to see a game use minimal (but well-done) assets and a small setting like this but make a really cool experience. Great job! |
| Apr 10 21:38:50 | 28m 24s | Captain Death | ♥ 2 | I had some difficulty figuring out the controls at first and was unsure why my lines were really short until I realized there were upgrades for that. I really like the art and enjoyed the game mechanic once I figured out how it all worked. I thought the idea of having death go on a fishing trip quite hilarious so kudos for that too. And the fine print at the beginning ... lol |
| Apr 10 23:01:20 | 1h 22m | The Void | ♥ 2 | Very cool pixelated point and click puzzle story. I enjoyed it and was a bit disappointed when it ended. |
| Apr 10 23:07:11 | 5m 51s | Pack | ♥ 1 | Excellent use of the theme. Very polished in terms of the art, sound, and gameplay. This is very relaxing and very fun. Great job taking such a simple mechanic and making a really fun experience out if it! |
| Apr 10 23:22:52 | 15m 41s | Super Pyonpon | ♥ 1 | I don't know how you managed to get all of the content in the game and have everything look and feel so great. Very cool concept, and it feels like a finished product! Very high marks for this one! |
| Apr 11 19:49:37 | 20h 26m | Abimes | ♥ 3 | The art is indeed impressive as is the "depth" of content. |
| Apr 11 20:01:50 | 12m 13s | The Cleaner of the depth | ♥ 4 | The art is exquisite as are the little flies buzzing around on the menu screen. The game is put together beautifully, but I would like to be able to move faster and have the option to fly away before the crocodile eats me. |
| Apr 11 20:13:28 | 11m 38s | DESCEND with CAUTION | ♥ 1 | I felt like the character controls could use some more deceleration when coming to a stop. The source of much of my frustration was trying to stop in the right place only to fall off the edge or into some spikes. That being said, I did enjoy my time with it as well as the cute graphical style and appreciate the amount of content that you managed to include. Also, I really appreciate the save flags and should have added those to my game. |
| Apr 11 20:24:30 | 11m 02s | Pogo Dwarf | ♥ 1 | Both difficult and frustrating, yet I am still playing. I guess that means this is a good rage game. Now I just have to keep from losing my temper so I don't rage-quit. I really like the super-simple lean-jump mechanic that is easy to learn but difficult to master. You really "leaned" into it and I think it paid off, since it is quite addicting to keep on trying just "one more time." |