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Pandalk

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TimestampSince previousGamePandalk's comment
Oct 7 10:25:31 ICE BOMB RUNNER ♥ 1 cute first game, the ambiance was nice, the level design was a bit rough, I didn't really know where to go with all of the spikes, the skeleton looked nice ! the interactible buttons should probably be in another color, to make sure players don't miss them!
Oct 7 10:35:28 9m 57s SECRET MUSHROOM PASTA ♥ 2 really pretty game, and the controls are exactly where you want them to be My favorite moment was finding the umbrella place when coming back from the cave, great LD decision to put it there :)
Oct 7 11:18:00 42m 32s The Curator ♥ 1 Spent 25 minutes waiting in a room 10/10 I can definitely feel the stanley parable influence here, good work!
Oct 7 14:06:50 2h 48m Adult Life ♥ 0 fun game, I wonder if I would have liked it more as a turn based game rather than a button mash one !
Oct 7 15:56:47 1h 49m Crypt Creeper ♥ 1 Really pretty, it plays well too, is there a purpose to the crouch mechanic?
Oct 7 17:00:44 1h 03m Before I Go Blind ♥ 1 big fan of the art direction ! I wasn't sure what would happen at the end, the explosion was very pretty
Oct 7 17:09:32 8m 48s Staying Alone ♥ 0 very strong mood, the backgrounds reminded me of earthbound, I enjoyed the experience !
Oct 7 17:35:38 26m 06s Hex to the Max ♥ 5 Very Strong Entry, great mood, great gameplay, great sound design, I like the art too! Gameplay wise, it's very fun, but looks to be a bit random if you get good combinations, I think I would take inspiration from tetris by showing the next choice, to incentivize trying to combo with type changing tiles, which seems to be too much effort to try to make work at the moment!
Oct 8 12:33:12 18h 57m Some Assembly Required ♥ 1 very immersive, it has the same vibe as Endoparasitic!
Oct 8 12:34:29 1m 17s Valera: True Story ♥ 2 how do you launch the game?
Oct 8 13:27:55 53m 26s Unpacker: The TCG Collector Simulator ♥ 1 very unrealistic, I'm not instantly losing by opening nothing of value in the first 4 packs! but for real, really nice visuals, great references, congrats!
Oct 9 15:28:29 26h 00m Taxitax ♥ 1 I loved the vibe, I just wanted to run over grand-mas over and over :p
Oct 9 21:24:50 5h 56m body, birds, drop ♥ 1 The controls are good, the visuals and sounds are nice. I think the one thing that prevented me from truly enjoying the game is how straining it is on the eye to see that repeating background, I would suggest reworking it into something more simple
Oct 9 21:41:15 16m 25s H.E.N.R.Y the Head Harvester ♥ 1 The time slowing effects were very pretty, the ambiance was strong the gameplay itself felt a bit janky at times, but I think you could improve it immensely by giving the invisibility tool a set amount of use per level, in a puzzle game kind of way, with the player having to observe the way the guards move carefully to get multiple kills at once etc
Oct 9 21:56:48 15m 33s Witchlist ♥ 2 very pretty game, It reminded me of those old combination games where you start from very basic elements and start making a ton of different ones I think the game would feel better if there was no "wrong" combination of the basic elements that you can gather, even if it requires you to put a few less in the game at first
Oct 10 11:02:20 13h 05m Wisps and stars ♥ 2 The art direction is flawless, great vibes it's ambitious to make a functional card game for a game jam, congrats I would suggest continuing the game to add all of the mechanics you weren't able to add and a lot of feedbacks on player actions, error messages when they try to do something they can't, that kind of things !
Oct 10 11:11:30 9m 10s BulkUp ♥ 1 Pretty funny, one of my favorite entry so far, the humor is on point and the art direction is really good! the one thing I liked less is the gameplay itself, I would have enjoyed more mechanics than "walk toward the target" still, congrats !
Oct 10 11:41:16 29m 46s Faceless ♥ 1 Impressive work, the sounds were really good, I could sense myself tensing up a little bit when hearing the radio signal if I had to improve something, I would likely make it go directly to the notes page if I click on the menu and I picked up a note recently
Oct 10 11:51:54 10m 38s Crypt Of Collection ♥ 0 The mechanic is pretty interesting, it makes for an interesting puzzle to move in the level. overall, the game is pretty difficult, I wasn't able to get far, I would consider doing a first screen where there is no way to die at all, just something that requires the mechanic to move ahead, so the player can try again as many times as they want without feeling frustrated
Oct 10 12:02:41 10m 47s Lil'Jones 2: The Collector's Tomb ♥ 1 I enjoyed the mechanics together, having to handle inventory space while moving is a great idea I think I would try to improve the gameplay by thinking about how the player could lose, and what are the challenges the game requires of them Personally, I see great potential in having to juggle between a timer to gather treasures, various prices and sizes for the treasures and the uncertainty of if they will show up that run, and actual ways to fall and die crushed by the boulder (think temple run) It's a great start, and I would advise to take a bit more time to finish it post jam
Oct 10 12:10:17 7m 36s Beach Collector ♥ 1 I loved bothering the hermit crab on screen :p Very pretty and relaxing game! I just found one small bug, the hermit crab keep running if you have it in hand, and it teleports to your cursor if you move it
Oct 10 21:47:34 9h 37m Forgery Frenzy ♥ 1 Very funny, I really enjoyed the gameplay overall, now I'm ready to make friends by lying to them! If I had to try to think about how to improve it, I think I would start with a bigger brush (4 tiles perhaps, maybe a 3/3 with corner cuts) and a bigger canvas as a result (you don't even need to make the resolution better, just going 2*2 of the same color for each 1 you currently have would be enough), it would make it easier for you to handle the size increase over levels and its effect on the difficulty spike you can feel between the first and 2nd painting, while keeping the "messy" nature of trying to speed paint :p
Oct 20 19:31:10 237h 43m Nover ♥ 1 I liked the moment where the camera angle changed, I feel like changing days should add more stuff to pick up, some of the days I only had 1 or 2 items I could see a game like this with increasingly impossible things happening (items changing shapes, having beds everywhere, etc... to symbolize the situation getting worse)